139,265 Commits over 4,474 Days - 1.30cph!

10 Months Ago
main -> unskinned_windmill
10 Months Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
10 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
10 Months Ago
10 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
10 Months Ago
Applied correct materials to both the boat building platform and station.
10 Months Ago
10 Months Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
10 Months Ago
syncvar_Improvements_2 -> main
10 Months Ago
dont show performance
10 Months Ago
syncvar_improvements_2 -> main
10 Months Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
10 Months Ago
Sail gibs fix "Sail gibs need changing"
10 Months Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
10 Months Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
10 Months Ago
Remove LINQ usage on ILPostProcessor hook hot loops
10 Months Ago
merge from naval_update/island_scenes
10 Months Ago
Added Baked Shore Vectors component to Tropical3
10 Months Ago
ddraw_server_wrappings -> main
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Disable fog in the deep sea, until we fix it
10 Months Ago
Add text,box,capsule server bindings
10 Months Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
10 Months Ago
Changed boat shop location in floating city 2, ran S2P
10 Months Ago
merge from shore_vectors
10 Months Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
10 Months Ago
post-merge tropical scene 1/2/3 shore data rebake
10 Months Ago
merge from deep_sea
10 Months Ago
re-baked Tropical1 and Tropical2 to include waterheight data
10 Months Ago
WaterHeight support for baked shore data
10 Months Ago
Female Body LODs
10 Months Ago
Fix power not showing correctly in boat building UI. Display power to mass.
10 Months Ago
rpg skin anims updated
10 Months Ago
Merge from main
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Added new 5GB memory budget for texture streaming as a test
10 Months Ago
Male body LODs
10 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
10 Months Ago
S2P on FC3
10 Months Ago
Added recyclers to food market and supplies barge
10 Months Ago
merge from hmlmg_improvements
10 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
10 Months Ago
merge from naval_update
10 Months Ago
Codegen
10 Months Ago
Merge from naval_update
10 Months Ago
Fishing villages S2P
10 Months Ago
merge from deep_sea
10 Months Ago
merge from main
10 Months Ago
Merge from naval_update, keeping destination floating_city2.prefab
10 Months Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)