243,696 Commits over 3,898 Days - 2.60cph!
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Fixed chopper fire distance issues
Fixed some autospawn floaters
Ores use respawners instead of being one-shot
Lighthouse collides
Rebaked terrain
Fix suggested variable nodes when dragging from an output
self-dmg aoe upgrade
fire dmg stack upgrade
replace fear icons
self-dmg healthpack upgrade
healthpack max hp upgrade
shuffle upgrade
Fix clientside NRE when trying to connect a pending wire with one side missing
Fix rockingchair2 world model overriding the collider
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
merge from base_decor_dlc
Switched around small and large hunting trophy crafting costs
merge from fix_wire_reconnect_nre
Fixed variable verification with nop nodes
Fix potential NREs in `WireTool.RequestClear()`
New Outfit Piece! - Loose Jumper
LODs and skinning adjustments coming asap
merge from base_decor_DLC
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
Fixed expression nodes always evaluating all operands
Update readme with designer UI
Re-add some VR native submit code, looks like it got removed by mistake
legacy bow - initial prefab work
Fixed CPU overhead introduced by occlusion culling mirror workaround/passthrough
Set rocking chair view model collider meshes
exported wip jump animations and edited player animation controller
Engine unit tests (disabled)
Remove unused
Prepare for -joinlocal
Handshake json messaging
Create NamedPipeTest.cs
Fixes
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool
Fix wiretool not resuming a direct connection with 0 extra points between it
merge from base_decor_DLC
Added mirror far clip plane / cull bounds with max 25m (by default) and distance fog to hide distance cutoff
Material blend preview cube
Variable validation fixes
Prevented mirrors from being placed over one another
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VR anchor component
Tracked pose component cleanup
Disable HL2's sneak attack code for non hostile NPCs
Also disable sneak attacks when ignore players is set, or ai is disabled
Make duplicator actually spawn the correct NPC
It was spawning them by entity class, luckily all of the base ones are present in the "NPC" list, now it spawns them by their actual original name in the "NPC" list.
prepatch codegen and phrases checks
Chair now responds to rocket launchers
merge from base_decor_DLC
Storage Barrel tradeoffs - updated volumes, cannot be locked, slightly higher crafting cost
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