reporust_rebootcancel

154,017 Commits over 4,536 Days - 1.41cph!

1 Year Ago
rebuild hackable crate loot
1 Year Ago
merge from main
1 Year Ago
Clean: missed newlines Tests: none, trivial change
1 Year Ago
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
1 Year Ago
BBS fixes
1 Year Ago
merge from drone_storage_slot
1 Year Ago
meta_shift -> main
1 Year Ago
merge from meta_shift/monument_shuffle
1 Year Ago
merge from main
1 Year Ago
added `drone.disableSamTargeting` convar for balance testing
1 Year Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
1 Year Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
1 Year Ago
Remove using
1 Year Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
1 Year Ago
player-controlled drones targetable by SAMs
1 Year Ago
Setup for other monument types
1 Year Ago
Reverted changes to skydome's TOD_sky night settings
1 Year Ago
Merge from main
1 Year Ago
missing change
1 Year Ago
moved drop input response so it's reliable
1 Year Ago
Merge from underwater_lab_windows_fix
1 Year Ago
Merge from main
1 Year Ago
Merge from render_pipeline_testing
1 Year Ago
Updated Spinning Radar Prop Textures
1 Year Ago
Merge from main
1 Year Ago
Applied Boat block type to remaining boat blocks
1 Year Ago
Small oilrig no longer spawns in T0
1 Year Ago
merge from main
1 Year Ago
merge from monument_shuffle
1 Year Ago
merge from monument_shuffle
1 Year Ago
merge from stringpool_warnings_investigation
1 Year Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
1 Year Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
1 Year Ago
merge from drone_storage_slot
1 Year Ago
don't let market drones brick the server with bad entityref access
1 Year Ago
S2P radtown_small_3 Minior spawn location changes
1 Year Ago
merge from main
1 Year Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
1 Year Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
1 Year Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
1 Year Ago
merge from meta_shift
1 Year Ago
tweaked shote_crate filters
1 Year Ago
merge from /meta_shift/monument_loot_shuffle
1 Year Ago
merge from main
1 Year Ago
merge from fix_vitals_sorting
1 Year Ago
merge from vehicle_damage_stat_display
1 Year Ago
merge from marker_teleport
1 Year Ago
merge from bear_meat_20
1 Year Ago
merge from sleeping_bag_shadows
1 Year Ago
merge from optimize_flashlights