243,022 Commits over 3,898 Days - 2.60cph!
fixed third person speargun offset
Fixed emission on lantern materials
Initial commit
Simplified, wip
Don't need this log anymore
Refactoring, hotload sync properties
Add some unit tests for NetworkTable
We do already have a break sound, 10 lines down from where I added a new one
Add shooter decals to some scenes
DamageInfo into namespace
Don't throw a ton of errors when we run out of voices
Add surface sound for break (I got a feeling we already have this somewhere)
PhysicsShape.Surface returns null less often
Add GameObjectSystem.Stage.FinishUpdate
Rename PhysicsBodyComponent.cs to PhysicsBodyExtensions.cs
Add PhysicsShape.PlayCollisionSound, PlayFootstepSound, PlayFootLandSound, PlayFootLaunchSound
Add CollisionSoundSystem
Collision Event System automatically calls into CollisionSoundSystem
Add RigidbodyFlags
Mark node dirty when setting input variable
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vm anim & animator updates
Refactor, add JsonUpgrader.Run so we can re-use this for GameResources
ActionGraph: Expose GameObject.Destroy(), Clear()
Use different prefixes for ShaderGraph vs ActionGraph clipboard text
Defer loading ActionGraph resources until needed
Fix error message when ActionGraph resource not found
Fix case where wrong property is deserialized to in Json.DeserializeToObject
E.g., the FirstOrDefault could match a property that was JsonIgnored, and miss a property with the same name (with [JsonPropertyName]) that isn't ignored.
Added baseline for component version upgraders
https://files.facepunch.com/tony/1b0911b1/parsecd_N2kyNOTsPg.png
player update. exported crossbow anim set
merge from animal_doorcamping_shelter
merge from Storage_Monitor_Fix
merge from FixProjectileShenanigans
merge from SubProjectileFix
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Lerp the anim blend param value to smooth out stutters.
Remove some now unused code.
ActionGraph context pass-through for nested graphs
Hide context passthrough sockets
Context pass-through cleanup
Center on input node when first opening an ActionGraph
Leaderboard backup, run #8742
Update sentry DSN
Fix NRE in rigidbody
Leaderboard backup, run #8740
Added missionshud.blockdisplay convar for filming
Started taking a better revision of all of the tutorial videos to fit the new format
Fixed burst icon not updating until the player mouses over the item icon in builds
Now updates on flag change, so immediately
Fixed burst icon not working on weapons with built in burst capabilities
Get rid of some redundant timing info
Update stb_dxt.h from v1.04 to v1.12
Bail from trying to compress using CPU DXT compressor if non-power-of-two (rather than crashing)
Remove forced DXT5 compression
Cherry pick
91313, ignoring traceability
Merge from burst_icon_merge
Cherry pick
91315 ignoring tracability
Re-add check for compressed block texel views
Fallback gracefully to CPU on platforms with no compute support
Move large backpack to different folder
Make the small backpack green as a placeholder model for the large backpack (so it looks different)
Fix backpack inventory not expanding to larger amount of slots when backpack item is changed (seemingly a bug with all player containers)
Removed "WIP" text from backpack because it looks stupid & too small
Just assume the green backpack is a placeholder model
Un-delete the small backpack item (whoops)
Added some protections for null user names in the friend picker UI