130,618 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fixed a potential scale issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cocoknight branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                added floor half shelves and shallow wall shelf prefab placeholders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hunter vision boost baseline
Animals leave a trail behind them that players can see when the buff is active
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from deferred_indirect_lighting_occlusion_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Snake Venom worldmodel collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bump all dart velocities after feedback I nerfed them too hard
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_dlc (items still WIP)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adjust vine tree grid distance 35 -> 30
Dithering 12 -> 12
Aiming for more long chains of vines
Flattened out arrival angle of mountable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
 
                
                
                
                
                
             
         
        
            
            
            
                
                vine_3d_renderer -> jungle_update 
(3rd time lucky)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vine_3d_renderer -> jungle_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vine_3d_renderer -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Massive performance boost: Reduce vine ms usage by 50%.
Only run coroutine spring lerps on use, snap to position on init>
Additionally: Only run spring lerps if end point or hang point are different to what they should be
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced vine travel speed by 25%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force vine visual to stay on 2d rendering only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved rotation snapping when starting a vine wing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Passed intial performance tests: disabling tube rendering until art is done
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix LOD flickering issue again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine  properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased the spacing of the vine launch points, should help vines overlap less
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch sprays to Decal/Deferred Decal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trying to fix an invisible on swing bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Profiling
Better LOD values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed descend option not working when more than one vine is overlapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix LOD spamming on and off depending on player look direction.
Fix LOD not respecting the OnShow mountable code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update emoji with transparency
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add test ladder/rope ladder to vine playground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup new VineLOD script. Swap the physics ropes render mode on lod state change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup LOD system with new tube and line renderers.
Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Animate hang point and length changes with springs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Outbreak Scientist texture update
 
                
                
                
                
                
             
         
        
            
            
            
                
                created wip prefabs and steam items for wallpapers and sprays
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bottom hanging part of vine is now a bezier tail.
Tube Renderer now uses parallel transport to push tube rings in a manifold. 
Results in much smoother rotational changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating skinning for coconut armour legs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Successfully working 3d representation of the vines
Tube Renderer radius now better matches 2d vine width