124,928 Commits over 4,171 Days - 1.25cph!

17 Days Ago
Add into codegen Seperate generation code into its old assembly
17 Days Ago
Added support for Deferred Decal rendering in the new render pipeline
17 Days Ago
merge from cctv_helper_convars --> main
17 Days Ago
Codegen after merge conflicts
17 Days Ago
Chandelier interpolation, chains and pedal animations
17 Days Ago
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17 Days Ago
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17 Days Ago
merge from main
17 Days Ago
merge from fix_light_dynamic_lods --> main
17 Days Ago
merge from minicopter_damagefx --> main
17 Days Ago
Shader changes for indirect instancing (changes which are likely not required)
17 Days Ago
Shader changes for indirect instancing (supported shaders)
17 Days Ago
Shader changes for indirect instancing (include files)
17 Days Ago
team_bag_labels -> main
17 Days Ago
Another NRE that could've snuck in
17 Days Ago
Remove old unused LOD fading variant
17 Days Ago
Clean up instancing shader code and remove old instancing code
17 Days Ago
Extra NRE safety check
17 Days Ago
Rebase on /main
17 Days Ago
small ramp blockout and test anims exported
17 Days Ago
Merge material changes for indirect instancing
17 Days Ago
Merge indirect instancing tools (standalone edition)
17 Days Ago
Fix material changes never being actually applied
17 Days Ago
Rebase on /main
17 Days Ago
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17 Days Ago
main -> team_bag_labels
17 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
17 Days Ago
Enable instancing on 3042 supported materials
17 Days Ago
security barge
17 Days Ago
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17 Days Ago
Add indirect instancing tools (modified to work standalone)
17 Days Ago
Ignore glass in query vis jobs
17 Days Ago
chicken_coop_indoor_sunlight -> main
17 Days Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
17 Days Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
17 Days Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
17 Days Ago
Merge from main
17 Days Ago
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17 Days Ago
screen_rocket_distortion_fix -> main
17 Days Ago
Fix NRE
17 Days Ago
Merge from /main
17 Days Ago
Stop explosion effects staying on your screen after death in some cases
17 Days Ago
exported deployable anchor anims
17 Days Ago
naval_update -> scientist_rhib