130,179 Commits over 4,201 Days - 1.29cph!

11 Months Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
11 Months Ago
▌▊▊▌█ ▄▆▅▇ ▆█▋_▄▋▇▅▋
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
▋▉▌▄▊▉ █▅▌▋▉▊▇ + ▋▉▊▅▍
11 Months Ago
Try to fix linux compile
11 Months Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
11 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
11 Months Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
11 Months Ago
merge from fix_monument_scenes_osx -> main
11 Months Ago
█▇▄▄▇▇ `▅▅▄▊_▆▋▋█▋▍▆▇_▅▉▆▉▊█▉_▄▉▇▍▉`'▅ ▆▌▅▅▅▅▉▋ `▊▇▍▍▌▍▉▇▍▉` ▊▌▅ ▇▆ `▇▌▋▉▉.▇▋▌▅▉█▍▍▉▆▊▋▊▉▉▅▇▉▌▉()` ▍▋▊▋ ▆▊ `▍▍▊▋▇.█▉▄█▌▉▋█▇▍▊()` ▋▊ ▍▍▆▊▌ ▄▄▆▍ ▄▉▊▅▄ ▌▍▉▄▇▋▌▆▅ ▊▅▊▊ ▉▅█▊▇▍▍ ▌▇█ ▇▅▉▋▅█▉. █▌▋█▌█▌▍▇ ▍▋▋ ▋▉█▅█▉▄ ██▅ ▊▅▆ ▉█ ▅▍▋▄▋. `▋▉▅▇▍▆▊▊▊▋.▄▍▅▄▉▌▌▍` ▅▅▄▄ ▅▇▅ ▊▅▇▄▊▍▉ ▍▄▄ ▅█▅▅▆▌█ ▌▊ ▅▋▍ ▅▄▊▆▍▊▌▋▋█ ▋▅ ▇▄▇▊▍▋ █▄▅▄ ▇█▋▋▍▇▉ ▅█▆ █▊▍▇▇▇▄ ▍▄ ▆▇▋▊ ▍▌ ▅ ▉▋▍▍▊▊▋ ▅▊▅▉▅▊▉▅ ▉▍▉▋▊▄▍▆ ▉▋▉▍▍▋▉▋▌ (▍▋▋▌▅▉▉▋▍▌). ▊▅▌▌▆█▄▋▌ ▄▅▅ ▄▉▉▇▆▅▋ ▌▇ ▅█▊ ▆▌ ▌▇▇█▄ ▄▋ ▆▇▄▊▌▆▉▌▄ ▋▊▊▋▋ ▅ ▆▌▇█▄▅█ ▉▋▆▊▇, ▉▋▇▇▄▅█▌▆ █▊▇▌ ▅▍▇▇▋▍█▅▋▄.
11 Months Ago
fixed lod1 uv1 for emissive broken
11 Months Ago
ballista - rigged base model export
11 Months Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
11 Months Ago
Implemented new ballista placeholder anims
11 Months Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
11 Months Ago
merge from main -> fix_monument_scenes_osx
11 Months Ago
Restored horse stamina Compile fix
11 Months Ago
ballista - added rigged mesh and anims
11 Months Ago
mini crossbow viewmodel animations edited
11 Months Ago
set up emissives and diffrent light colours + materials
11 Months Ago
qol_vendorlist_virtualitemicon -> main
11 Months Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
11 Months Ago
Phrases rebuild
11 Months Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
11 Months Ago
weapon mod refresh progress
11 Months Ago
Big code cleanup Ported over condition
11 Months Ago
codegen
11 Months Ago
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11 Months Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
11 Months Ago
siege tower gibs fix. collision for new ladders
11 Months Ago
merge from fix_computer_station_invisible_lods -> main
11 Months Ago
Fix SERVER compile errors
11 Months Ago
Fixed incorrect text showing up on vendor list
11 Months Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
11 Months Ago
11 Months Ago
merge from hackweek_horse_rewrite
11 Months Ago
set viewmodel reinforced woodshield to use metal shield animations
11 Months Ago
codegen
11 Months Ago
merge from main (needs codegen)
11 Months Ago
▅▍▍▄▄█▄▄▅ ▍▍▄▆ ▆▊▍▊▉ ▊▌ ▌▌▅▍ ▄▄█▊██ █▉▇▋▊▋▋▇ & ▅▌▇▇▍▉ ▇▆▆▄▄▆▇▍ ▊▌▅▇ ▋▄▄▄▍█ ▉▋ >▉█▋ █▊▌▅ ▆█▋█ █▌▊▉▌▋ - ▇▉▅▄▉▌█▉ ▇▍▋▇ ▄▌▍▌▆▄ ▍▉▌ ▇▆▅▄█▌ ▇▋█▄█▆▇▉▍ ▇▊▍▉ ▆ ▌▇▌▇▍▇ ▍▉▉▊ ▊ ▉▇▍▄ ▆▄▍▄▄▅ ▌▌▌▇▄▋ ▆▍▉ ▉▄▇ - ▆▍▄▇▋ ▅▅▌▋▅▋█ ▌▍ ▇▉▊▆▋▍▉▄ ▄█▄▄▌▉▋▉ ▄▅▊▆▄▍▍ ▍▇▌ ▌▅▇ ▋▅██▅█▊ ▇▆▌▄▋▆▍
11 Months Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
11 Months Ago
Added a light with configurable color to ice sculptures
11 Months Ago
merge from fix_copypaste_shipping_container_color -> main
11 Months Ago
Fix shipping container colors being reset to random when pasting entities
11 Months Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
11 Months Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
11 Months Ago
manifest
11 Months Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights