243,682 Commits over 3,898 Days - 2.60cph!
Old envmap code
Fix cubemaps always using 1 extra cubemap they shouldn't be (need shader rebuild)
Before: https://files.facepunch.com/matt/1b0211b1/sbox_ZJY2zoiVoF.png
After: https://files.facepunch.com/matt/1b0211b1/sbox_Gvuv88s1oY.png
convolve_environment_map.shader - optimized compile + vk shader
fear gaze upgrade
fear armor change
freeze armor change
merge from base_decor_DLC
Revert "Clamp panel scroll so you can't hyperscroll into oblivion"
This reverts commit ae00da50dc4754cfcae051e09e621346f06c8343.
This broke inversed axis scrolling, incorrect fix
Gather required packages & menu packages from server's game
Whitespace collapses by default & switch white-space to enum
Leaderboard backup, run #7109
Removed custom modal help UI editor
Can now have tutorial modal prompts with less than 3 stages
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
Submit a VRTextureWithPose_t to compositor
Merge main -> RagdollsOnVehicles2
Fixed water pistol viewmodel sometimes not playing it's fire animation
Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
Fixed reverse fresnel opacity hiding some particles reflecting on mirror
List all skins as unique vending machine items
Update medium mirror description
Fixed mirror camera background color
Made the large, small and standing versions of the mirror skins of the medium mirror
Renamed the medium mirror to just "Frontier Mirror"
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
Mirror fog now follows ambient multiplier
Enabled mirror base pass for mirror reflecting mirror case
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
Mirror shadow optimizations: low res shadow map, skip unused passes
Fixed world items not getting skins applied
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
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Fixed chopper fire distance issues
Fixed some autospawn floaters
Ores use respawners instead of being one-shot
Lighthouse collides
Rebaked terrain
Fix suggested variable nodes when dragging from an output
self-dmg aoe upgrade
fire dmg stack upgrade
replace fear icons
self-dmg healthpack upgrade
healthpack max hp upgrade
shuffle upgrade
Fix clientside NRE when trying to connect a pending wire with one side missing
Fix rockingchair2 world model overriding the collider
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
merge from base_decor_dlc
Switched around small and large hunting trophy crafting costs
merge from fix_wire_reconnect_nre
Fixed variable verification with nop nodes