128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Radioative Water -> World Update 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation
Temprorarily breaks Radioactive Water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge World Update 2 -> Radioactive Water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Wallpaper Viewmodel Texture and Material settings
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                skinned latest wall paper viewmodel in rig and updated anims for it
 
                
                
                
                
                
             
         
        
            
            
            
                
                configured prefab for cloth collision adjustment
- tunic bone chains also lifted up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse ragdoll prefab updated. Changed character joint settings and arranged new colliders. Changed names of folders, called head and body, containing horse armours to resolve skeleton issue.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added field to burstcloth to control how the collision rays are projected towards the origin
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from unify_pool_free
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed WallpaperPlanner.OnFrame NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wood Piles~
Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall.
Greatly simplied my first attempt.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved ground contact on divesite rocks/props being off the ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied feedback to Subway 2 wallpaper (applied skirting, shifted accent colour). Fixed Wainscotting 2 icon in skins list.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Wallpaper View Model Normal Map 
Updated Wallpaper View Model FBX
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Clamp total combined modifier values to configured limit range.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Wallpaper View Model and World Model
Removed Wallpaper View Model Opacity Map 
Rest Wallpaper View Model Material to use correct channels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted caboose colliders to fix unwanted collision
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Applied soime WIP shelved changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Fixing obsolete FreeList usage
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Consolidating Facepunch.System.Tests
- Cleaned up a bunch of bogus using statements
Tests: Ran combined unit tests - they pass.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: ran around, gathered, shot, built
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from /main/experiment_reduce_gc_server_refresh
Tests: ran new unit tests, checked Server Browser work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: ran new unit tests, checked ServerBrowser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: StringView gains index and range support
Added tests to cover new functionality. Added more checks for Substring operations
Tests: ran new unit tests, checked ServerBrowser
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked glowboard intesity a notch
set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added support for two sets of data to be loaded onto a pose at once, a default and an alt set
The alt set will be used for ADS
Supports blending between the two with a weight so we can animate it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Experiments with new offset script feature.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Revert fishing rod entity to current version from main, this prefab was broken on this branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_analytics_dipose_streams -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from safemode_prompt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed slider highlighting when the player hovers over the timer progress bar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes