136,453 Commits over 4,324 Days - 1.31cph!

1 Year Ago
Merge from mfm1
1 Year Ago
Ballista compile fix
1 Year Ago
Fix UI after merge
1 Year Ago
Subtract 109030
1 Year Ago
final prefabs
1 Year Ago
cleanup folder
1 Year Ago
removed unused mat impostor assets billboards setup
1 Year Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
1 Year Ago
Fix test item after merge
1 Year Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
1 Year Ago
texture tweaks
1 Year Ago
merge from main wip
1 Year Ago
collisions for strangler figs and sound triggers in foliage
1 Year Ago
Merge from menu_friends_list
1 Year Ago
Compile fixes
1 Year Ago
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1 Year Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
1 Year Ago
Fixed an industrial NRE due to orphaned Industrial attachments
1 Year Ago
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1 Year Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
1 Year Ago
Siegetower col effect.
1 Year Ago
Ballista collision iteration. Catapult collision.
1 Year Ago
Ballista collision impact fx.
1 Year Ago
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1 Year Ago
Fix some first person spectate issues with shields when going in/out of debug camera
1 Year Ago
Sped up cata ammo fire a bit.
1 Year Ago
Fixed child entities not being copied over when reskinning a large wooden box
1 Year Ago
Fixed back holster offset on knight chest piece (again)
1 Year Ago
Fixed some impact gibs getting stuck in walls.
1 Year Ago
Catapult scattershot tweaks Restored battering ram head collider pos
1 Year Ago
First person spectate now shows shields correctly, supports vm hit animations
1 Year Ago
Fixed missing LOD scripts.
1 Year Ago
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1 Year Ago
Tweaked screen shake on explosive catapult shot.
1 Year Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
1 Year Ago
Moved explosives primitive gamemode wb2
1 Year Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
1 Year Ago
Updated wood & metal shield impacts.
1 Year Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
1 Year Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
1 Year Ago
Fixed fireball smoke lingering on after fire extinguishes.
1 Year Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
1 Year Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
1 Year Ago
Fix IO arrows not working with microphone
1 Year Ago
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1 Year Ago
Implement precise placement check on CPU to improve instance offset accuracy (to test against cheaper approximation), extend debug info to test accuracy, use procedural noise instead of texture, improve randomisation, apply rotation to instances based heightmap
1 Year Ago
Piercer flip bugged (with gizmo) for Ian.
1 Year Ago
Orientation almost working
1 Year Ago
Added a orientation debug gizmo for Ian.
1 Year Ago
Workaround for that one weird floating gib ghost.