255,400 Commits over 3,990 Days - 2.67cph!

8 Months Ago
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8 Months Ago
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8 Months Ago
S2P all monuments
8 Months Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
8 Months Ago
manifest
8 Months Ago
merge from building_skins_3/wallpaper
8 Months Ago
Tag trail paths in monuments so barricades can be placed
8 Months Ago
Updated Legacy Wood Log Pile variant FBX
8 Months Ago
Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments
8 Months Ago
Imported Legacy Wood Log Pile Models Basic Setup for Legacy Wood Log Pile Prefabs
8 Months Ago
Fix crash when tapping on a player marker with multiple players in it Fix two more errors in sentry Merge branch 'master' into release
8 Months Ago
Fix crash when tapping on a player marker with multiple players in it Fix two more errors in sentry
8 Months Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
8 Months Ago
made/setup admire anims for handcuffs viewmodel
8 Months Ago
Add tags to rocks - v2 rocks - v3 rocks - rock formations
8 Months Ago
Add ability to tag all colliders of a prefab - use a component to store the tags if the GameObject already has a tag - add editor tool to add tags to multiple prefabs Add "AllowBarricadePlacement" tag - used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement
8 Months Ago
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8 Months Ago
Display ToggleGroup description when hovering label. Resolves Facepunch/sbox-issues#5597
8 Months Ago
Setup Legacy Wood Log Pile Materials
8 Months Ago
Imported Legacy Wood Log Pile Textures
8 Months Ago
tweaked colour on light mat
8 Months Ago
Created Legacy Wood Log Pile Folders
8 Months Ago
Some extra safety with ByteStream.Base() We're only using this when passing write-enabled ByteStreams to native, which already have a pointer to unmanaged memory. For ReadOnlySpan-backed we'd need to pin for spans of managed arrays.
8 Months Ago
Rewrite ByteStream to use Span / ReadOnlySpan where possible
8 Months Ago
Fixed SliderControl styling after Yoga 3 update. Resolves Facepunch/sbox-issues#5688
8 Months Ago
Merge from hood_and_cuffs
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Merge from merge_fix
8 Months Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
8 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
8 Months Ago
tdm map Merge branch 'main' of sbox-hc1
8 Months Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible
8 Months Ago
Codegen
8 Months Ago
fix
8 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
8 Months Ago
Prevent NPCVendorTurrets from corrupting saves again
8 Months Ago
Update premake.yml
8 Months Ago
Change targetname from Raknet to RakNet to match Rust project
8 Months Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
8 Months Ago
merge from main
8 Months Ago
final 9mm casing tweaks hopefully
8 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
8 Months Ago
9mm_casing prefab adjustment
8 Months Ago
Missing files