140,090 Commits over 4,352 Days - 1.34cph!

1 Year Ago
Desal tanks texture update
1 Year Ago
Desal tank LODS and prefab update.
1 Year Ago
Fixed bug causing has thrown not to be reset properly (clientside)
1 Year Ago
merge from banners
1 Year Ago
Double max placement distance for wall mounted hanging banner, no need to build annoying scaffolding for placement - https://files.facepunch.com/Alistair/121/03/2025/4p71/Unity_YR5BwCX2Mx.png Pole banner max placement increased Pole banner can now be rotated before placement Pole banner can now be placed on construction
1 Year Ago
Route catch through RPC rather than flags to reduce the back and forth
1 Year Ago
security gate bug fixes
1 Year Ago
merge from main
1 Year Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs Fixed infinite loop with removing world decals Remove cl_customsounds
1 Year Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs Fixed infinite loop with removing world decals Remove cl_customsounds
1 Year Ago
Remove cl_customsounds
1 Year Ago
Desal Update
1 Year Ago
Manifest
1 Year Ago
Tweak croc belly flop tracking, attack rhythm, turns
1 Year Ago
Merge from snakes
1 Year Ago
Merge from blowpipe
1 Year Ago
merge from fix_item_load_nre_check
1 Year Ago
merge from incapacitated_respawn
1 Year Ago
merge from max_health_fix
1 Year Ago
merge from commandline_args_overrule_cfg
1 Year Ago
merge from retroTC_save_fix
1 Year Ago
Fix croc letting you go in its back too easily
1 Year Ago
fix NRE crash on killing snake (ragdoll not setup properly yet)
1 Year Ago
Add some base damage to radiation dart. Increse all dart damages. Scatter dart spread changes.
1 Year Ago
Update admire animation and reset/reassign bones in viewmodel
1 Year Ago
Fix wood barricade double not carving navmesh
1 Year Ago
Fix croc not interrupting intimidation when player is very close
1 Year Ago
Updated Water Treatment Tank Model to include LODS
1 Year Ago
Merge from jungle_update
1 Year Ago
Add tiger placeholder water footstep to avoid error spam
1 Year Ago
Re-enable corpse creation. Disable temp item spawning.
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Containe corpse spawning and repairing effects
1 Year Ago
Added more stuff in the container corpse creator tool
1 Year Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
1 Year Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
1 Year Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
1 Year Ago
shell tests with hide_poncho to give it volume when using skins with transparency
1 Year Ago
merge from main
1 Year Ago
merge from softcore_update
1 Year Ago
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1 Year Ago
merge from softcore_update
1 Year Ago
merge from bigbeeandflamefix
1 Year Ago
merge from fix_hatchet_block_bullet_exploit
1 Year Ago
merge from f1_grenade_workshop_fix
1 Year Ago
merge from easter2025
1 Year Ago
merge from car_radio_item_pickup_sfx
1 Year Ago
merge from compound_bow_3p_fixes
1 Year Ago
network++
1 Year Ago
merge from shield_powerbar_sync