242,748 Commits over 3,867 Days - 2.62cph!

9 Months Ago
Added a rangefinder to the binoculars
9 Months Ago
Update fog.cubemap.scene
9 Months Ago
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9 Months Ago
Fix gradient fog not showing in the editor Fix SceneFogVolume not updating because ID is 0 Update CubemapFog.cs
9 Months Ago
Create fog.gradient.scene Create fog.cubemap.scene Delete Prop.cs
9 Months Ago
some fixes to Harbor1 island placement harbor2 backup
9 Months Ago
Moving platform gizmo push trigger editor icon + gizmo Test level
9 Months Ago
Add parameterless constructor for Transform which sets Scale to 1, add a test for it
9 Months Ago
Add hit reaction test
9 Months Ago
Add ProceduralHitReaction to CitizenAnimatonHelper, expose Hitbox to DamageInfo since I think it'll be used by most people
9 Months Ago
WIP GameObject.Properties
9 Months Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
9 Months Ago
Expose GameObject.Tags to ActionGraph
9 Months Ago
IRenderOverlay should have never existed
9 Months Ago
Fixed bug with camera when equipping MD.
9 Months Ago
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9 Months Ago
Added tooltips when you over over the item in the list Fixed some final layout bugs Removed a bunch of excess code in the old markers
9 Months Ago
Keep track of referenced component types in ActionGraphs
9 Months Ago
Fixed not being able to drag in gameobjects to component control widgets, my bad
9 Months Ago
Ensured listing phrases are translated Rebuild phrases Reset listings colour based on stock
9 Months Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
9 Months Ago
Removed the blend value cap
9 Months Ago
When a component isn't found, create a MissingComponent. When saving, save the original data so that missing a component isn't destructive. https://files.facepunch.com/garry/dc9afdd8-51ec-47f0-a6e1-b9c5a75196d7.png
9 Months Ago
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
9 Months Ago
Tweak anims
9 Months Ago
9 Months Ago
Expose NodeLibrary.TypeLoader and GraphLoader
9 Months Ago
Scroll the other parts
9 Months Ago
Stopped vendors from caching current machine - forces a refresh on clicking
9 Months Ago
Vendors now aware of the total amount of machines
9 Months Ago
9 Months Ago
Expose TypeConverter, ObjectConverter
9 Months Ago
updated conveyor belt
9 Months Ago
Disable a couple more crappy Vulkan overlays in editor mode Project creator: doesn't matter if directory doesn't exist becuase we're gonna make it
9 Months Ago
Add Prop.IsStatic Add boit icon to switch between actions and properties in component sheet https://files.facepunch.com/garry/4409c013-7fba-4061-84e4-b77ea9b034b4.mp4 Add game/core/shadercache/vulkan/shaders.cache to git ignore
9 Months Ago
Fix leaderboard time format (fixes sbox-issues/issues/4638)
9 Months Ago
excavator yaw prefab, disabled renderer batching on props onboard
9 Months Ago
Shader compile
9 Months Ago
Fixed a bunch of cases where creating custom nodes would fail
9 Months Ago
Fix built in modeldoc game nodes not loading
9 Months Ago
Fix removing nested nodes when creating sub-graphs
9 Months Ago
9 Months Ago
Delete ExampleEditorTool.cs
9 Months Ago
Fix orbit camera stomping everything
9 Months Ago
9 Months Ago
Allow passing JsonSerializerOptions to CreateSubGraphAsync
9 Months Ago
Remove caching on ToTitleCase (causes more harm than good) In CloudAssetDirectory, cache off the database instead of accessing every time Faster, less accurate Asset.IsCompiled() (but still does what we want it for)
9 Months Ago
Revert files I shouldn't have pushed
9 Months Ago
Fixed finding sub-graph boundary when nested nodes are involved
9 Months Ago