254,763 Commits over 3,990 Days - 2.66cph!

10 Months Ago
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manifest
10 Months Ago
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10 Months Ago
greatly reduced AO factor on logistics warehouse garage door
10 Months Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
10 Months Ago
merge from animal_ground_range_increase
10 Months Ago
merge from GetConnectionsWithin_perf_improvement
10 Months Ago
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merge from tutorial_double_harvest_ping_fix
10 Months Ago
merge from filterSpectateMapTeamID_default
10 Months Ago
merge from cui_scrollablecontainers_54
10 Months Ago
merge from patrol_heli_floor_clip
10 Months Ago
Merge from main
10 Months Ago
Leaderboard backup, run #11058
10 Months Ago
Scanner mission wip tests
10 Months Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
10 Months Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
10 Months Ago
Fix shadergraph render option popup not constrained to screen
10 Months Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
10 Months Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
10 Months Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
10 Months Ago
Truck models progress .
10 Months Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
10 Months Ago
Leaderboard backup, run #11054
10 Months Ago
Merge from main
10 Months Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
10 Months Ago
packaged food pre brand checkin
10 Months Ago
shader tests
10 Months Ago
Leaderboard backup, run #11052
10 Months Ago
Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights
10 Months Ago
Implement more accurate preferred size for flex columns when using a fixed column count
10 Months Ago
enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests
10 Months Ago
Leaderboard backup, run #11044
10 Months Ago
Leaderboard backup, run #11041
10 Months Ago
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merge from cargo_junkpile_fix
10 Months Ago
merge from cargo_restart_bug
10 Months Ago
merge from fix_stash_reveal_inconsistant
10 Months Ago
Better metrics
10 Months Ago
Leaderboard backup, run #11020
10 Months Ago
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10 Months Ago
Fix having to run 3m away from stash and return to reveal the stash
10 Months Ago
increase wall height, curved pieces
10 Months Ago
merge from woc_hotfix2
10 Months Ago
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Missing files
10 Months Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs