reporust_rebootcancel

154,021 Commits over 4,536 Days - 1.41cph!

1 Year Ago
Merge from naval_update
1 Year Ago
Replace all ghost ship line IO entities with static wires
1 Year Ago
merge form meta_shift
1 Year Ago
potental fix for spike trap ground watch not working in standalone but working in editor
1 Year Ago
meta_shift -> main
1 Year Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
1 Year Ago
When changing into wait state then take the foot off the throttle
1 Year Ago
Compile fixes
1 Year Ago
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
1 Year Ago
Merge from sails
1 Year Ago
merge ghostship_bug_fixes to naval_update
1 Year Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
1 Year Ago
Compile fixes
1 Year Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
1 Year Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Add another pref for disabling the companion server
1 Year Ago
Lower yaw/pitch clamps on the cannon
1 Year Ago
Fix Radtown sign by manually disabling mipmap streaming.
1 Year Ago
merge from main
1 Year Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
1 Year Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update/deep_sea/wipe
1 Year Ago
merge from test_generator_snapping
1 Year Ago
merge from hide_combatlog_network_ids
1 Year Ago
merge from fillmounts_command
1 Year Ago
merge from catapult_adminreload_fix
1 Year Ago
merge from military_tunnels_radiation_consistency_remerged s2p
1 Year Ago
Command to print deep sea content
1 Year Ago
dome monument loot shuffle s2p
1 Year Ago
light house monument pass, very minor loot placement changes
1 Year Ago
UV Fix for spike trap
1 Year Ago
merge from main
1 Year Ago
fixed boat wall.window dimensions, made colliders snug
1 Year Ago
Merge from main and parent
1 Year Ago
Merge from main
1 Year Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
1 Year Ago
desc update
1 Year Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
1 Year Ago
hackable crate loot always contains advance blueprint fragments
1 Year Ago
basic and advance loot base setup
1 Year Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
1 Year Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
1 Year Ago
merge from main
1 Year Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
1 Year Ago
Rock/cliff files.
1 Year Ago
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1 Year Ago
update manifest for projectile error
1 Year Ago
fix HoldTypeAnimationOverride, setup for client testing