140,270 Commits over 4,505 Days - 1.30cph!

10 Months Ago
Merge from directional_foliage_displacement
10 Months Ago
Replace overwritten/corrupted texture bundle
10 Months Ago
Remove debug code and more clean up
10 Months Ago
Merge from main
10 Months Ago
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
10 Months Ago
Switch fog of war back to the background thread, seems to work locally?
10 Months Ago
Merge from ttk_convars
10 Months Ago
Merge from attackheli_fixcar_changes
10 Months Ago
Merge from krieg_boulder_outline
10 Months Ago
Merge from egghunt_invis_fix
10 Months Ago
Merge from hackweek_boxsorting
10 Months Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
10 Months Ago
Merge from main
10 Months Ago
Merge from elevator_power_qol
10 Months Ago
Merge from main
10 Months Ago
main -> building_planner_viewmodel
10 Months Ago
vehicle_ui_sidecar -> main
10 Months Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
10 Months Ago
vendor_drone_accessibility -> main
10 Months Ago
clean up the ui icon
10 Months Ago
main -> drone_accessibility
10 Months Ago
merge from puzzle_reset_changes -> main
10 Months Ago
Redo codegen becasue it was failing to merge
10 Months Ago
merge from main -> puzzle_reset_changes
10 Months Ago
Merge from main
10 Months Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
10 Months Ago
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
10 Months Ago
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
10 Months Ago
Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset S2P
10 Months Ago
Remove old elevator IO entity
10 Months Ago
Fix power status not updating properly when an elevator is killed
10 Months Ago
Add the rest of the SpawnGroups in arctic to the single puzzle reset - otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
10 Months Ago
Merge from hackweek_boxsorting
10 Months Ago
Styling updates
10 Months Ago
Ignore snowmobile spawn group since it doesn't track snowmobile count
10 Months Ago
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
10 Months Ago
Show what SpawnGroup has been looted in the ddraw
10 Months Ago
Update sort button to restore previous padding settings
10 Months Ago
Add radiation to arctic research and pause until looted S2P
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
10 Months Ago
Merge two PuzzleReset inside the garages into the main puzzle reset - move all the RespawnGroups & ResetEnts over - run "Process" so all SpawnGroup positions are changed - should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
10 Months Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
10 Months Ago
Fix 'puzzlereset' command not turning off radiation
10 Months Ago
merge from boat_building
10 Months Ago
Can't push anchored boats...
10 Months Ago
merge from boat_building
10 Months Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
10 Months Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted