243,682 Commits over 3,898 Days - 2.60cph!

1 Year Ago
merge from main
1 Year Ago
Old envmap code Fix cubemaps always using 1 extra cubemap they shouldn't be (need shader rebuild) Before: https://files.facepunch.com/matt/1b0211b1/sbox_ZJY2zoiVoF.png After: https://files.facepunch.com/matt/1b0211b1/sbox_Gvuv88s1oY.png convolve_environment_map.shader - optimized compile + vk shader
1 Year Ago
fear gaze upgrade fear armor change freeze armor change
1 Year Ago
merge from main
1 Year Ago
Handshake reduce
1 Year Ago
merge from main RC
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Revert "Clamp panel scroll so you can't hyperscroll into oblivion" This reverts commit ae00da50dc4754cfcae051e09e621346f06c8343. This broke inversed axis scrolling, incorrect fix
1 Year Ago
Gather required packages & menu packages from server's game
1 Year Ago
Whitespace collapses by default & switch white-space to enum
Leaderboard backup, run #7109
1 Year Ago
Merge from main
1 Year Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
1 Year Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
1 Year Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
1 Year Ago
Unsaved
1 Year Ago
Hand model offset
1 Year Ago
Submit a VRTextureWithPose_t to compositor
1 Year Ago
Merge main -> RagdollsOnVehicles2
1 Year Ago
Fixed water pistol viewmodel sometimes not playing it's fire animation Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
1 Year Ago
Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
1 Year Ago
Cine materials backup
1 Year Ago
Fixed reverse fresnel opacity hiding some particles reflecting on mirror
1 Year Ago
List all skins as unique vending machine items
1 Year Ago
Update medium mirror description
1 Year Ago
Fixed mirror camera background color
1 Year Ago
Made the large, small and standing versions of the mirror skins of the medium mirror Renamed the medium mirror to just "Frontier Mirror"
1 Year Ago
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Mirror fog now follows ambient multiplier
1 Year Ago
Enabled mirror base pass for mirror reflecting mirror case
1 Year Ago
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
1 Year Ago
Mirror shadow optimizations: low res shadow map, skip unused passes
1 Year Ago
Fixed world items not getting skins applied
1 Year Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
1 Year Ago
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1 Year Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
1 Year Ago
Fix suggested variable nodes when dragging from an output
1 Year Ago
self-dmg aoe upgrade fire dmg stack upgrade replace fear icons self-dmg healthpack upgrade healthpack max hp upgrade shuffle upgrade
1 Year Ago
Fix clientside NRE when trying to connect a pending wire with one side missing
1 Year Ago
Fix rockingchair2 world model overriding the collider
1 Year Ago
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_dlc
1 Year Ago
Switched around small and large hunting trophy crafting costs
1 Year Ago
merge form main
1 Year Ago
merge from fix_wire_reconnect_nre
1 Year Ago
Fixed variable verification with nop nodes
1 Year Ago