198,653 Commits over 4,140 Days - 2.00cph!

21 Days Ago
Updated art on floating walkway railings
21 Days Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
21 Days Ago
Deployables of the same type will now snap together: Eg walls will snap together
21 Days Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
21 Days Ago
Bugfix: powering up auto-turret now runs a search - Simplify and clean authDirty-related code One of previous bugfixes mucked this up by allowing authDirty to desync. There's still a case that's possible, so one more fix needed. Tests: powered up the turret by standing in front of it - it started shooting correctly
21 Days Ago
merge from main
21 Days Ago
improved topology-based max carve height to produce a better gradient
21 Days Ago
manual anchor fbx update and some priliminary texture/material work
21 Days Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
21 Days Ago
Remove some voice lines that seemed out of place
21 Days Ago
Merge from negative_source_modifiers_godmode
21 Days Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
21 Days Ago
Pre-emptive reload when mag not full and target not seen for a while
21 Days Ago
tweaked wall storage deploy volumes to allow for small wood storage
21 Days Ago
add store icons
21 Days Ago
M15 Pistol - Updated item name and description
21 Days Ago
Merge from snake_los
21 Days Ago
merge from fix_roof_stability
21 Days Ago
Remove instancing support from all non-standard shaders
21 Days Ago
Remove instancing support from all non-standard shaders
21 Days Ago
Snake LOS improvements
21 Days Ago
Merge from parent
21 Days Ago
merge from purifier_waterloss_fix
21 Days Ago
merge from ui_volume_slider
21 Days Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
21 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
21 Days Ago
Merge from naval update
21 Days Ago
Merge from main
21 Days Ago
Merge from vsync_limit_fix
21 Days Ago
Unsaved
21 Days Ago
Disable vsync while the game is in background if limit fps in background is enabled
21 Days Ago
Merge from scientist_spawners_enabled_fix
21 Days Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
21 Days Ago
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21 Days Ago
Merge from mission_create_streamlining/outpost_spawning/
21 Days Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
21 Days Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
21 Days Ago
Immediately send respawn options when finishing the mission so it appears on the map
21 Days Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
21 Days Ago
More comments and minor code changes
22 Days Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
22 Days Ago
Merge from abyss_containers/cinematic
22 Days Ago
snap_deployables -> main
22 Days Ago
More minor adjustments with placement code
22 Days Ago
Fix items like planters and furnaces from not snapping
22 Days Ago
Don't bother with any padding, the calculations seem to be perfect
22 Days Ago
Can't static the directions array, use a pooled list instead