129,079 Commits over 4,201 Days - 1.28cph!

9 Months Ago
Updated item name and description
9 Months Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
9 Months Ago
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9 Months Ago
merge from primitive
9 Months Ago
autoturrets can now use all bow types, baseline balance
9 Months Ago
Prototype swimming, reduce head turn range
9 Months Ago
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9 Months Ago
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9 Months Ago
Translate constructable blocked by vehicle message
9 Months Ago
Ballista hits progress.
9 Months Ago
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9 Months Ago
merge from primitive
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
Fixed some compile warnings more warning fixes Fixed max player speed not being set in a certain case When holding your +wal slow walking key, and Player:setCanWalk being set to false Pull Request: Removing deprecated calls to AddControl Remove redundant arguments given to CPanel:NumSlider Fixed console warning when opening Options menu Warning about missing vgui/crosshair_bg
9 Months Ago
merge from Anisotropic_Horse_Materials
9 Months Ago
merge from primitive
9 Months Ago
Converted horse materials to standard anisotropic
9 Months Ago
merge from primitive
9 Months Ago
Merge from main
9 Months Ago
Tweaked ballista shooting point, easier to aim
9 Months Ago
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9 Months Ago
fixing ballista fire anims overshooting issue
9 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
9 Months Ago
ballista weapon anim updates, added ballista mount anims
9 Months Ago
Fixing skinning for ballista mount rig
9 Months Ago
Added defines for each indirect lighting flag
9 Months Ago
Fixed indirect lighting for materials that used the Only GI rendering path
9 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
9 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system
9 Months Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
9 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
9 Months Ago
Updated Textures LODs and guidemesh for static ballista
9 Months Ago
Setup crocodile fsm and animator
9 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
9 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
9 Months Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
9 Months Ago
Texture updates and LODs for Ballista Mounts
9 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
9 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
9 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
9 Months Ago
Bring over locomotion improvements from tiger branch
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Re-hook tiger fire reac
9 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
9 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
9 Months Ago
Static ballista protection and health
9 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
9 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)