userandererandrecancel

12,328 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Multiply constant fog color with light color grayscale value
9 Years Ago
Added data.export admin command (exports terrain data as RAW files)
9 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
9 Years Ago
Replaced effects.grass toggle with grass.quality slider
9 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
9 Years Ago
More INeedsToStartDisabled
9 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
9 Years Ago
Tree optimizations Protocol++ (network)
9 Years Ago
Second Windows path fuckup
9 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
9 Years Ago
Memory optimizations
9 Years Ago
Prefab cleanup
9 Years Ago
Fixed spawn population filters (/blame changeset 7129)
9 Years Ago
Disabled PVT by default as it doesn't seem to improve FPS for most people
9 Years Ago
Disabled shader preloading
9 Years Ago
Added "done" status to loading screen after all terrain components have been initialized
9 Years Ago
Removed some unused empty folders
9 Years Ago
Tweaked rock material terrain blending parameters
9 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
9 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
9 Years Ago
Prefab didn't save
9 Years Ago
Fixed the occasional spawn inside rocks
9 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
9 Years Ago
Suddenly a few more shader variants appeared... okay.
9 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
9 Years Ago
Tweaked path texture scale
9 Years Ago
Fixed cliff rotation
9 Years Ago
Fixed some missing references in BuildingTest
9 Years Ago
Removed unused textures
9 Years Ago
Bakes bakes bakes
9 Years Ago
Merge from terrain-improvements
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Fixed some dedicated server compilation errors
9 Years Ago
Merge from main
9 Years Ago
Micro cliff tweaks
9 Years Ago
Added padding to bridge terrain adjustment
9 Years Ago
Bridge placement tweak
9 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
9 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
9 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
9 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
9 Years Ago
Allow full range of FOV slider to actually be applied
9 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
9 Years Ago
Grassland splat mapping tweaks
9 Years Ago
Forest splat mapping tweaks
9 Years Ago
Prefab scene placement updates
9 Years Ago
Icesheet tweaks
9 Years Ago
Smoothened river mesh slightly
9 Years Ago
Discard crazy bridges
9 Years Ago
Splat mapping tweaks