135,044 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
1 Year Ago
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1 Year Ago
New lingering puffs & secondaries to grenades.
1 Year Ago
Another fix for NRE when inventory is open and server shuts down
1 Year Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
1 Year Ago
Dof Exposer will find any dof post process volume in the scene when resetting
1 Year Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
1 Year Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
1 Year Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from store-ui-gestures-pack
1 Year Ago
Updated prefab assets
1 Year Ago
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1 Year Ago
Reverted incorrect change to PageMedia prefab
1 Year Ago
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1 Year Ago
Adjusted text sizing on gesture wheel reset to default button
1 Year Ago
Merge from main
1 Year Ago
disable TOD dithering, redundant on top of global post process dither
1 Year Ago
Skin bundles
1 Year Ago
Added "emit to maintain count" particle emitter FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter Remove unused field from C_OP_NoiseEmitter Matching CS:GO code, it was never initialized. Fixed some props in Portal 2 appearing rainbow-y A hack to not use missing shader combos emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
1 Year Ago
Adding new catapult skinned mesh
1 Year Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
1 Year Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
1 Year Ago
Initial item setup, just a duplicated crossbow for now
1 Year Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
1 Year Ago
Impose use distance on request raise
1 Year Ago
Codegen (was getting errors)
1 Year Ago
further progress
1 Year Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
1 Year Ago
dropped block scale a little
Rin
1 Year Ago
phrases
1 Year Ago
merge from main
1 Year Ago
Fixed SKS description using the SAR token
1 Year Ago
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1 Year Ago
Added a progress bar when reloading the catapult
1 Year Ago
Restored catapult files
1 Year Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
1 Year Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
1 Year Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
1 Year Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
1 Year Ago
Starting UI options
1 Year Ago
Fixed pulling and pushing siege tower
1 Year Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
1 Year Ago
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1 Year Ago
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1 Year Ago
Async upload
1 Year Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
1 Year Ago
Ensure you cant lead a horse thats towing a siege weapon