242,748 Commits over 3,867 Days - 2.62cph!
Added a rangefinder to the binoculars
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Fix gradient fog not showing in the editor
Fix SceneFogVolume not updating because ID is 0
Update CubemapFog.cs
Create fog.gradient.scene
Create fog.cubemap.scene
Delete Prop.cs
some fixes to Harbor1 island placement
harbor2 backup
Moving platform gizmo
push trigger editor icon + gizmo
Test level
Add parameterless constructor for Transform which sets Scale to 1, add a test for it
Add ProceduralHitReaction to CitizenAnimatonHelper, expose Hitbox to DamageInfo since I think it'll be used by most people
WIP GameObject.Properties
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
Expose GameObject.Tags to ActionGraph
IRenderOverlay should have never existed
Fixed bug with camera when equipping MD.
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Added tooltips when you over over the item in the list
Fixed some final layout bugs
Removed a bunch of excess code in the old markers
Keep track of referenced component types in ActionGraphs
Fixed not being able to drag in gameobjects to component control widgets, my bad
Ensured listing phrases are translated
Rebuild phrases
Reset listings colour based on stock
Set dressing harbor2 progress
added a rusted up broken variant of the scientist turret for set dressing
Removed the blend value cap
When a component isn't found, create a MissingComponent. When saving, save the original data so that missing a component isn't destructive.
https://files.facepunch.com/garry/dc9afdd8-51ec-47f0-a6e1-b9c5a75196d7.png
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
Expose NodeLibrary.TypeLoader and GraphLoader
Stopped vendors from caching current machine - forces a refresh on clicking
Vendors now aware of the total amount of machines
Expose TypeConverter, ObjectConverter
Disable a couple more crappy Vulkan overlays in editor mode
Project creator: doesn't matter if directory doesn't exist becuase we're gonna make it
Add Prop.IsStatic
Add boit icon to switch between actions and properties in component sheet
https://files.facepunch.com/garry/4409c013-7fba-4061-84e4-b77ea9b034b4.mp4
Add game/core/shadercache/vulkan/shaders.cache to git ignore
Fix leaderboard time format (fixes sbox-issues/issues/4638)
excavator yaw prefab, disabled renderer batching on props onboard
Fixed a bunch of cases where creating custom nodes would fail
Fix built in modeldoc game nodes not loading
Fix removing nested nodes when creating sub-graphs
Delete ExampleEditorTool.cs
Fix orbit camera stomping everything
Allow passing JsonSerializerOptions to CreateSubGraphAsync
Remove caching on ToTitleCase (causes more harm than good)
In CloudAssetDirectory, cache off the database instead of accessing every time
Faster, less accurate Asset.IsCompiled() (but still does what we want it for)
Revert files I shouldn't have pushed
Fixed finding sub-graph boundary when nested nodes are involved