254,390 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
11 Months Ago
radtown basic splats, topologies and blend map painting, terrain anchors
11 Months Ago
merge main
11 Months Ago
Merged main into electricity_power_fixes/2
11 Months Ago
radtown whitebox layout, perimeter estimate
11 Months Ago
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11 Months Ago
Fix editor gizmos null error
11 Months Ago
Fix editor gizmos error for cargoship
11 Months Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
11 Months Ago
Merge main
11 Months Ago
Merge container_delays
11 Months Ago
plastic kettle color change
11 Months Ago
player update. exported/set up python revolver
11 Months Ago
Leaderboard backup, run #10784
11 Months Ago
Create particle query in scene world constructor instead
11 Months Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
11 Months Ago
merge from main
11 Months Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
11 Months Ago
AmmoBackpack Texture Update
11 Months Ago
merge from Military Flamethrower_2024
11 Months Ago
merge from toolcupboard_retroskin
11 Months Ago
merge from save248/iceberg_fix
11 Months Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
11 Months Ago
Quick dmg numbers Change how levels calculated Clean up
11 Months Ago
Play the cargo ship horn 60s before departure
11 Months Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
11 Months Ago
Air control changes, using duck input now
11 Months Ago
Small fixes
11 Months Ago
set default beard and hair tint colour to match
11 Months Ago
Early pilot flames prefab
11 Months Ago
Fixed broken inspector vals
11 Months Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
11 Months Ago
harbor 2 path topology
11 Months Ago
Harbor 1 path topology take 2
11 Months Ago
Sprint and air control torque
11 Months Ago
Cherry pick harbor 1 topology sets
11 Months Ago
Harbor 1 docking path set topology
11 Months Ago
12 range FX.
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
atlassed crate materials / models
11 Months Ago
merge from Minigun_2024
11 Months Ago
Refactoring, three-wheeled bikes now also support sprint torque
11 Months Ago
merge from cargo_dock_loot_respawn
11 Months Ago
merge from bradley_scientists
11 Months Ago
merge from save248
11 Months Ago
restoring 95312
11 Months Ago
many bugfixes and balance
11 Months Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
11 Months Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane