241,844 Commits over 3,867 Days - 2.61cph!

5 Months Ago
TerrainMaterial resource with custom compiler which generates 2 packed vtex_c from 5 PBR source images https://files.facepunch.com/matt/1b1611b1/FvEbxe3xoQ.png [pick] DragAssetData.Parse: Resolve local assets first before trying to package ident Don't force Terrain creation through GameObject menu, don't hide terrain asset generation in here, make it so you can add a Terrain component Add TerrainMaterial AssetPreview - we'll use this for the editor ux too Replace horrible TerrainData/TerrainDataFile combo with TerrainStorage GameResource Stub TerrainStorage ResourceEditor Remove special terrain save logic from SceneEditorSession, use scene.saved editor event Terrain component editor supports creating or linking TerrainStorage if none is attached https://files.facepunch.com/matt/1b1611b1/PiMEhkVZd8.png Terrain component editor split settings into its own tab, add filter properties https://files.facepunch.com/matt/1b1611b1/obbHlfw3m8.png TerrainLayerList -> TerrainMaterialList - much simpler, use the TerrainMaterial's AssetPreview thumb DragDrop TerrainMaterial into TerrainMaterialList TerrainMaterials GPU buffer, shader uses BCR/NHO textures with 2 channel normal, adding height and AO parameters PreviewTerrainMaterial: Add nho texture, make previews way bigger https://files.facepunch.com/matt/1b1611b1/6eH6XTWtsI.png [pick] Material API specular obeys S_SPECULAR same as Valve's PS_FinalCombinerDoLighting (you can turn it off) Disable specular on terrain https://files.facepunch.com/matt/1b1611b1/sbox-dev_SWZ86cs1iM.png https://files.facepunch.com/matt/1b1611b1/sbox-dev_hhcEQ6Tnhp.png TerrainMaterial add metalness TerrainDropObject
5 Months Ago
Include code archive when publishing
5 Months Ago
Revert "Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)" This was breaking certain types that are created from native
5 Months Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
5 Months Ago
Jiggle Bones library Delete CreateAsset.cs Update volume_fog.scene
5 Months Ago
Don't copy filesystem dll to game root
5 Months Ago
Hill cliffs progress
5 Months Ago
Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)
5 Months Ago
Wire clearing working properly from both sides with slack levels
5 Months Ago
merge from nexus
5 Months Ago
█▌▇▉▌ █▇▄▍ ▇▍▊▊█▌▄█_▇█▉▆▅▉▆█▊▄▅_▊▊▄▊▋▊▉▅▇
5 Months Ago
merge from wiretool_fixes2
5 Months Ago
█▆▍▅▍ ▊█▄▊ ▊▉▄▆██▋_▊▄▇▋▍▊▆▉
5 Months Ago
merge from store-typos
5 Months Ago
merge from roman_candles_limit
5 Months Ago
Restore angle alignment stuff for +use pickup Print games that are mounted to console (like folder addons) with developer 1 Traces now have "whitelist" input property This will turn the table filter into a whitelist, rather than ignore list. This will NOT affect function() filters Added "hitclientonly" option to trace functions clientside Fixed Static/Dynamic/Physics not being correctly displayed in Hammer due to recent changes Added new data to util.GetModelInfo MeshCount, BoneCount, Flags, StaticProp (specific flag)
5 Months Ago
ByteStream can be accessed from non-main threads Add ByteStream.Compress(), Decompress Can create compiler without file path CodeArchive serialize/deserialize Write code archive to filesystem
5 Months Ago
cherrypicking fix_demolish_radial_menu_order
5 Months Ago
cherrypicking favorites_cached
5 Months Ago
▋▆▄▊▌▉▇▉▋▄▇▉█ ▋▉█_▊▋▅_▄▄▍▄▄▊_▌
5 Months Ago
cherrypicking horse_fixes
5 Months Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
5 Months Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
5 Months Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
5 Months Ago
Make sure any GPU callbacks are finished before disposing of pixmaps on managed, read from RGBA8888 pixmaps directly
5 Months Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
5 Months Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
5 Months Ago
Pass vulkan-related stuff in as structure
5 Months Ago
Shove vulkan-related stuff into its own separate structure
5 Months Ago
Events
5 Months Ago
temp disable copying from scene camera
5 Months Ago
Hack around extension-related crash for now
5 Months Ago
More compiler cleanup Disable FastPathTests (left a comment for you @Metapyziks) CompilerSettings becomes Compiler.Configuration, is a struct Cascade ParseOptions down on each compile instead of trying to keep it up to date
5 Months Ago
remove log
5 Months Ago
setting up blunderbus 3p anims and viewmodel anim set updated
5 Months Ago
maintain layout config when toggling viewport fullscreen
5 Months Ago
Abort the waiting for players loop on the client if disconnected from the server
5 Months Ago
Leaderboard backup, run #11811
5 Months Ago
Can turn / vault while being held
5 Months Ago
Fixed broken load method
5 Months Ago
RequirementsBuilder API Print error code inside debug callback Remove RequirementsBuilder, just fetch requirements inside SessionBuilder::Build() Treat warnings as errors
5 Months Ago
Move OpenXR requirements into Facepunch.XR Requirements are done automatically now, make instance/device extension format consistent
5 Months Ago
Merge from main
5 Months Ago
Fix follow camera target
5 Months Ago
tuck camera alignment shortcuts away in camera menu
5 Months Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
5 Months Ago
Player-player collision
5 Months Ago
Determine held state from if parented to a Holder
5 Months Ago
Fix transform update delay when Skinned Model Renderer is attached to bone of another Skinned Model Renderer (#1578) * Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer * Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after