243,648 Commits over 3,898 Days - 2.60cph!

1 Year Ago
Fixed sboxgame/issues#4132 There might be a deeper issue at play, but this should at least make it usable
1 Year Ago
Emitter looping, delay, burst StartVelocity Shadows, Count in ParticleSpriteRenderer Create ParticleConeEmitter.cs Encode color in TexCoord1 to get the full range Update triggers.scene
1 Year Ago
merge from building_skins_4
1 Year Ago
fixed missing construction skin on roof.traingle.gingerbread
1 Year Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
1 Year Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
Leaderboard backup, run #7276
1 Year Ago
Fix shadergraph error when compiling
1 Year Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
1 Year Ago
Merge main -> HackWeek-SkinViewer
1 Year Ago
Cinemachine package
1 Year Ago
Parent merge
1 Year Ago
Added client-side only cube thing
1 Year Ago
Optimisations
1 Year Ago
Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click
1 Year Ago
Trespass protection
1 Year Ago
Unsaved
1 Year Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
1 Year Ago
Parent merge
1 Year Ago
ResourceControlWidget: Add Open In Editor to context menu Gizmo.SceneSettings.CameraZFar default from 10,000 -> 100,000
1 Year Ago
Remove debug print
1 Year Ago
Fixed ducking animating as if it was being pressed intermittently
1 Year Ago
Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing
1 Year Ago
Merge from tutorial_island
1 Year Ago
Client compile fix
1 Year Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
1 Year Ago
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
1 Year Ago
Don't show mission marker on compass or map if no icon is assigned
1 Year Ago
Merge from tutorial_island
1 Year Ago
Store tutorial network groups in a more easily accessible and cached list
1 Year Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
1 Year Ago
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
1 Year Ago
Fixed printing issue. Fixed issue with parser clearing tokens. Parser now listens for end of file token.
1 Year Ago
Interpreter now runs multi line expressions as well as statements. Parser now returns list of expressions rather than single one. Added AST printing.
1 Year Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
1 Year Ago
Test of multiple frusta support for shadow maps on shader 🥳
1 Year Ago
Make component list scrollable
1 Year Ago
Added assignment expression.
1 Year Ago
Clear symbol table between code runs. Broke variable assignement. Print statement just runs on evaluation. Fixed lexer issues between runs.
1 Year Ago
Disable r_enable_high_precision_lighting, just ends up overcomplicating code, reevaluate if this actually affects much away from world origin, will make vPositionWithOffsetWs just become vPositionWs in shaders if fully removed Take shadow frustra from BuildShadowFrustaForLight() that matches what's on the shadow map renderer, rather than rebuilding it with twice the code
1 Year Ago
Test reproducing sboxgame/issues#4125 Fixed sboxgame/issues#4125 Bad assertion, local functions won't become static if they reference only 'this'
1 Year Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec
1 Year Ago
Test reproducing sboxgame/issues#4125
1 Year Ago
Fixed parser skipping last token. Added debug print for symbol table Lexer numbers handled better. Fixed issue with variable declaration.
1 Year Ago
Fixed a bunch of lexing errors.
1 Year Ago
Particle pool Use SceneDynamicObject for rendering instead of SceneCustomObject Use pool
1 Year Ago
Add SceneDynamicObject
1 Year Ago
Fixed release builds
1 Year Ago
Pass streamer events to IGameMenuDll
1 Year Ago
Ambient light, new strategy for shadow frusta