125,769 Commits over 4,171 Days - 1.26cph!

1 Year Ago
gibs and guides for frontier gates and walls
1 Year Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
1 Year Ago
player update. exported rifle stance walking anims
1 Year Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
merge from LocomotivePushFix
1 Year Ago
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1 Year Ago
merge from nametags_random_colour
1 Year Ago
merge from wallpaper
1 Year Ago
Ensure vendor test scene spawns a radtown
1 Year Ago
Added spline for vendor and bradley to follow S2P
1 Year Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
1 Year Ago
Localized dropdowns "Unknown" option
1 Year Ago
Localized active boosts tooltip (teas)
1 Year Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
1 Year Ago
Add budgeted queue for pathfinding requests
1 Year Ago
Added control point/ tangent editor tools to world spline inspector
1 Year Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
1 Year Ago
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1 Year Ago
set up anim event for 3p reload shells ejecting
1 Year Ago
Added ziggurat blockouts with interior
1 Year Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
1 Year Ago
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1 Year Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
1 Year Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
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1 Year Ago
Change output folder structure per Lewis' request
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Test scene
1 Year Ago
Merge from main. Reset this week's skin items scene materials to default.
1 Year Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
1 Year Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
1 Year Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
1 Year Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
1 Year Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
1 Year Ago
merge from ArmouredCockpitColliders
1 Year Ago
merge from CarLockLightFix
1 Year Ago
merge from spraycan_industrial_door_fix
1 Year Ago
merge from blockedby_toast_leakfix
1 Year Ago
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1 Year Ago
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1 Year Ago
Removed all collision again from the deployable computer station chair
1 Year Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
1 Year Ago
Fix not being able to reskin industrial door with spraycan