243,022 Commits over 3,898 Days - 2.60cph!

10 Months Ago
fixed third person speargun offset
10 Months Ago
Fixed emission on lantern materials
10 Months Ago
Initial commit Simplified, wip Don't need this log anymore Refactoring, hotload sync properties Add some unit tests for NetworkTable
10 Months Ago
We do already have a break sound, 10 lines down from where I added a new one
10 Months Ago
Add shooter decals to some scenes
10 Months Ago
Use prop.cs
10 Months Ago
DamageInfo into namespace Don't throw a ton of errors when we run out of voices Add surface sound for break (I got a feeling we already have this somewhere) PhysicsShape.Surface returns null less often Add GameObjectSystem.Stage.FinishUpdate Rename PhysicsBodyComponent.cs to PhysicsBodyExtensions.cs Add PhysicsShape.PlayCollisionSound, PlayFootstepSound, PlayFootLandSound, PlayFootLaunchSound Add CollisionSoundSystem Collision Event System automatically calls into CollisionSoundSystem Add RigidbodyFlags
10 Months Ago
▄▆▌▆▍ ▇▍▆▉ ▌▊▅▌_▌▆▋▊▍
10 Months Ago
Merge from main
10 Months Ago
Minor tweak
10 Months Ago
Mark node dirty when setting input variable
10 Months Ago
▄▅▄▇▅ / ▌▅▆▄█▊▄ ▅▌█▆▍██▆▅
10 Months Ago
█▌▇▅▋▍▊
10 Months Ago
vm anim & animator updates
10 Months Ago
Refactor, add JsonUpgrader.Run so we can re-use this for GameResources
10 Months Ago
ActionGraph: Expose GameObject.Destroy(), Clear()
10 Months Ago
Move JsonUpgrader
10 Months Ago
Use different prefixes for ShaderGraph vs ActionGraph clipboard text Defer loading ActionGraph resources until needed Fix error message when ActionGraph resource not found Fix case where wrong property is deserialized to in Json.DeserializeToObject E.g., the FirstOrDefault could match a property that was JsonIgnored, and miss a property with the same name (with [JsonPropertyName]) that isn't ignored.
10 Months Ago
Added baseline for component version upgraders https://files.facepunch.com/tony/1b0911b1/parsecd_N2kyNOTsPg.png
10 Months Ago
player update. exported crossbow anim set
10 Months Ago
merge from shelter_fixes
10 Months Ago
merge from animal_doorcamping_shelter
10 Months Ago
merge from Storage_Monitor_Fix
10 Months Ago
Setup speaker anim
10 Months Ago
merge from FixProjectileShenanigans
10 Months Ago
merge from SubProjectileFix
10 Months Ago
▅▋▉▅█▋█▋ ▅▌▊▇▌ - ▄▍▌▊ ▅▄█▅▊▋, ▅▇▆▇▋ ▊▄▇▇▌▄▉▆▍▋▍▌▌
10 Months Ago
▅▅▅▋▉▍▉ ▋▍▅ ▅▋█▍▉▉▌▍ ▍▊ ▌▅██▅▍▊, ▉▅█▊▌▄▄▌ ▅▆█▊ ▊▇▊, ▆▍▅▇ ▇▄▊▇▆ ▋▇▊▌▍▋▋▊
10 Months Ago
Remove 0.75 clamp
10 Months Ago
Lerp the anim blend param value to smooth out stutters. Remove some now unused code.
10 Months Ago
ActionGraph context pass-through for nested graphs
10 Months Ago
Hide context passthrough sockets Context pass-through cleanup Center on input node when first opening an ActionGraph
10 Months Ago
Set icon
10 Months Ago
metal detector icon
10 Months Ago
▍▇▍█ ▋▋▌▊▅▍ ▋▄▇
10 Months Ago
Leaderboard backup, run #8742
10 Months Ago
Update sentry DSN Fix NRE in rigidbody
10 Months Ago
Leaderboard backup, run #8740
10 Months Ago
Added missionshud.blockdisplay convar for filming Started taking a better revision of all of the tutorial videos to fit the new format
10 Months Ago
Fixed burst icon not updating until the player mouses over the item icon in builds Now updates on flag change, so immediately Fixed burst icon not working on weapons with built in burst capabilities
10 Months Ago
Get rid of some redundant timing info Update stb_dxt.h from v1.04 to v1.12 Bail from trying to compress using CPU DXT compressor if non-power-of-two (rather than crashing) Remove forced DXT5 compression
10 Months Ago
Disable the burst toasts
10 Months Ago
Cherry pick 91313, ignoring traceability
10 Months Ago
Merge from burst_icon_merge
10 Months Ago
Cherry pick 91315 ignoring tracability
10 Months Ago
Re-add check for compressed block texel views Fallback gracefully to CPU on platforms with no compute support
10 Months Ago
Move large backpack to different folder Make the small backpack green as a placeholder model for the large backpack (so it looks different)
10 Months Ago
Fix backpack inventory not expanding to larger amount of slots when backpack item is changed (seemingly a bug with all player containers)
10 Months Ago
Removed "WIP" text from backpack because it looks stupid & too small Just assume the green backpack is a placeholder model Un-delete the small backpack item (whoops)
10 Months Ago
Added some protections for null user names in the friend picker UI