reporust_rebootcancel

158,841 Commits over 4,566 Days - 1.45cph!

1 Year Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
1 Year Ago
Merge from foliage_swap
1 Year Ago
Merge from main
1 Year Ago
Override the lerp, not the position
1 Year Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
1 Year Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
1 Year Ago
material color tweak to better track the unoptimised original look
1 Year Ago
First WIP prototype for component displaying box skins
1 Year Ago
fixed interior props cull group being disabled (was temporary)
1 Year Ago
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1 Year Ago
added walkway A ambience files
1 Year Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
1 Year Ago
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1 Year Ago
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1 Year Ago
heavy_helmet_overlay_fix -> main
1 Year Ago
Fix binoculars + the heavy helmet from rendering weird
1 Year Ago
security tower a lod3 baked now
1 Year Ago
setup flashlight refresh vm anims
1 Year Ago
Heavy plate helmet repose
1 Year Ago
Exhaust fixes.
1 Year Ago
Stray light fix. Cleanup.
1 Year Ago
Final polish.
1 Year Ago
merge from main
1 Year Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
1 Year Ago
menu_bootstrap_change -> main
1 Year Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
1 Year Ago
Moved ambient flies to prefab & improved them.
1 Year Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
1 Year Ago
Adding v4 snowmobile shooting anims
1 Year Ago
riot hat repose
1 Year Ago
merge from boat_building
1 Year Ago
Fix compile error in SocketMod_Anchor
1 Year Ago
Fix compile error
1 Year Ago
Merge from floating_cities
1 Year Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
1 Year Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
1 Year Ago
Timeshimmer off globally on plight.flares
1 Year Ago
Distance flares.
1 Year Ago
building_planner_viewmodel -> main
1 Year Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
1 Year Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
1 Year Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
1 Year Ago
Merge from naval_update
1 Year Ago
Merge from naval_missions
1 Year Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
1 Year Ago
Remove planner viewmodel
1 Year Ago
Aniso angle improvements on the nets. PFX pass.
1 Year Ago
Tweaks
1 Year Ago
Merge from naval_missions
1 Year Ago
Deep sea prefab variants missing from manifest entity list