reporust_rebootcancel

126,648 Commits over 4,109 Days - 1.28cph!

1 Year Ago
AlphaSinPulse component
1 Year Ago
Decaying pulse, making sure block count texts won't overflow when >100
1 Year Ago
Code cleanup, moved screens update to invokes
1 Year Ago
Fixed screen showing not authorised state after logging out
1 Year Ago
Restored disabled login screen gameobject
1 Year Ago
Detach time
1 Year Ago
Attack recycle time
1 Year Ago
Merged main into toolcupboard_retroskin
1 Year Ago
retro tool cupboard sounds
1 Year Ago
cargo ship harbor docking/crane/container sounds
1 Year Ago
Merge patrol heli revision
1 Year Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
1 Year Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
1 Year Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
1 Year Ago
Swapped a distance check to distance 2d
1 Year Ago
Update Crowdin code to call the current version of the APIs because v1 is gone now
1 Year Ago
reduced orbit strafe distance
1 Year Ago
Fixed? RPC error on being killed with rocket
1 Year Ago
Fixed storage monitor missing deploy guide
1 Year Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
1 Year Ago
Third time the charm?
1 Year Ago
Removed ddraws
1 Year Ago
Fix build errors
1 Year Ago
editor check for ddraw
1 Year Ago
Check in patrol_helicopter_revision
1 Year Ago
Removed excess logs Codegen Debug = false
1 Year Ago
More randomized muzzle flash
1 Year Ago
Merged main
1 Year Ago
Orbit now listens to no go zones
1 Year Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
1 Year Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
1 Year Ago
▌▊▆▋▊▇ ▍▌▊█▊▄▍ ▇▅ ▊█▍▉▇▇ ▋▊▄▆▌▇ ▄▉▆▋▆▋ ▇▇▊▉█▊ █▆▋▌ ▊▌▉█▄▋▅▄▋ ▊▆▅▅ ▄▆█▋ ▄▌▇█▋▇▇▊▄ ▉▅▍▆▄▅▉ ▌▍▅▋ █▇▆▇ ▅ ▄▊▉▆▅▉ ▆▄▍█▇▇█▍ █▆▋▍ ▆▄▄█ ▉▄▉▇▅▄▋▇▋ ▉▍▆▊ ▋▌▇▍▍▌▍▇ ▊▌▆█▄▋▉▊▇▄▇ ▅▊▅█▊▌█ ▆▇▉▋▋▇▅▆, ▋██ ▄▇▅▄▄▌▅ ▇▍▅▇▅▊▇▉▊▅▄
1 Year Ago
hide minigun backpack
1 Year Ago
Missed files
1 Year Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
1 Year Ago
minigun crafting fix capacity
1 Year Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
1 Year Ago
compile fix
1 Year Ago
minigun loot setup recoil setup, movement speed setup
1 Year Ago
Restoring old version of BiomeVisuals
1 Year Ago
minigun balance
1 Year Ago
More tweaks on the industrial combiner colliders
1 Year Ago
minigun progress display
1 Year Ago
Crane LODs and colliders Adjusted all crane prefabs
1 Year Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
1 Year Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
1 Year Ago
Fixed industrial combiner snapping and deployment issues
1 Year Ago
Merged main into io_entity_snapping/2
1 Year Ago
fixed weird viewmodel animations causing minigun to appear too high
1 Year Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)