userandererandrecancel

12,327 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Added some lightweight compression to a couple of terrain maps
9 Years Ago
Snow is no longer treated as an overlay
9 Years Ago
Added some missing terrain texture binds
9 Years Ago
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
9 Years Ago
Scale rock detail texture UV tiling with object scale via property block
9 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps
9 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
9 Years Ago
Removed some missing script references
9 Years Ago
Merge from main
9 Years Ago
Made non-unique folder meta file GUID unique
9 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
9 Years Ago
Merge from main
9 Years Ago
Reapplied fixes from commit 6783
9 Years Ago
Subtracted commit 6783
9 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
9 Years Ago
Water normal map fiddling
9 Years Ago
Initialize terrain alpha map with 1 if no texture to load was found
9 Years Ago
Removed TerrainColorSet from some prefab scenes (no longer required)
9 Years Ago
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
9 Years Ago
Fixed TerrainMeta edit mode errors on terrains that don't have all components
9 Years Ago
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
9 Years Ago
Missing meta files
9 Years Ago
Merge from main
9 Years Ago
Updated ProjectSettings to u5p2
9 Years Ago
Removed depth offset from sky shaders
9 Years Ago
Moved TerrainBindShaderProps functionality to TerrainMeta Moved some code to 2x4 splats
9 Years Ago
Merged legacy-terrain and procgen7 branches
9 Years Ago
Post-merge fixes
9 Years Ago
Merge from main
9 Years Ago
Fixed GameTrace failing inside caves
9 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
9 Years Ago
Changed camera clear flags to solid color
9 Years Ago
Updated monument scenes with the improved terrain anchor generator
9 Years Ago
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
9 Years Ago
More hill noise improvements Added separate detail noise Increased the number of dune noise octaves
9 Years Ago
Updated monument scenes with the improved terrain modifier generators
9 Years Ago
Merge from main
9 Years Ago
Removed some unused code Improved terrain modifier generators
9 Years Ago
Made the terrain anchor check determine the ideal object placement height from all of its anchors Added extension method to apply decor components pre-instantiation Greatly improvement monument spawn position finding
9 Years Ago
Scene2Prefab (updated satellite dish prefab)
9 Years Ago
Tweaked topology dilation destination masks
9 Years Ago
Replaced hill noise with a nicer-looking, more noisy variant
9 Years Ago
Fixed possible warning in tangent calculation when aligning decor
9 Years Ago
Added more descriptive procedural component loading statuses
9 Years Ago
Merge from main
9 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
9 Years Ago
Fixed various cases where the river mesh could overlap itself
9 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
9 Years Ago
Removed some debug remote logging that never happens
9 Years Ago
Added crystals to spawning Tweaked crystal materials and prefab settings