134,149 Commits over 4,262 Days - 1.31cph!

10 Months Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
10 Months Ago
merge from fix_item_ownership_nre -> main
10 Months Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
10 Months Ago
Fix incorrect clamping on premiumRecheckInterval
10 Months Ago
reduced pumpkin calories slightly fixed natural beehive material
10 Months Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
10 Months Ago
Added crappy hit effect
10 Months Ago
Non Stackable
10 Months Ago
Boomerang now kills itself on damage
10 Months Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
10 Months Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
10 Months Ago
lowered neon sign power usage across the board
10 Months Ago
pie balance
10 Months Ago
added harvesting and crafting teas
10 Months Ago
Merge from tiger
10 Months Ago
Missing part of previous commit
10 Months Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
10 Months Ago
Entity updates
10 Months Ago
Pull Requests * TTT: Fixed players sometimes being revealed as dead when they chat/voicechat right as they die * TTT: Let TTTLastWordsMsg hook override default behaviour * Cleaner server list layout code & Better display on small screens Estimate player's velocity clientside if MOVETYPE_NONE Enable `"flammable", "no"` prop interaction Added `drawviewer` field to render.RenderView Loading screen gets data faster when hosting a game Load shaders from THIRDPARTY if not found in BSP or MOD And whitelist "shaders/*.vcs" in workshop addons.
10 Months Ago
don't render ocean if no ocean in scene
10 Months Ago
Optional double digital float precision display support for TweakUI slider
10 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
10 Months Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
10 Months Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
10 Months Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
10 Months Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
10 Months Ago
Update 3p boomerang animations to remove rotation errors
10 Months Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
10 Months Ago
Add profiler markup to procedural croc tail
10 Months Ago
bee_water_splash -> main
10 Months Ago
Slight balancing adjustments to make sprinklers more effective
10 Months Ago
Added jungle swamps to World Setup prefab
10 Months Ago
merge from Item_Descriptions_update
10 Months Ago
Added additional DLSS support checks
10 Months Ago
Ensured master swarm has same trigger collider
10 Months Ago
bee_water_splash -> main
10 Months Ago
Let bee swarm and bee master swarm take splashable damage
10 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
10 Months Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
10 Months Ago
Merge from main
10 Months Ago
Fixes
10 Months Ago
Add basic DDraw.Graph
10 Months Ago
Merge from main wip
10 Months Ago
Fixed several sound trigger references on new jungle foliage
10 Months Ago
Merge from aiz_log_removal
10 Months Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
10 Months Ago
Re-apply grenade fix
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from main