136,299 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Horse towing attach/detach sounds
1 Year Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
1 Year Ago
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1 Year Ago
Remove round shield from advent calendar
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
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1 Year Ago
merge from medieval assault rifle refraction branch
1 Year Ago
item description changes to add medieval to item description
1 Year Ago
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1 Year Ago
cinematic 4k textures for medieval large wood box
1 Year Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
1 Year Ago
Fixed ballista ammo swap menu taking ages to open
1 Year Ago
Reduced ballista bolts thickness
1 Year Ago
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1 Year Ago
Chat tweaks
1 Year Ago
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1 Year Ago
compile fix
1 Year Ago
improved animal ragdoll position syncing, not jerky anymore
1 Year Ago
Fix a typo in code that fails compile
1 Year Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn
1 Year Ago
Fix a typo in code that fails compile
1 Year Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
1 Year Ago
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1 Year Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
1 Year Ago
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1 Year Ago
medieval pack media
1 Year Ago
merge from main
1 Year Ago
Merge from wip branch. Set plant pot lost changes.
1 Year Ago
Fix plant pot not working after merge from main
1 Year Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related)
1 Year Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related) Added util.RemoveDecalsAt Added 4th argument to util.RemoveDecalAt - remove permanent decals Hammer: Fixed empty buttons appearing in Entity Properties When no entity has ever been selected in the session, and Alt+Enter are pressed Also some minor visual adjustments
1 Year Ago
medieval large wood box icon
1 Year Ago
cookingv2 -> bees
1 Year Ago
- Merge Conflicts - Manifest - Codegen
1 Year Ago
Sash v4 rig
1 Year Ago
main -> cookingv2 (shit ton of merge conflicts)
1 Year Ago
Apple pie temp icon, setup.
1 Year Ago
Ziggurat exterior wall lookdev progress (WIP)
1 Year Ago
Setup Bread Worldmodel and Item Prefab Created Bread Icon Updated Game Manifest
1 Year Ago
Reduce tiger charge range
1 Year Ago
Fixed catapult reloading issue in demos
1 Year Ago
Fixing stray vertex weights on catapult
1 Year Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
1 Year Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
1 Year Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
1 Year Ago
Imported and Setup Bread Loaf Textures and Materials Imported Half and Full Bread Loaf FBXs
1 Year Ago
Updated all wheat meshes to make them look more agricultural
1 Year Ago
Setup Folder Structure for Bread Loaf