userandererandrecancel

12,207 Commits over 3,622 Days - 0.14cph!

9 Years Ago
Path / bridge tweaks and fixes
9 Years Ago
Reduced minimum distance between two rad towns
9 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
9 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
9 Years Ago
Only generate rivers of a certain length, discard super short ones
9 Years Ago
Reduced maximum allowed path slope from 35 degrees to 30 degrees
9 Years Ago
Merge from main
9 Years Ago
Temporary fix for players spawning at world origin with some seeds
9 Years Ago
Merge from main
9 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
9 Years Ago
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering) Tweaked lake and island shape
9 Years Ago
Properly separated ocean and lake topologies Fixed players sometimes spawning next to lakes Fixed lighthouses sometimes spawning on lakes Fixed lakeside decor sometimes spawning next to ocean
9 Years Ago
Subtracted changeset 6468
9 Years Ago
Merge from main
9 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
9 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
9 Years Ago
Fixed forestside topology getting incorrectly flagged as roadside topology
9 Years Ago
Updated game manifest
9 Years Ago
Added a ton of new decor and some new tree types
9 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
9 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
9 Years Ago
Minor iceberg spawn filter fix
9 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
9 Years Ago
Fixed iceberg spawns
9 Years Ago
Updated all TestLevel bakes
9 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
9 Years Ago
Updated game manifest
9 Years Ago
Reorganized some decor folders
9 Years Ago
Fixed resources spawning on cliffs
9 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
9 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
9 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
9 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
9 Years Ago
Removed giant collider from warehouse
9 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
9 Years Ago
Assigned proper physics material to trees
9 Years Ago
Fixed grass spawn filter
9 Years Ago
Added colliders to bridges (oops)
9 Years Ago
Rebaked test level biome texture
9 Years Ago
Fixed biome map texture unpacking
9 Years Ago
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9 Years Ago
Merge from procgen6
9 Years Ago
Tweaked monument spawn rules
9 Years Ago
Removed some unwanted underwater snow
9 Years Ago
Fixed a warning (unused variable)
9 Years Ago
Fixed the occasional bridge rotation weirdness
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Updated game manifest Protocol++ (network + save)