256,530 Commits over 4,018 Days - 2.66cph!

7 Months Ago
Force-leave seat on respawn
7 Months Ago
Actually, fixed wheel simulation
7 Months Ago
Don't simulate wheels if we don't own the car for now - this isn't good behavior, we should be simulating it properly
7 Months Ago
Clean: fixed depr warnings in Scripts/Analytics Now outputs refresh rate as a decimal fraction Tests: none, trivial change
7 Months Ago
Clean: fixing depr warnings in Scripts/Diagnostics Now able to return 2GB+ values for dump convar. 8 to go. Tests: Generated a dump, validated the padding is alright
7 Months Ago
Nudging and keyframe deleting Box selection
7 Months Ago
Add GraphicsView.DragType (enables SelectionRect) Add GraphicsItem.Children
7 Months Ago
Leaderboard backup, run #13039
7 Months Ago
Merge from main
7 Months Ago
Automatically add [Il2CppEagerStaticClassConstruction] to types with static constructors that don't depend on others
7 Months Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
7 Months Ago
Race cars spawn
7 Months Ago
Allow the player to modify the colour of the building blocked radius around monuments
7 Months Ago
New spotlight lighting treatment & related textures.
7 Months Ago
Fix Menu css issues
7 Months Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
7 Months Ago
relic offer chances misc fix chosen card bug, card inital spawnpos level organizing, etc
7 Months Ago
Revert ComponentList changes for now. This seems to break things for everyone 😅
7 Months Ago
Made conversation slightly funnier
7 Months Ago
Another edit
7 Months Ago
Minor conversation edit
7 Months Ago
Conversation improvements
7 Months Ago
Bandit King conversation tree
7 Months Ago
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions Each collection type has a corresponding component https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg
7 Months Ago
ComponentList no longer breaks when changing the parent class of a Component to something that *isn't* Component. Resolves Facepunch/sbox-issues#6152
7 Months Ago
merge from hackweek_arabic (phrases update)
7 Months Ago
Stylesheets @import-ed with a path relative to the local path will also hotload now
7 Months Ago
Bandit king has a throne nearby and some other general decor
7 Months Ago
Phrases
7 Months Ago
Added the Bandit King to Bandit Camp
7 Months Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
7 Months Ago
Fixed null phrases in SocketMods blocking the phrases update
7 Months Ago
merge from main
7 Months Ago
removed unused lights, underwater_plants roughness tweaks
7 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
7 Months Ago
Update README.md
7 Months Ago
7 Months Ago
Update README.md
7 Months Ago
Restored server filters category texts, fixed the TMP SubMesh hell
7 Months Ago
Don't have the host do this, doesnt work that way
7 Months Ago
Fixed parenting not working on non-host client
7 Months Ago
Improvements
7 Months Ago
This should be it now
7 Months Ago
Fixed option menu dropdowns not clickable
7 Months Ago
Dont need change event at all here
7 Months Ago
Fixed bad RPC logic in VehicleSeat
7 Months Ago
Add default value to worldspace scale too
7 Months Ago
materials, sound/sound logic, better interactions in first person
7 Months Ago
Stylesheets @import-ed by other stylesheets now hotload properly. Resolves Facepunch/sbox-issues#5317
7 Months Ago
Shader Rotation