243,648 Commits over 3,898 Days - 2.60cph!
Fixed sboxgame/issues#4132
There might be a deeper issue at play, but this should at least make it usable
Emitter looping, delay, burst
StartVelocity
Shadows, Count in ParticleSpriteRenderer
Create ParticleConeEmitter.cs
Encode color in TexCoord1 to get the full range
Update triggers.scene
merge from building_skins_4
fixed missing construction skin on roof.traingle.gingerbread
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
Leaderboard backup, run #7276
Fix shadergraph error when compiling
Make the end of tutorial end via a wide trigger rather than a move point objective
Make a new trigger type mission objective
Merge main -> HackWeek-SkinViewer
Added client-side only cube thing
Add Move Up/Move Down to component context menu
Add button to component header for context menu
Fix unused context menu eating a mouse click
Lowered rhib to water level
Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
ResourceControlWidget: Add Open In Editor to context menu
Gizmo.SceneSettings.CameraZFar default from 10,000 -> 100,000
Fixed ducking animating as if it was being pressed intermittently
Scene hierarchy selection adds to edit log
Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing
Merge from tutorial_island
Don't allow players on the mainland to assign bags to players that are mid-tutorial
Don't allow players to reassign sleeping bags if they are in the tutorial
Clear all bags that a player is assigned to when starting a tutorial
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
Don't show mission marker on compass or map if no icon is assigned
Merge from tutorial_island
Store tutorial network groups in a more easily accessible and cached list
Let unity update the Terrain to mesh dll, stops it complaining
Fixed some gizmo rendering warning spam, possibly unity upgrade related
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
Fixed printing issue.
Fixed issue with parser clearing tokens.
Parser now listens for end of file token.
Interpreter now runs multi line expressions as well as statements.
Parser now returns list of expressions rather than single one.
Added AST printing.
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
Test of multiple frusta support for shadow maps on shader 🥳
Make component list scrollable
Added assignment expression.
Clear symbol table between code runs.
Broke variable assignement.
Print statement just runs on evaluation.
Fixed lexer issues between runs.
Disable r_enable_high_precision_lighting, just ends up overcomplicating code, reevaluate if this actually affects much away from world origin, will make vPositionWithOffsetWs just become vPositionWs in shaders if fully removed
Take shadow frustra from BuildShadowFrustaForLight() that matches what's on the shadow map renderer, rather than rebuilding it with twice the code
Test reproducing sboxgame/issues#4125
Fixed sboxgame/issues#4125
Bad assertion, local functions won't become static if they reference only 'this'
Split stone wall into 16 segments (4x4 grid)
Explosive damage applied to each part of the stone wall individiually
When a piece reaches 0 hp, it is destroyed
Stone wall deletes when every "voxel" is destroyed
When a voxel is destroyed it spawns gibs for that specific piec
Test reproducing sboxgame/issues#4125
Fixed parser skipping last token.
Added debug print for symbol table
Lexer numbers handled better.
Fixed issue with variable declaration.
Fixed a bunch of lexing errors.
Particle pool
Use SceneDynamicObject for rendering instead of SceneCustomObject
Use pool
Pass streamer events to IGameMenuDll
Ambient light, new strategy for shadow frusta