248,972 Commits over 3,959 Days - 2.62cph!

27 Days Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
27 Days Ago
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27 Days Ago
Renaming crouch to duck for consistency
27 Days Ago
First pass on scientists peeking out of tall and low cover
27 Days Ago
Cleaning up the last of the TAA code
27 Days Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
27 Days Ago
Submitting new ballista rigs
27 Days Ago
Fix Convert to/Break from prefab not updating Inspector Fixes sbox-issues/issues/6596
27 Days Ago
merge from main
27 Days Ago
Updated ExperienceBar styling, VitalsPanel follows experience bar Updated PinnedRecipePanel position/styling Display crafting station in Pinned Recipe Unify all crafting UI panels Pinned Recipes now show recipes from all stations, telling you which station it needs to be crafted at
27 Days Ago
Don't read file twice in managed compile when there's a IResourceCompiler
27 Days Ago
Changed how we detect the entities to damaged when using the battering ram, works better
27 Days Ago
handling item condition properly on ice sculpture deployables
27 Days Ago
Fixed battering ram door not cancelling its busy tick
27 Days Ago
Explicitly BreakFromPrefab if __Prefab is not set Fix gameobject clone not setting __Prefab when cloning prefab instances
27 Days Ago
Fix all Broadcast/Authority warnings by using new Rpc.* attributes Updated SpriteTools Update Skills UI to be more inline with other UI elements Updated Crafting UI Clamp QuestPanel Added Player.IsCreative and "Creative Mode" permission Fix issues with CraftingPanel and CraftingEntry
27 Days Ago
Remove LAYERFLAGS_NO_APP_TILING (did nothing) Remove r_kick_dependent_views_early Remove "VrMonitor" attribute, this might add bloom to ScenePanel - if thats something we dont want it should be exposed in a more explicit way OffscreenParticleView isn't a thing
27 Days Ago
BallistaGun.Update and ServerTick nre fix
27 Days Ago
Battering ram button animation
27 Days Ago
made smoothing less aggressive (still destructive, just less so)
27 Days Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
27 Days Ago
Clean: warning fixes Revealed while working on a sharpmake setup for the project. Tests: built debug - it passed
27 Days Ago
Fixed battering ram hit anim
27 Days Ago
Update blazor bootup code Fix comments on mobile style Add PageBar for mobile
27 Days Ago
Line renderer supports texturing, the same as trail renderers https://files.facepunch.com/layla/1b1111b1/sbox-dev_R9xJvUmOpI.mp4
27 Days Ago
merge from indirect_instancing
27 Days Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
27 Days Ago
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27 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
27 Days Ago
Have scientists only crouch when their cover is low
27 Days Ago
jungle_ruins_e more complex layout design
27 Days Ago
main -> 4ShotMiniCrossbow
27 Days Ago
Implemented battering ram rig and animations
27 Days Ago
deauth_toolcupboard_lock_fix -> main
27 Days Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
27 Days Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
27 Days Ago
Add upper limit for rerolls Add re-roll card effect, and card, add bool for drawing an extra card
27 Days Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
27 Days Ago
Add game hint for rerolls
27 Days Ago
Fixed being able to shoot while reloading
27 Days Ago
Make scientists approach by sprinting or sneaking from cover to cover
27 Days Ago
Show re-rolls under the deck Can reroll cards in the UI now
27 Days Ago
Add CardInventory.Reroll, Rerolls Add an extra reroll for each player at the start of each half
27 Days Ago
Customize app bar on some pages Browse page navbar A bit more mobile cleanup
27 Days Ago
ArenaInformation for meta
27 Days Ago
Fixed inline css error
27 Days Ago
Fixed battering ram back door flickering
27 Days Ago
End game NRE fix
27 Days Ago
Adding split fbxs for battering ram hardware rig
27 Days Ago
Obsolete HostSync, add SyncFlag, add codeupgrader