140,271 Commits over 4,352 Days - 1.34cph!

1 Year Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
1 Year Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
1 Year Ago
Horse costume lods
1 Year Ago
Move drop backpack to `WoundedStartSharedCode()`
1 Year Ago
Fix drop backpack for wounding not being called when the player is set to crawling
1 Year Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
1 Year Ago
Restore missing file used exclusively by this beta
1 Year Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
1 Year Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
1 Year Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
1 Year Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Handle all default items, not just rocks and torches
1 Year Ago
Corpse spawning checks fixes
1 Year Ago
Range checks, wip
1 Year Ago
Chicken costume burst cloth setup
1 Year Ago
Ensure rocks, torches and other starting items are never reclaimed
1 Year Ago
1 Year Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
1 Year Ago
removed unnecessary NoAlias attribute
1 Year Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
1 Year Ago
Boomerang -> jungle_update
1 Year Ago
main -> Boomerang
1 Year Ago
Adjusted icon again
1 Year Ago
More compile errors
1 Year Ago
- Compile errors - Recalculate bounds
1 Year Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
1 Year Ago
Added AO and specular to Beenie Hat
1 Year Ago
merged from jungle_building_skin
1 Year Ago
Reduced snake health
1 Year Ago
Custom SMG - Narrowed 3P sight to match the 1P model
1 Year Ago
Venom icon settings
1 Year Ago
merge from main
1 Year Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
1 Year Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update -> respawn_changes
1 Year Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
1 Year Ago
Minor code cleanup
1 Year Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
1 Year Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
1 Year Ago
Add slow acceleration to croc fleeing
1 Year Ago
Temporarily remove croc swim sprint noise
1 Year Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
Further improve croc water transition
1 Year Ago
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1 Year Ago
Fix height snap when croc goes in and out of water