reporust_rebootcancel

121,402 Commits over 4,018 Days - 1.26cph!

36 Days Ago
fixed a spot where you could get stuck at satellite dish
36 Days Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
36 Days Ago
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36 Days Ago
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36 Days Ago
Added support for tesla coil
36 Days Ago
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36 Days Ago
Change fogmachine and snow machine checks to work the same as everything else
36 Days Ago
Added support for igniter
36 Days Ago
Added HBHF sensor range visualisation
36 Days Ago
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36 Days Ago
Tests: replace Assert.AreEqual with Assert.IsTrue - Brings TickIntrpolatorCache test from 30s+ down to 6s Turns out AreEqual is slow and inflates the test times by quite a bit. Tests: ran unit test
36 Days Ago
Plugged existing AO texture into all variants of Snow Jacket
36 Days Ago
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36 Days Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
36 Days Ago
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36 Days Ago
Updated TV collision and fixed emissive materials
36 Days Ago
Optim: TickInterpolatorCache reduce number of segments being copied when growing Unit test is still slow, need to dig a bit more Tests: ran unit tests
36 Days Ago
Added new baked AO to all variants of vagabond jacket
36 Days Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
36 Days Ago
Added pump arm to sprayer entity, removed it from backpack model
36 Days Ago
Add a menu option to turn on/off drawing range volumes
36 Days Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
36 Days Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
36 Days Ago
merge from softcore_update
36 Days Ago
merge from softcore_update/deployable_corpse
36 Days Ago
workshop objs wip
36 Days Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
36 Days Ago
temportat DBS rebuild commit
36 Days Ago
Coffin corpse changes
36 Days Ago
Clean: fixing whitespace issues after auto-merge Tests: none, trivial changes
36 Days Ago
Merge: from main Tests: none, no conflicts
36 Days Ago
Condenser tank Collision update
36 Days Ago
Debug: sprinkling additional validation checks in ServerUpdateParallel Trying to narrow down at which point this null sneaks in Tests: none, trivial change
36 Days Ago
jungle_update -> Aux3
36 Days Ago
Old Tvs tweaks to prefabs and texture import options
36 Days Ago
Boomerang -> jungle_update
36 Days Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
36 Days Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
36 Days Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
36 Days Ago
River source improvements
36 Days Ago
Detect water hits - handle it like the other projectiles
36 Days Ago
old radio material missed.. project save thanks Unity
36 Days Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
36 Days Ago
Horse Costume 4K textures
36 Days Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
36 Days Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
36 Days Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
36 Days Ago
Horse Costume WM update
36 Days Ago
first aid cabinet prefab tweaks
36 Days Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)