134,647 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
1 Year Ago
Bugfix: more NRE reductions in server-demo - Skip VoiceData and other messages that we can't support in editor environment (or don't want to) - Properly "disconnect" player when entity is being destroyed - "shutdown" the demo server when at the end of the demo to avoid unnecessary replication attempts/NREs This brings down NRE count during playback and shutdown from 40+ down to 4. Next up need to figure out if Tick processing works correctly (it ticks, but main player doesn't move). Tests: played back the same client demo, saaw the reduction in errors
1 Year Ago
Added Viewmodel Renderers to arm and arrow parts
1 Year Ago
Fixed horse saddle stack sizes
1 Year Ago
Remove start and end duration on fractional reload
1 Year Ago
Removed RidableHorseAudio logs
1 Year Ago
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1 Year Ago
Adding extra bones to knight armour for burst cloth test
1 Year Ago
tweaked skidding values
1 Year Ago
using pooled lists for disabling client/server collider interaction in-editor
1 Year Ago
Fix onkilled/ondied after merge
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives
1 Year Ago
Added the ability for a mission to override the contents of a container spawned for a mission (so we can reuse a few containers instead of making new ones for each mission)
1 Year Ago
Missions now autoconfigure a heap of fields when created with the CreateAsset tool (shortname, translation tokens, id's, effects, registers with MissionManifest) Cuts out around 7 clicks when creating a mission from scratch
1 Year Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
1 Year Ago
Fixed catapult colliders scale
1 Year Ago
Siege tower damage renderer Ballista physics mat
1 Year Ago
Compile fix
1 Year Ago
Removed empty spawn in spawn handler (old old horses)
1 Year Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
1 Year Ago
Updated spawn.procmap.v3.prefab
1 Year Ago
Horse audio Some anim improvements and optimisations
1 Year Ago
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1 Year Ago
Horse lateral damping back to 3, reduced when skidding
1 Year Ago
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1 Year Ago
Remove debug logging
1 Year Ago
WIP reload rotation fixes
1 Year Ago
Modify era editor window so you can select an era and see what items are blocked - default is "none", will show orange for unassigned items - selecting "primitive" will show red for blocked items
1 Year Ago
Bugfix: no more duplicate players when playing a client demo on server-editor Now there's an issue with disconnecting/destryoed players - about 8 NREs about acessing something dead during BasePlayer.ServerCycle Tests: played the same demo - max players was 20 instead of 1k
1 Year Ago
Fix strider stomp attack creating invisible ragdoll with Keep Ragdolls Added an ever increasing counter to poster file names Updated C_RPG.MDL to use correct muzzle flash event This fixes a warning that would print when the RPG is fired Allow closecaptions in multiplayer with the cvar set to 1 This means that it will just work in local MP (for the host), on srcds closecaption_mp controls the behavior (defaults to off)
1 Year Ago
Climate update (copying temperate parameters to jungle)
1 Year Ago
RustNative update (jungle biome has forest topology everywhere)
1 Year Ago
Update: properly initialize players when playing a client-demo in server-editor - Also log when creating a main player - Report kick reasons as errors No more unexpected kicks for players. But, looks like we're duplicating players - by the end of playback we had 1k players, which is much more than I expected Tests: played back the same demo to completion, accumulated errors are only related to some invalid packets that we don't care about (like Voice)
1 Year Ago
TerrainConfig update (copying temperate parameters to jungle)
1 Year Ago
Sorted most other issues, just left with reload
1 Year Ago
RustNative update (jungle biome baseline)
1 Year Ago
ProceduralMapEmpty fixes
1 Year Ago
Update: Server-editor is able to see ticks from the player when playing a client-demo - now also handling flag messages - skip server demos and warn user that it's not supported for now There are a couple things left to investigate and validate - why the kicks happening for being under terrain, whether I can restore full initialization flow Tests: ran the same demo, was able to verify that main player is identified and it's tick history is being stepped through
1 Year Ago
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1 Year Ago
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1 Year Ago
Removed logs in legs animator Comments
1 Year Ago
Added LODs for jungle floor pieces
1 Year Ago
exported updated vm minicrossbow anims
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix compile error from using statement creeping in
1 Year Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
1 Year Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
1 Year Ago
Switched population to use the new horse prefab Ranches as well