198,620 Commits over 4,140 Days - 2.00cph!

11 Months Ago
viewmodel burstcloth angular limit tweaks
11 Months Ago
merge from wallpaper
11 Months Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
11 Months Ago
Support underwater effects in lakes
11 Months Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
11 Months Ago
merge from wallpaper
11 Months Ago
restored viewmodel wallpaper renderer
11 Months Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
11 Months Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests
11 Months Ago
Update: Replace Pool.FreeUnsafe with Free No funcitonal change, just reducing work in the future. Also updated relevant binary. Tests: Build a win64 client locally and built all modes in editor.
11 Months Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
11 Months Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
11 Months Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
11 Months Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
11 Months Ago
blowpipe viewmodel mesh for alex temp textures
11 Months Ago
Restored wallpaper.entity WallpaperModelRenderer components
11 Months Ago
Code cleanup, comments
11 Months Ago
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2 FIxed Wallpaper World Model FBX not having LODs Updated Wallpaper View Model and World Model to have correct names and data names FIxed Wallpaper World Model UV rotation error.
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Fixed digital clock UI server fields mismatch
11 Months Ago
wip deployable scene item setup
11 Months Ago
Fixed WallpaperModelRenderer server fields mismatch
11 Months Ago
Updated Wallpaper Viewmodel and Worldmodel to the latest FBX
11 Months Ago
updated wallpaper entity with latest world model meshes
11 Months Ago
Finished weapon items scene setup
11 Months Ago
Fixed offset not being 1:1
11 Months Ago
First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone Still not quite 100% accurate to the authored gun position Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
11 Months Ago
merge from reload_animation_timings
11 Months Ago
Merge from main
11 Months Ago
Merge main -> UWSkidoo
11 Months Ago
Fixed actual gameplay prefab for testing
11 Months Ago
Add [System.NonSerialized] to savedTrackSpeed
11 Months Ago
Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
11 Months Ago
11 Months Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
11 Months Ago
Merge from missing_component_warning_cleanup
11 Months Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
11 Months Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
11 Months Ago
Merge from elevator_parenting/net_vis
11 Months Ago
Fixed gibs getting spawned when picking up an elevator
11 Months Ago
Merge from elevator_parenting/net_vis
11 Months Ago
Fixed player placed elevators not working
11 Months Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
11 Months Ago
Fixed elevators not being able to move if they are in a different network group to their parents
11 Months Ago
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11 Months Ago
Merge DuplicateGUIDFix -> main
11 Months Ago
Merge UnassignLaunchSite -> main
11 Months Ago
Merge TrainDecouplingImprovements -> main
11 Months Ago
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
11 Months Ago
merge from main -> full_server_demo_client_reader