132,095 Commits over 4,232 Days - 1.30cph!

1 Year Ago
Adjust bandit buy value to 10 scrap per anti-radiation pills Increase radiation decrease amount from 25 -> 75
1 Year Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
1 Year Ago
- Get best sold items now works correctly - Ordered recent transactions properly
1 Year Ago
Merge from main
1 Year Ago
Decrease rad pill water consumption from 10 -> 5 Increase buy value at bandit camp from 1 -> 12 scrap
1 Year Ago
Removed useless override in base siege weapon
1 Year Ago
Fixed battering ram NRE
1 Year Ago
Fix all junkpiles despawning instead of only looted / empty ones
1 Year Ago
merge from qol_junkpile_despawn -> main
1 Year Ago
merge from main -> qol_junkpile_despawn
1 Year Ago
Force a code gen
1 Year Ago
Use the correct given amount
1 Year Ago
Manifest Codegen
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from battery_fullcharge_slot
1 Year Ago
Merge from main
1 Year Ago
Restored medium battery power in slot importance
1 Year Ago
Swap seconds to minutes
1 Year Ago
siege tower construction mesh lods. lod fixes. guide mesh.
1 Year Ago
Setup with 4 spine bones (same as main)
1 Year Ago
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1 Year Ago
Dispose old entries
1 Year Ago
merge from battery_fullcharge_slot
1 Year Ago
Merge: from soundmodulator_leak Hopefully improving stuttering audio for ModularCrane in bad server conditions Tests: while connected to a local staging server moved the arm and rotated the cabin
1 Year Ago
Make sure the aux output drain can’t exceed 1
1 Year Ago
Update: simplify MagnetCrane's audio handling - this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
1 Year Ago
Send client selected timescale to the server. Request timescale for the client selected one
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
Battery code cleanup
1 Year Ago
Don't actually prevent short rcon passwords... yet.
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
1 Year Ago
Added knight armour assets and set up prefabs.
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Battery code cleanup
1 Year Ago
Don't actually prevent short rcon passwords... yet.
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
merge from old_rocks_delete List of prefabs removed: https://files.facepunch.com/Alistair/127/11/2024/6F64/plastic_eKsHP1tlho.png
1 Year Ago
Merge from blend_shaders_detail_layer to siege_weapons
1 Year Ago
merge from queue_improvements_2 -> main ...this time without guid corruption.
1 Year Ago
frontier high wall and gate collider import options
1 Year Ago
car radio model and textures materials and basic prefab setup
1 Year Ago
merge ice_sculptures->main
1 Year Ago
merge from main
1 Year Ago
corrected carving bounds check - big performance gain
1 Year Ago
Shop name now reflected in stats page
1 Year Ago
Plushy crafting cost 50 cloth
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.