242,746 Commits over 3,867 Days - 2.62cph!
Fixed big light in vm camera
Add viewmodel camera support to metal detector, use EffectParent on light objects
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Lighting tweaks.
Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
Prevent right clicking character model to rotate it while backpack is open
Potential fix for GetFacingLiquidContainer NRE
DoF doesn't need to grab depth buffer, we can use the depth prepass (thanks Matt)
Don't need to grab depth for any other post processing effects either (because they don't use them)
Compile shaders
Undo changes to Graphics.GrabDepthTexture to avoid problems
Potential TryGetAimingModule NRE fix
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though
Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
added large backpack drop + recycle stats
metal detector balance
metal detector tech tree
Correctly resolve textures fetched from Graphics.GrabDepthTexture
DOF uses DepthBuffer texture again + clean up a bit
Allow dropped items to sync their network group without constantly syncing their position
Add support for an alt aim animation, currently just set locally and not via ModelState
Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
Update DOF post-processing to use new Depth::GetNormalized() instead of accessing non-existent texture
More scalable clientside detection alternative.
Fixed dragon launcher being craftable
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
Rotate bows to face backwards when holstered on backpack
MetalDetectorSource balance baseline
Rotate jackhammer holster to make air canister face backwards instead of sideways
Rotate HMLMG holster so ammo container faces backwards instead of sideways
merge from CNY_DragonLauncher
removed Dragong launcher from loot tables
Fix salvaged melee tools not having backpack holster position set
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Forgot we're not using #nullable
vm spear - updates to rig, burst cloth setup & clothMat
Move "FreeImage: Couldn't open file" to developer 2
Switch server downloads extension filter to a whitelist
Also block html/ and scripts/
player update. exported/set up bandage anim set
Add Clone Game Object node
Removed hight quality metal requirement for crafting/repairing sled
recast update latest
Update compat with recast
Add detour
kitchen utensils meta
decal_leak b + c set
Changed default nudity to pixelated
Fixed bug causing rangefinders to disappear when removed
Disable HL2 avoidance system from making NPCs invisible
Fixed crashes related to shadow rendering
Added a callback to game.CleanUpMap to defer it until end of tick
Use it in the base game
Do not cleanup env_soundscape_proxy entities
This breaks soundscapes, and other soundscape entities are already not cleaned up
Added a rangefinder to the binoculars