130,618 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Cleanup vine script. Doesn't need to hold a reference to a line renderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both.
Vines are now rendered as both line and tubes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure end caps have the right normals
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Replaced foliage shader in the arms viewmodel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added weapon holster offset component for the torso armor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix tubes rendering as ribbons
Add flat caps onto the end of the tubes if hemisphere caps arent used
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix occasional reposition NRE
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix look rotation error spam.
Fix occasional double attack during reposition slither.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose position setting methods just like the line renderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang_condition_fix -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure boomerang is losing condition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Limit croc stamina, croc now become slow again after sprinting too long
Make crocs give up chase on land faster when players run away alongside the river instead of away from it
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle_update -> boomerang
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: perf test to measure ServerProfiler overhead
Going to try a different internal storage approach to make future changes easier (and potentially faster)
Tests: ran the new tests
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adding view model camera animation files for pistol set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Viewmodel camera animation set up for all pistols
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix new animals sinking below tunnel entrance grate visually
 
                
                
                
                
                
             
         
        
            
            
            
                
                Auto switch when looking at compatible building blocks
Can select different skins for wall, floor and ceiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating wood armour gloves prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Increase duration of inacpacitate dart vision debuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel reference on prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible VineMountable.OnFlagsChanged NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixing some baked LODs materials that did not save properly on the branch they came from
+some rebakes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating coconut armour viewmodel skinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed branch physics surface to wood
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of cleanup/refactor after changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a bunch of spots where environment volumes were too small in caves
fixed some cave segments close to the exits being 'no sunlight'
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back)
Deleted an unused effect file.