254,385 Commits over 3,990 Days - 2.66cph!

11 Months Ago
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11 Months Ago
Check in helicopter revision
11 Months Ago
Remove extra logs
11 Months Ago
Prevent patrol from forcing a target inside a no go zone
11 Months Ago
texture tint and physics fixes for various meshes
11 Months Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
11 Months Ago
Updated deploy sound
11 Months Ago
test dmg number image
11 Months Ago
viewmodel fix for errors when wearing clothes
11 Months Ago
Fixed unnecessary text updates when showing passthroughj
11 Months Ago
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11 Months Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
11 Months Ago
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11 Months Ago
level updates
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
plastic commit spam
11 Months Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
11 Months Ago
merge from main
11 Months Ago
Retro Tool Cupboard store setup + design content
11 Months Ago
Cached server browser is less exceptiony
11 Months Ago
various mesh and texture fixes
11 Months Ago
Enemy Health Bar
11 Months Ago
Increased at rotation bounds
11 Months Ago
Halved orbitstrafe rotation speed when first moving into position
11 Months Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
11 Months Ago
Clean up - use TransformInterpolate class
11 Months Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
11 Months Ago
Test
11 Months Ago
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11 Months Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
11 Months Ago
City hall exterior mesh fixes
11 Months Ago
Merge from store-ui-rtc
11 Months Ago
Minor fixes Added convar descriptions to many default Lua convars DCollapsibleCategory items support disabled styles Visually and physically disable (but not hide) disabled Sandbox tools Tools disabled by the server using "toolmode_allow_<mode>" convars are visually represented as such in the spawnmenu https://files.facepunch.com/rubat/1b0311b1/dLCCdKRb8T.png Display a warning when trying to activate tools without a toolgun
11 Months Ago
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11 Months Ago
tags on files
11 Months Ago
various mesh and material adjustments
11 Months Ago
Bunch of viewing vector zero checks before running through lookrotation
11 Months Ago
Ensured thwop and engine lerp and clamped between 0 and 1
11 Months Ago
landline telephone and material value tweak to tools
11 Months Ago
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11 Months Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
11 Months Ago
player update. edited naming of spas12 anim clips
11 Months Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
11 Months Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
11 Months Ago
radtown basic splats, topologies and blend map painting, terrain anchors
11 Months Ago
merge main
11 Months Ago
Merged main into electricity_power_fixes/2
11 Months Ago
radtown whitebox layout, perimeter estimate