243,517 Commits over 3,898 Days - 2.60cph!
Fixed NPC idle anim not looping
Take a break from interpolation if we're not getting new data anyway (rigidbody sleeping)
Increase contrast on mission obejctives panel
Highlight mission help text in orange
Merge Main -> ServerSideRagdolls
Another materials commit.
Minor edits (make fields readonly)
Removed Update method from Ragdolls, use a call from Client.cs instead for reduced overhead
Added the ability to only show mission objectives that are started on the mission hud
Enabled on the first few missions to make things a bit less overwhelming
ExplosionsOverlay WIP (still bugs)
Ignore body orientation when making a ragdoll out of a sleeper. The sleeper model ignores body orientation, so we also need to ignore it to create the ragdoll at the right rotation!
Added global.printAllScenesInBuild convar
Fixed tutorial npc player model not always facing same direction
Exposed new force forward option on gesture config
FIxed tutorial nps not resuming it's gesture when a server is loaded
New sleeptarget convar puts the player you're looking at to sleep (obviously admin only)
Fix negatively sized roadsign collider
Improved ExplosionScreenBounceFade and ExplosionOverlay for ease of use
WIP subgraph creation from a set of nodes
Advent calendar now provides only one MGL on the 4th day (19th of dec) instead of 3
Added adventcalendar.overrideAdventCalendarDay and adventcalendar.overrideAdventCalendarMonth convars for easier testing (setting override month to 12 and override day to 20 will emulate the date being the 20th of december)
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Merge from /main/texture-memory-review
Fixed init order trouble with server-side ragdolls that spawn already parented
Merge main -> ServerSideRagdolls
Commit IconRender scene, since others are seeing different lighting. Disabled the twitch rivals desk object.
vm legacy bow
- updated rig with edited model
- edited anims
- added unique animator
- edited ironsights
Created Place Holder Legacy Furnace Icon
made corrugated metal on twitch rivals desk thinner so it no longer clips walls and added glass collision boxes to the twitch rivals desk prefab screens, reassigned COL instead of lod1 for collision
Added included lock on the shelter.
Added OnPlaced to remove old SendMessage code
Updated sleeping bag to use it.
frontier roof vs floor: round 2
Fixed addon file conflict problem duplicating file paths on remount
Merge Pull Request - return true for EntityFireBullets in base gamemode
This allows multiple hooks to modify the bullet structure
Allow multiple hooks to modify the bullet structure (#1254)
mug mesh and texture exports
WIP Contains exported meshes for all 3 mugs
some break pieces, textures and asset setup data
Merge branch 'main' of sbox-assets
Merge from main -> oil_rig_radiation
more twitch render scene setup
All damage given to shelter is also redirected to door.
Moved auth box.
Base joint component
Start of hinge component