140,386 Commits over 4,352 Days - 1.34cph!

12 Months Ago
Added support for tesla coil
12 Months Ago
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12 Months Ago
Change fogmachine and snow machine checks to work the same as everything else
12 Months Ago
Added support for igniter
12 Months Ago
Added HBHF sensor range visualisation
12 Months Ago
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12 Months Ago
Tests: replace Assert.AreEqual with Assert.IsTrue - Brings TickIntrpolatorCache test from 30s+ down to 6s Turns out AreEqual is slow and inflates the test times by quite a bit. Tests: ran unit test
12 Months Ago
Plugged existing AO texture into all variants of Snow Jacket
12 Months Ago
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12 Months Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
12 Months Ago
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12 Months Ago
Updated TV collision and fixed emissive materials
12 Months Ago
Optim: TickInterpolatorCache reduce number of segments being copied when growing Unit test is still slow, need to dig a bit more Tests: ran unit tests
12 Months Ago
Added new baked AO to all variants of vagabond jacket
12 Months Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
12 Months Ago
Added pump arm to sprayer entity, removed it from backpack model
12 Months Ago
Add a menu option to turn on/off drawing range volumes
12 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
12 Months Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
workshop objs wip
12 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
12 Months Ago
temportat DBS rebuild commit
12 Months Ago
Coffin corpse changes
12 Months Ago
Clean: fixing whitespace issues after auto-merge Tests: none, trivial changes
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Condenser tank Collision update
1 Year Ago
Debug: sprinkling additional validation checks in ServerUpdateParallel Trying to narrow down at which point this null sneaks in Tests: none, trivial change
1 Year Ago
Old Tvs tweaks to prefabs and texture import options
1 Year Ago
Boomerang -> jungle_update
1 Year Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
1 Year Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
1 Year Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
1 Year Ago
River source improvements
1 Year Ago
Detect water hits - handle it like the other projectiles
1 Year Ago
old radio material missed.. project save thanks Unity
1 Year Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
1 Year Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
1 Year Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
1 Year Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
1 Year Ago
Horse Costume WM update
1 Year Ago
first aid cabinet prefab tweaks
1 Year Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
1 Year Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
1 Year Ago
Boomerang prefab information
1 Year Ago
merge from 117546 horse ao texture
1 Year Ago
merge from 117545 horse textures 4->2k
1 Year Ago
Horse Costume AO update
1 Year Ago
Horse Costume Texture and Material Update
1 Year Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier