255,400 Commits over 3,990 Days - 2.67cph!

8 Months Ago
Don't set initial cursor name
8 Months Ago
Merge from dynamic_vendor_pricing
8 Months Ago
Update printAllPriceChanges to print out current and historical averages
8 Months Ago
Made TextEntry `PlaceHolderLabel` and `TimeSinceNotInFocus` protected to help with overriding DrawContent. Resolves Facepunch/sbox-issues#5655
8 Months Ago
Merge from parent
8 Months Ago
better card debug display ancient scroll wip StatusEffect ancient scroll status effect rock pushing
8 Months Ago
Remove unneeded comments and fix formatting in ListControlWidget
8 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
8 Months Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
8 Months Ago
Click-and-drag to re-order List/Array Property in Inspector. https://files.facepunch.com/CarsonKompon/2024/June/24_20-45-InfatuatedGrouse.mp4 Resolves Facepunch/sbox-issues#5697
8 Months Ago
Merge from main
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Driver twists hand when accelerating
8 Months Ago
Fixed bollards on cargo ship render batching
8 Months Ago
Project settings can set custom cursors
8 Months Ago
Merge from creative_mode
8 Months Ago
Merge from main
8 Months Ago
8 Months Ago
Merge from tutorial_map_fix
8 Months Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
8 Months Ago
Minor edits
8 Months Ago
More suspension smoothing, improve jitter
8 Months Ago
Damage threshold edits
8 Months Ago
de_refinery map updates catwalk updates + bake
8 Months Ago
Adjust all bike world colliders
8 Months Ago
Merge from scrap_spotfix
8 Months Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
8 Months Ago
S2P everything again because somehow arctic research base got missed
8 Months Ago
Merge main -> Bikes
8 Months Ago
Merge from condition_based_unlock
8 Months Ago
Override CanHit
8 Months Ago
Finished initial implementation
8 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
8 Months Ago
Rearrange placement checks so "Can't Place On Road" always shows first
8 Months Ago
Fix SocketMod_RoadCheck not checking for custom tags
8 Months Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
8 Months Ago
de_refinery map updates
8 Months Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
8 Months Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
8 Months Ago
Some art test stuff
8 Months Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
8 Months Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
8 Months Ago
Unlock and destroy handcuffs when reduced to zero condition
8 Months Ago
Fixed Selection Box SHIFT Behaviour and added CTRL to remove from selection. https://files.facepunch.com/CarsonKompon/2024/June/24_14-50-PapayawhipEidolonhelvum.mp4 Resolves Facepunch/sbox-issues#5681
8 Months Ago
Applied Matt's blinker fix.
8 Months Ago
Allow barricades to be buildable on roads
8 Months Ago
Add support to allow prefabs to be placed onto roads
8 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
8 Months Ago
condition based unlock progress saving