141,175 Commits over 4,352 Days - 1.35cph!

12 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
12 Months Ago
office building and industrial buildings converted, including prefab variants
12 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
12 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
12 Months Ago
caustics modulate sun light color rather than add separately
12 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
12 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
12 Months Ago
prevent halfheight shelves to be deployed on top of each other endlessly
12 Months Ago
merge from jungle_dlc
12 Months Ago
merge from jungle_dlc
12 Months Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
12 Months Ago
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12 Months Ago
fixed leaking tarp parts on bamboo barrel texture
12 Months Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
12 Months Ago
hooked up jungle dlc sprays
12 Months Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
12 Months Ago
renamed half height bamboo shelves and rebuilt manifest
12 Months Ago
better naming for emojis
12 Months Ago
added updated jungle emojis
12 Months Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
12 Months Ago
set up wip jungle emojis and moved to better folder structure
12 Months Ago
prefab header and social
12 Months Ago
converted mining warehouse
12 Months Ago
converted lighthouse
12 Months Ago
changed steam# on spray skins to be in line with other items
12 Months Ago
set up floor half shelves sitem
12 Months Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
12 Months Ago
converted supermarket + some material tweaks on glass
12 Months Ago
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
12 Months Ago
converted gas station monument
12 Months Ago
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
12 Months Ago
VPC changes Minor clean ups from x86-64 Minor clean ups from x86-64 Rename v_byteswap.h to byteswap.h more minor clean ups static prop physics have their contents set consistently between all versions of the game now
12 Months Ago
Update: ProfileBinViewer can now grok the new profile .bin files Tests: opened bin profile from editor
12 Months Ago
itemname correct on wood armor gloves skin asset
12 Months Ago
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12 Months Ago
temp forcing a rename
12 Months Ago
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
12 Months Ago
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12 Months Ago
Resolve file name capitalization issue
12 Months Ago
Update: rewrite ServerProfile exporters to work with new data layour - expanded unit test - Core binary should be the same, but copied from the freshest release build - purposefully borked ProfileBinViewer - will fix next Tests: unit tests & took a snapshot on craggy
12 Months Ago
Minor clean ups (VPC) minor cleanups Minor cleanups basically removing unnecessary changes
12 Months Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #3
12 Months Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #2
12 Months Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both
12 Months Ago
fixed world model outline on jungle rock
12 Months Ago
Fixed smoothed points ending up under the terrain Placeholder material
12 Months Ago
toggled hide in workshop upload on high external stone wall
12 Months Ago
Hunter vision buff reveals the trails
12 Months Ago
Fixed last trail point not being smoothed Only save a new pos if the animal moved more than x meters
12 Months Ago
merge from wood armour gloves