133,986 Commits over 4,262 Days - 1.31cph!

9 Months Ago
Remove old (now null) teas from cooking workbench visuals to fix NRE when mixing
9 Months Ago
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9 Months Ago
▊▊▋ ▇█▆▅▆▍ ▍▇ ▌▄▅▉▅▌ ▅▌▍▇▊█▄▇▍ ▆▇▇▉▊▋▄▇▊ ▅▍▍▄▌▍▅▉█▅▄▄▌ - ▊▅█▊▆█▌▍ ▅▋ ▍█▍▌▌█▆ (▊▋▋█▇▆▍▄▍ ▄▆▅▄▌▇▍█ ▋▆▅▄█▉▉▊▄▅ ▍▊▍▅▆▅)
10 Months Ago
auto calculate craft times
10 Months Ago
- Fixed issues with the workshop normals when downloading from steam and reuploading. - Fixed general compound texture compression issues when downloading from steam and reuploading.
10 Months Ago
merge from main
10 Months Ago
bees -> crafting_update
10 Months Ago
Added LOS check system to master swarms so they cant damage people through walls
10 Months Ago
Item names, manifest file.
10 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
10 Months Ago
Delete now unused recipes. Remove unused recipes from recipe lists. Assigned new tea recipes. Added final teas to recipe lists.
10 Months Ago
Deleted min/max temperature tea items. Deleted regular/advanced/pure tea items. Renamed combined teas to Cooling/Warming.
10 Months Ago
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10 Months Ago
crafting_update -> main
10 Months Ago
bees -> crafting_update
10 Months Ago
Removed extra logs
10 Months Ago
crafting_update -> main
10 Months Ago
bees -> crafting_update
10 Months Ago
Rebalanced beehive temperature Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
10 Months Ago
Merge: from concurrentquueue_leak - Fixes an edge-case on high-pop servers that can cause a 10MB/s garbage allocation rate Tests: validated fix works via synthetic test, then had a 2-player session on craggy to validate network traffic works as intended
10 Months Ago
▉▅▉▅▇▌▆▊▇▆ ▄▅▅▄ ▆▄▊▅▄▋█/▉▉▌▉▇ ▇▇▇▆▍▅▇ - ▊▉▍ ▍▆▅█▊▄▍ ▅▌█ ▅█▋▇▄ ▉▆▉▄▍▉▊▊▄ ▉▌▇▅▆▌ ▋█ █▇ ▅█▄ ▊▄█▊█▄▄▅ ▍▊▄ ▅█▍▌▊▉ ▇▇ ▉▅▍▌▋▋ ▌▍▊▊ ▍█▅▉█▊▉▉▇ ▅▉▉▌▉▅ ▆▍▌▍▍▌▌ (▍▌▍▍▋▅▊▍▉ ▄▇█ ▍▅▌▊▍▇▆▄▆▅▋ ▄▆▇▋█ ▋▄▄▊▌ ▄█▇▊▉▍) ▇▍ ▇▊▉▅█ ▊▍▇▇▍▊▋▌▊▋▅▍▋▇ █▅ ▅█▄▋ ▉▍▊▉▍█ - ▇▌▅▌▉▆ ▌▋▊▋▄█▅▇ ▍▄█▋▆▋ ▋▉▍▋▆ ▅█ █▍▊▆▌ ▇█▆▌ ▊▋▆▌▄▍ ▊▋▄▋ ▇▊▋▉▉▍▇ ▆▊▌, ▍█ ▊▇▋▇▌ ▄█▆▄▊▅ ▅▇▊█ ▇▊▋▌▅▊▉▌▋ ▋▇▅▇ ▉▄▌▇▌▆ ▅▌▅▊▅▊▆ ▌▊▊▉▉▆ - ▌█▍▉▌▄ ▋▌▅█▍▊█▍▅▋▍▋▋▇▅▉▊▆ ▍▊▅▍▋ ▌▆ ▆▅▅▆▌ ▉█▄▇ ▄█▍ ▇▅▄▊▋▅▅▋▌ ▋▆▅▆▌▋▊ ▅▌▌▄▆▆ ▋▉▇ ▊▇▅█▋█▆▊▉ ▆▄ ▍▍█▋▊▅ (▇█▍▄ ▍▍▋ ▌▌ █▅▇▊▅█ ▉▇▄▌ ▍▆▅ ▇▍-█▊▊)
10 Months Ago
Clean: remove false-sharing todo Don't have proof of how impactful it is now in this area, so not going to jump the gun for now Tests: none, trivial change
10 Months Ago
Merge from crocodile
10 Months Ago
Undo: pick the right version of ProjectSettings from history Tests: none, trivial change
10 Months Ago
Undo: revert ProjectSettings Tests: none, trivial change
10 Months Ago
Bugfix/Optim: propagate fix to other ConcurrentQueues in the file Tests: local 2-player session on Craggy in editors
10 Months Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
10 Months Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
10 Months Ago
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
10 Months Ago
Clean: remove the hack test Now that the bug was validated this doesn't serve any purpose Tests: compiled in editor
10 Months Ago
Bugfix/Optim: Don't force ConcurrentQueue to allocate new segments on every push My hack/forced test no longer allocates - now I just need to cover left-over cases of this problem Tests: on Craggy in editor took a snapshot - no more allocs in the forced test area.
10 Months Ago
Merge from parent/merge_from_blowpipe
10 Months Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
10 Months Ago
Add more tooltips to loot panels
10 Months Ago
Hack: improved the runaway test Now I can see it via server profiler - ~90KB across 192 allocs for 192 packets Tests: Craggy in editor, took a snapshot
10 Months Ago
crafting_update -> main
10 Months Ago
toolcupboard_www -> crafting_update
10 Months Ago
Fixed toolcupboard items showing a bunch of w's
10 Months Ago
merge from jungle ruins
10 Months Ago
Bamboo scaffold kit lods, collision, optimisation
10 Months Ago
Merge from blowipe (lots of folder changes so merging here first to be safe)
10 Months Ago
bees -> crafting_update
10 Months Ago
Fixed natural beehives spawning on fire
10 Months Ago
Reduce twitches in croc anim transitions
10 Months Ago
Reduce trigger size
10 Months Ago
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
10 Months Ago
Hack: synthetic test to proc ConcurrentQueue memory runaway Managed to reproduce high memory allocation edge case of ConcurrentQueue. Need to rip it out after applying the fix. Tests: ran the code and checked state of ConcurrentQueue with a debugger
10 Months Ago
Greatly improved swarm behaviour around fires
10 Months Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
10 Months Ago
Test rustigeegg branch