134,647 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
10 Months Ago
Fix NRE when running injure command in softcore mode
10 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
10 Months Ago
boomerang -> jungle_update
10 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
10 Months Ago
Expose settings to change return arc and time until start return arc
10 Months Ago
Remove time log
10 Months Ago
Merge from softcore_update
10 Months Ago
Merge from bag_changes
10 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from easterinflatablehorse_DLC
10 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
10 Months Ago
and more
10 Months Ago
Remove unneeded debug logs
10 Months Ago
- List rewrite - Added license
10 Months Ago
Merge from main
10 Months Ago
Merge from bag_changes
10 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
10 Months Ago
Merge from parent
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
Add comment
10 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
10 Months Ago
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10 Months Ago
- Setup more IK settings in code - Add missing IK error
10 Months Ago
merge from softcore_update -> tc_changes
10 Months Ago
Fix keylock not spawning locked when corpse is repaired
10 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
10 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
10 Months Ago
Implement list pooling into FastIK
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Tweaked corpse decay durations
10 Months Ago
Smaller fridge corpse
10 Months Ago
Corspes do not spawn from decay damage
10 Months Ago
Fast IK code cleanup + namespace change
10 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
10 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
10 Months Ago
Legacy furnace corpse
10 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
10 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
10 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
10 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
10 Months Ago
Fridge corpse Fixed fridge gibs not using skins
10 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
10 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
10 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
10 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
10 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
10 Months Ago
Merge: from main Tests: none, no conflicts