254,763 Commits over 3,990 Days - 2.66cph!
Mechanism to abort long-running non-async worker actions
Long-running worker action aborting tests
Start work on local multiplayer twinstick shooter game
Update .sbproj
Update haptics per-controller
Scoped haptics support
Merged topology/build zone fixes
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Swapped legacy sink over to serverside. It's sync position anyway
Docs, cleanup
Apply LengthScale
Squash history, update for SDL
Fixed storage adaptor not working after reskinning a tool cupboard
Initial health-based spawn group setup.
Rename scientist prefab ahead of removing variant.
Manifest after rename.
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
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Fixed error in junkpile during sink and destory method when in editor
Move scientist code to a separate bradley file while I'm at it
Add support for gamepad input scoping
https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
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Fixed controller axes not being specific to controllers 🤦🤦
Additional scientist spawning functionality.
Add worldinput scene and test
Fixed editor error w/ InputSettings.Actions
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merge from motionblur-wind-fix
merge from moonpool-reflection-fix
Leaderboard backup, run #
10924
Added LOD5, tweaked AO for consistency, and updated the prefabs
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equipment chest
Item helper supports equipment
Update base equipment
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Tall cliff whiteboxes
Test autospawn prefabs
Debug scene
Destroy scrapper ui if move away
If no equipment show ui still
Remove client UI button for ping estimation
Regen Item
Equipment item
equipment ui
Update .gitignore
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player update. exported/setup double barrel shotgun anim set
Fix linux compile (case sensitivity)
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Restore "gamemenucommand RestartWithNewLanguage"
Fixed render.SetLocalModelLights ignoring last light
Fix Bootil memory leak when trying to extract buf to invalid filepath
Fixed NPC kill related achievements not working
Remove more unintentional files from the fallbacks vpk
Quick Rotate Model +/- 45deg yaw button for spawnicon editor
Also more spawnicons of built-in props
Iterate over Unknown Addon mechanism
Do not try to mount Unknown addons (they could be banned/backdoored), detect demos/saves/dupes and push them to their own list
Moved extracted .gmas from addons/ to cache/workshop/
This simplifies code for the game
Rework menu_cleanupgmas to take into account server downloads
Meaning, Workshop files downloaded from servers and extracted, then deleted by Steam in 2 weeks, now get detected as useless extracted versions and are prompted for deletion.
Update Facepunch.ActionGraph
Test
Clean up - use TransformInterpolate class
Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target
Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor.
Fix to allow interp property to be set by GameObjectHeader
Serialize the interpolation bool with GameObject
Specify in documentation that NetPermission.OwnerOnly works the same as NetPermission.HostOnly for static actions.
Fix serializing System.Object