139,807 Commits over 4,352 Days - 1.34cph!

12 Months Ago
Merge from discord_item (with item ID filled in)
12 Months Ago
jungle gantry fixes
12 Months Ago
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12 Months Ago
merge from softcore_update (groundwatch_caching branch)
12 Months Ago
merge from softcore_update/deployable_corpse/groundwatch_caching
12 Months Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
12 Months Ago
Fix croc attack damaging even when not connecting when player is unreachable
12 Months Ago
animator updates
12 Months Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
12 Months Ago
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12 Months Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
12 Months Ago
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12 Months Ago
boomerang -> jungle_update
12 Months Ago
viewmodel - ADS reloading fix
12 Months Ago
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12 Months Ago
merge from softcore_update - 118244 Fixed corpses not decaying because they're immortal - 118245 merge from softcore_update/containers_auth
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
merge from softcore_update/containers_auth
12 Months Ago
Fixed corpses not decaying because they're immortal
12 Months Ago
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12 Months Ago
Refreshed LODs lighthouse
12 Months Ago
Put some missing vine kits in scene
12 Months Ago
Continuing work on piper nigrum vines
12 Months Ago
merge from softcore_update - 118237 Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
12 Months Ago
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
12 Months Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
12 Months Ago
Adding camera animation to boomerang content
12 Months Ago
Always fully play attack anim. Anim state transition tweaks.
12 Months Ago
Lighting progress
12 Months Ago
Merge from snakes
12 Months Ago
Merge from jungle_update
12 Months Ago
Merge from wip_gameplay
12 Months Ago
Increase client aware trigger size
12 Months Ago
Merge from parent
12 Months Ago
Merge from jungle_update
12 Months Ago
merge from store-ui-2025-April
12 Months Ago
merge from blurryfxfix
12 Months Ago
Don't spawn trees in rivers
12 Months Ago
Client compile fix
12 Months Ago
Very rough looking vine extending logic
12 Months Ago
further underwater progress
12 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
12 Months Ago
Merge from main
12 Months Ago
Re-enable wind and fix instanced foliage motion vectors
12 Months Ago
Hide client side errors if its a generic network exception