198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
marge from hackweek_renderlod_collapse
1 Year Ago
merge from 98579
1 Year Ago
merge from SkinViewFix
1 Year Ago
merge from ScrapHeliSpeedoFix
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from LootFix
1 Year Ago
Let's fix this properly. - ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows. - TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out. - CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Frontier Hazmat viewmodel
1 Year Ago
Block drag swaps of this sort: An item is dragged out of a stack-limiting container onto a stack of items which have an amount too high to go into the container. Fixes all but one item in the stack being destroyed. Unlike the previous fix, this version of the fix does NOT prevent right-click or hover looting one item from a stack into limited-stack containers.
1 Year Ago
Lods + bakedLOD textures/material
1 Year Ago
Revert 98139. This revert: - Fixes hover looting stacks of items into containers with an item limit less than the current amount on the stack. - Fixes the same issue for right-click looting. - Breaks drag-swapping two valid items between inventory and a container with an item limit less than the current amount on the stack (e.g. dragging a stack of engine components into a modular car engine slot that already has a component of a different tier - all but one item on the stack will be lost).
1 Year Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
1 Year Ago
Add convars to all of profiling analytics - profiling_server to enable / disable feature (instead of relying on if upload url is provided) - profiling_{feature} for each part we measure
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Fix unity hook not working by moving it from GameSetup -> Bootstrap
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
1 Year Ago
Rotor wash final distance and visual iteration.
1 Year Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
1 Year Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
1 Year Ago
Include "reserved" in serverinfo to see how many reserved slots are active Add `print_reserved_slots` to see how much time each reserved slot has left
1 Year Ago
Actually apply the fix for division by 0 :pensive:
1 Year Ago
Fix potential division by 0 when parsing MP3 files
1 Year Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
1 Year Ago
removed unecessary gc alloc in construction socket tests
1 Year Ago
player update. setup chainsaw 3p anim set
1 Year Ago
Broken vendor travel Hardcoded turning radius
1 Year Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
1 Year Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
1 Year Ago
material improvements for storage warehouse
1 Year Ago
vendor truck wip model and basic materials
1 Year Ago
Added test fur trim setup to viewmodel
1 Year Ago
cherrypicking fishing_village_vendor_loadfix
1 Year Ago
Also include the screen border effect when in debug camera Minor cleanup
1 Year Ago
Show the demo UI whilst recording when in debug camera
1 Year Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
1 Year Ago
player update. edited lr300 3p anims to match the view model
1 Year Ago
storage building large progress
1 Year Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe