140,092 Commits over 4,352 Days - 1.34cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
merge from high_wall_skins
12 Months Ago
Added the SpatialEnvironmentVolumePass component to the camera
12 Months Ago
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12 Months Ago
Added back spatially aware environment volumes, but made them optional via the SpatiallyAware volume type flag
12 Months Ago
Clean: simplify NativeList.CopyFrom<T>(ReadOnly) Tests: none, trivial change
12 Months Ago
client_projectile_improvements_eyeclipping -> main
12 Months Ago
projectile_improvements_orientation -> main
12 Months Ago
WIP modifier scaling & autoturret using it for darts.
12 Months Ago
merge from groundwatch_nre_fix
12 Months Ago
Update: Rewrite GamePhysics.HandleIgnoreCollision(batch) to allow for explicit control of what exclusion volumes to check Tests: ran updated test
12 Months Ago
Fixed GroundWatch::LegacyRadiusCheck NRE again
12 Months Ago
merge from main
12 Months Ago
Merge from editoronly_ui_convar_warning
12 Months Ago
remove unused watermap array from job
12 Months Ago
switched initial map prepare job to IJobParallelForBatch to reduce locking with parallel writer (temp alloc list of indices and add to write as batch per-job) - also other various micro-optim
12 Months Ago
Update: adding GamePhysics.HandleIgnoreWater - comes with it's own consistency test Going to use those to try to refactor some of the existing code and hopefully shrink it Tests: ran new test
12 Months Ago
Tests: adding tests that generate various "HandleIgnoreCollision" scenarios - added TestHandleIgnoreTerrainConsistency Covers both TerrainCollisionTrigger and WaterVisibilityTrigger. Tests: ran the new unit test, checked that all paths all covered.
12 Months Ago
Merge from snakes
12 Months Ago
Optim: GamePhysics.HandleIgnoreTerrain - replace const seting managed loop with a Burst job Saves 0.1ms on 10k test Tests: ran unit test
12 Months Ago
Merge from wip_gameplay
12 Months Ago
merge from main
12 Months Ago
Optim: allocate smaller buffers for WaterCollision.GetIgnoreIndirect - Added a couple profiling scopes Tests: unit tests
12 Months Ago
Play rustling sound on client alert
12 Months Ago
Bugfix: when we're missing TerrainCollision or WaterCollision, run all of the physics checks for trigger volumes - Added UtilityJobs namespace, moved FillJob<T> to it - Added a utility extension to NativeList<T> to copy from NativeArray<T>.ReadOnly (surprised it's missing) Tests: all relevant unit tests
12 Months Ago
Play the hiss anim when starting hazard
12 Months Ago
merge from main
12 Months Ago
fbx re-export Zigg Tank Large
12 Months Ago
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12 Months Ago
Add a very obvious and very placeholder disappear/reappear effect when snakes reposition - to make it obvious it's intentional and not a bug, until we get real effects.
12 Months Ago
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12 Months Ago
updated layer on jungle number decals prefabs
12 Months Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
12 Months Ago
Clean: remove GamePhysics.OverlapSphere(batch) and GamePhysics.OverlapCapsule(batch) - These have been inlined into CheckSphere<T> and CheckCapsule<T> - Also updated CoarseQueryGrid.CheckJobIndirect(capsule) (returns JobHandle, works on a NativeList) since I missed it in previous commit Tests: ran all unit tests
12 Months Ago
Merge from vertical_storage_test
12 Months Ago
merge from rw_enable_fix
12 Months Ago
merge from server_occlusion_enable_by_default
12 Months Ago
merge from easterinflatablehorse_DLC
12 Months Ago
merge from easterinflatablehorse_DLC
12 Months Ago
merge from meat_stack_fix
12 Months Ago
merge from condition_bar_repair_fix
12 Months Ago
merge from preview_ox_fix
12 Months Ago
merge from trophy_name_fix
12 Months Ago
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12 Months Ago
Merge from parent
12 Months Ago
Merge from blowpupe
12 Months Ago
Merge from jungle_update
12 Months Ago
Merge from jungle_update