254,763 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
11 Months Ago
Start work on local multiplayer twinstick shooter game Update .sbproj
11 Months Ago
Fixed glow on items
11 Months Ago
Can swap equipment
11 Months Ago
Update haptics per-controller Scoped haptics support
11 Months Ago
Merged topology/build zone fixes
11 Months Ago
wip spawn handling
11 Months Ago
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11 Months Ago
Swapped legacy sink over to serverside. It's sync position anyway
11 Months Ago
Docs, cleanup Apply LengthScale
11 Months Ago
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11 Months Ago
Squash history, update for SDL
11 Months Ago
Fixed storage adaptor not working after reskinning a tool cupboard
11 Months Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
11 Months Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
11 Months Ago
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Fixed error in junkpile during sink and destory method when in editor
11 Months Ago
Move scientist code to a separate bradley file while I'm at it
11 Months Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
11 Months Ago
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11 Months Ago
Fixed controller axes not being specific to controllers 🤦🤦
11 Months Ago
Additional scientist spawning functionality.
11 Months Ago
11 Months Ago
Add worldinput scene and test
11 Months Ago
Fixed editor error w/ InputSettings.Actions
11 Months Ago
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11 Months Ago
merge from motionblur-wind-fix
11 Months Ago
merge from moonpool-reflection-fix
11 Months Ago
Leaderboard backup, run #10924
11 Months Ago
Added LOD5, tweaked AO for consistency, and updated the prefabs
11 Months Ago
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11 Months Ago
equipment chest Item helper supports equipment Update base equipment
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
11 Months Ago
Destroy scrapper ui if move away If no equipment show ui still
11 Months Ago
Remove client UI button for ping estimation
11 Months Ago
Regen Item Equipment item equipment ui Update .gitignore
11 Months Ago
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11 Months Ago
player update. exported/setup double barrel shotgun anim set
11 Months Ago
Fix linux compile (case sensitivity)
11 Months Ago
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11 Months Ago
Restore "gamemenucommand RestartWithNewLanguage" Fixed render.SetLocalModelLights ignoring last light Fix Bootil memory leak when trying to extract buf to invalid filepath Fixed NPC kill related achievements not working Remove more unintentional files from the fallbacks vpk Quick Rotate Model +/- 45deg yaw button for spawnicon editor Also more spawnicons of built-in props Iterate over Unknown Addon mechanism Do not try to mount Unknown addons (they could be banned/backdoored), detect demos/saves/dupes and push them to their own list Moved extracted .gmas from addons/ to cache/workshop/ This simplifies code for the game Rework menu_cleanupgmas to take into account server downloads Meaning, Workshop files downloaded from servers and extracted, then deleted by Steam in 2 weeks, now get detected as useless extracted versions and are prompted for deletion.
11 Months Ago
Update Facepunch.ActionGraph
11 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
11 Months Ago
Specify in documentation that NetPermission.OwnerOnly works the same as NetPermission.HostOnly for static actions.
11 Months Ago
Fix serializing System.Object