192,546 Commits over 4,049 Days - 1.98cph!

15 Days Ago
Face towards player when re-appearing
15 Days Ago
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Merge from jungle_update
15 Days Ago
Optim: use Burst to generate commands in GamePhysics.OverlapSpheres - It used to be there, but lost it during refactor Tests: unit tests
15 Days Ago
Clean: minor changes to GamePhysics - Renamed batch methods to be plural - Split GamePhysics.CheckSphere<T> to separate OverlapSpheres - added profiling scopes Tests: unit tests
15 Days Ago
Fixed vine renderers not spawning on proc gen
15 Days Ago
merge from high_walls_skins
15 Days Ago
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
15 Days Ago
Merge from jungle_update
15 Days Ago
Merge from blowpipe
15 Days Ago
Obscure vision overlay improvements
15 Days Ago
Update: move RemoveTerrainMask to GamePhysics Tests: unit tests
15 Days Ago
Update: move GenerateCheckCapsuleQueries to GamePhyics and utilize Tests: ran unit tests
15 Days Ago
Update: split GamePhysics.CheckCapsule<T> - forbid CheckCapsule(batch) from returning ColliderHits - this is to better represent relationship to non-batched CheckCapsule Tests: unit tests
15 Days Ago
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15 Days Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
15 Days Ago
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15 Days Ago
Merge from jungle_update (fix tigers and crocs being too rare)
15 Days Ago
Fix too few crocs and tigers, new spawning filter
15 Days Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
15 Days Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
15 Days Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
15 Days Ago
Missed Snake Spoiled Meat Material file
15 Days Ago
Setup Snake Raw, Spoiled and Cooked Meat Updated Snake Raw Textures
15 Days Ago
Added ladder trigger volume to zigg water tank
15 Days Ago
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15 Days Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
15 Days Ago
More leap fixes
15 Days Ago
Update: adding GamePhysics.CheckCapsule(batch) Last factored out func - should be able to complete refactor shortly Tests: none, will integrate to tests next
15 Days Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
15 Days Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
15 Days Ago
Leap animator fixes
15 Days Ago
Bugfix: fixing native allocation leaks in tests Tests: ran the tests with leak detections enabled
15 Days Ago
bear_rug_deploy -> main
15 Days Ago
Apply the same recent rug deployment improvements to the bear rug
15 Days Ago
Update: GamePhysics.CheckCapsule<T>(batch) internalized layermask handling There's room for optims, but not going to pursue them for now - will test later how the perf deteriorates with the new APIs. Tests: ran relevant unit tests
15 Days Ago
leap attack animator setup
15 Days Ago
Added final COL and LODs for big zigg
15 Days Ago
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15 Days Ago
merge from vines
15 Days Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
15 Days Ago
Hide condition bar on bag, bed and towel items (they can only be full HP, or broken in softcore)
15 Days Ago
Merge from blowpipe
15 Days Ago
Merge from turret_scaling
15 Days Ago
Merge from env_volume_performance_testing
15 Days Ago
Fix for sfx movement colliders on piper nigrum radial pieces
15 Days Ago
merge from toolgun_corpserepair_fix
15 Days Ago
Fixed garrys mod toolgun not being able to repair deployable corpses
15 Days Ago
Kapok tree update