140,849 Commits over 4,352 Days - 1.35cph!

2 Years Ago
tutorial end cinematic audio pass
2 Years Ago
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2 Years Ago
always include nightlight shader
2 Years Ago
missing sitems
2 Years Ago
Clear death marker from map after player respawns on tutorial island
2 Years Ago
Removed old poses directory
2 Years Ago
Remove unused shader
2 Years Ago
Turn on GameTip.showgametips convar when starting the tutorial
2 Years Ago
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2 Years Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
2 Years Ago
Reserialized materials
2 Years Ago
Skin viewer 15s timeout
2 Years Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
2 Years Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
2 Years Ago
Merge from main
2 Years Ago
Remove IndirectLighting script from MenuBackground
2 Years Ago
Close the fallback menu if the real one was too slow to load but did
2 Years Ago
Close the fallback menu if the real one was too slow to load but did
2 Years Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
2 Years Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
2 Years Ago
client convar
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
2 Years Ago
Reserialized more materials
2 Years Ago
Disabled gnb shader instancing variants
2 Years Ago
Compile fix (removing unused "using")
2 Years Ago
merge from nightlight_shader
2 Years Ago
Reserialized materials
2 Years Ago
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2 Years Ago
Cherry picked 93249
2 Years Ago
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2 Years Ago
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2 Years Ago
Changed IndirectLighting class a bit to make it implicit
2 Years Ago
Tweak scientist movement
2 Years Ago
Increase scientist spawn radius
2 Years Ago
Header, background override
2 Years Ago
Merge main -> store-ui
2 Years Ago
Merge store-ui -> Main
2 Years Ago
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
2 Years Ago
Adjusted SkinViewer lighting to fix highly shadowed areas
2 Years Ago
Unsaved
2 Years Ago
Added temporary doors and a parenting volume to container Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
2 Years Ago
Improve benchmark demo command
2 Years Ago
Update test container model, manifest
2 Years Ago
Unsaved
2 Years Ago
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
2 Years Ago
Fix UI NRE when disconnecting from a server while the backpack panel is open
2 Years Ago
Show/Hide fixes for item store model