198,647 Commits over 4,140 Days - 2.00cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Setup Food Cache Colliders and LOD's
1 Year Ago
fix for 3p shaky legs when using grenade launcher
1 Year Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Fix wolf class not being set to partial
1 Year Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
1 Year Ago
latest wolf run attack animation exported
1 Year Ago
Added Food Cache Folders, Textures and FBX
1 Year Ago
Added Boomerang blockout.
1 Year Ago
mrege from main
1 Year Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
1 Year Ago
named cameras individually
1 Year Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
1 Year Ago
configured ghostsheet with default length constraints
1 Year Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
1 Year Ago
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1 Year Ago
Coastal rocks normal map fixes
1 Year Ago
Coastal rocks / prefabs / LODs and colliders
1 Year Ago
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
1 Year Ago
merge from radtown_redux
1 Year Ago
radtown S2P
1 Year Ago
Added back door anim event sound component on residential door
1 Year Ago
changed door knock sound from metal to wood on residential door
1 Year Ago
fixed missing box colliders on ground floor chimneys in masterhouse
1 Year Ago
fixed electric fan b using fan a collider..
1 Year Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
1 Year Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
1 Year Ago
correct surface type on stairs from walkways set
1 Year Ago
Add proxy wolf2 to manifest
1 Year Ago
Early wolf root motion tests
1 Year Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
1 Year Ago
added missing ceiling box collider in recycler room of storage building large
1 Year Ago
Removed simplelight from gate prefab.
1 Year Ago
fixed AC unit missing collision on roof, was mesh - not prefab
1 Year Ago
moved mesh colliders from LOD0 to parent on radhouse_large
1 Year Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
1 Year Ago
Merge from hood and cuffs
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Small hue tweak on Hobo lights.
1 Year Ago
Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself
1 Year Ago
bunch of tweaks along the way
1 Year Ago
assets gym scene - end?
1 Year Ago
Cleaned up
1 Year Ago
Smol wall vent nudge.
1 Year Ago
Prefab backup