198,617 Commits over 4,140 Days - 2.00cph!

11 Months Ago
merge from wallpaper
11 Months Ago
Compile fix
11 Months Ago
Set ore bonus wood to use bonus_hit_wood
11 Months Ago
Removed particles from sound effect
11 Months Ago
11 Months Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
11 Months Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
11 Months Ago
wallpaper_viewmodel by default on view model and world model prefabs
11 Months Ago
Merge from main -> full_server_demo_client_reader
11 Months Ago
Restored wallpaper viewmodel refs
11 Months Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
11 Months Ago
World Update 2 -> Legacy Woodpile Improvements
11 Months Ago
Swapped to correct impact effect
11 Months Ago
Rebalanced HP to make it as close to nodes as possible
11 Months Ago
latest wallpaper viewmodel mesh added to prefab and rig
11 Months Ago
made burstcloth large collision response pruning optional
11 Months Ago
Added first person deploy sound to wallpaper
11 Months Ago
Added proxy test with more strategic bone placements
11 Months Ago
Merge from nexus (fix server NRE when transferring while in a team)
11 Months Ago
Fix formatting after merge
11 Months Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
11 Months Ago
Fixed canyon water carving volumes being culled too early
11 Months Ago
Merge from main
11 Months Ago
Updated Wallpaper View model and World Model FBX's to make cuts more subtle
11 Months Ago
Update Wallpaper View Model and World Model FBX to fix UV Errors
11 Months Ago
Reduce occurences when one wolf is injured and other wolves keep circling slowly instead of coming to help or fleeing
11 Months Ago
Tweaks after playtest feedback: * have wolves interrupt lenghty animations when they are suddenly in danger * injured wolves don't answer to calls for help as it'll just get them killed * less predictable charge patterns to disrupt aiming * higher chase and flee speed
11 Months Ago
Buildfix: updating stale DLL Tests: built all modes
11 Months Ago
Updated Wallpaper Viewmodel and World Model FBX
11 Months Ago
Merge from world_update_2
11 Months Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
11 Months Ago
Radioactive Water -> World Update 2
11 Months Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
11 Months Ago
Fixed wallpaper world model skin material not being swapped for all LODs
11 Months Ago
Reverted the -1 Y tiling in code, pushed by accident
11 Months Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
11 Months Ago
World Update 2 -> Aux2
11 Months Ago
Radioative Water -> World Update 2
11 Months Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
11 Months Ago
Merge World Update 2 -> Radioactive Water
11 Months Ago
Updated Wallpaper Viewmodel Texture and Material settings
11 Months Ago
More scene objects setup
11 Months Ago
Improve wolf senses
11 Months Ago
skinned latest wall paper viewmodel in rig and updated anims for it
11 Months Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
11 Months Ago
Horse ragdoll prefab updated. Changed character joint settings and arranged new colliders. Changed names of folders, called head and body, containing horse armours to resolve skeleton issue.
11 Months Ago
added field to burstcloth to control how the collision rays are projected towards the origin
11 Months Ago
merge from unify_pool_free
11 Months Ago
merge from wallpaper
11 Months Ago
Fixed WallpaperPlanner.OnFrame NRE