133,802 Commits over 4,262 Days - 1.31cph!

1 Year Ago
merge from main
1 Year Ago
adding the surface type mat for gibs
1 Year Ago
merge from server_baseplayer_optim
1 Year Ago
merge from player_catapulting
1 Year Ago
merge from create_asset_menu
1 Year Ago
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1 Year Ago
merge from scrap_exchange_dynamic_pricing
1 Year Ago
Player dies on impact
1 Year Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
1 Year Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
1 Year Ago
Make killscientists command also kill new scientists
1 Year Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
1 Year Ago
fixed terrain blend map for Lake_a
1 Year Ago
Re-implemented player catapulting
1 Year Ago
Update spawns in desert mil base dwellings
1 Year Ago
/main/indirect_instancing:
1 Year Ago
battering ram - updated ik hand targets
1 Year Ago
Bake covers for mil desert base
1 Year Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
1 Year Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
1 Year Ago
initial ui sign.update.sculpture prefab variant
1 Year Ago
Started organising options layouts
1 Year Ago
exported edited wolf attack ledge rm animation
1 Year Ago
Merge from bag_pickup_auth
1 Year Ago
Fixed bag interactions when in auth
1 Year Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
1 Year Ago
Updated workshop scene set dressing for new rocks
1 Year Ago
merge from font_updater
1 Year Ago
merge from caminfo_barrel_squeeze
1 Year Ago
merge from fix_toolgun_LOD
1 Year Ago
merge from hexagontile_kill_fix
1 Year Ago
merge from fix_binocular_2024
1 Year Ago
merge from bag_pickup_auth
1 Year Ago
merge from store_gesturepack_uiscale_fix
1 Year Ago
More socket fixes
1 Year Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
1 Year Ago
WIP
1 Year Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
1 Year Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
1 Year Ago
Speed and handbrake tweaks on slopes
1 Year Ago
Fridge is now an IO entity, requires 5 power
1 Year Ago
Fixed some old textures taking too much ram.
1 Year Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
1 Year Ago
Horse ground alignment tweaks
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Merge from root_label_fix
1 Year Ago
Merge from ice_sculptures
1 Year Ago
Manifest
1 Year Ago
More adjustments, can now accept either a player ID or player name