243,682 Commits over 3,898 Days - 2.60cph!

1 Year Ago
Horse breed lineup poster
1 Year Ago
Unsaved/backups
1 Year Ago
Fix analytics NRE that occured on startup
1 Year Ago
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1 Year Ago
Scene prefab backups
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Proto, Protocol, Manifest
1 Year Ago
Merge main -> RagdollRewrite2
1 Year Ago
Merge main -> RagdollsOnVehicles
1 Year Ago
Merge main -> RagdollsOnVehicles2
1 Year Ago
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
1 Year Ago
Desk mesh to model
1 Year Ago
Citizen: updated WalkFast_N
1 Year Ago
Fixed Blackjack game stalling if a non-primary player left the game early in a round
1 Year Ago
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
1 Year Ago
Remove debug flex log
1 Year Ago
Table, Door and Planter Metal Details Material (WIP) Start turning mesh into models + collision set up + material groups
1 Year Ago
Adjusted weight on the remaining weapons, using the same 2/3 rule
1 Year Ago
Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)
1 Year Ago
cherrypicking 89486
1 Year Ago
Temporarily force disable DLSS due to error spam
1 Year Ago
Make it easier to select addons in the Addons list (Pull Request) Reduce Panel:DrawTextEntryText type checking Causes issues with existing addons Add custom icons for tree nodes in spawnmenu categories (Pull Req) Added GM:CanCreateUndo hook (Pull Request) Added new CRecipientFilter functions CRecipientFilter.AddPlayers( table or filter ) CRecipientFilter.RemovePlayers( table or filter ) CRecipientFilter.RemoveMismatchedPlayers( table or filter ) Add "Bone" field for Entity:GetAttachment
1 Year Ago
Clip intersecting geometry properly in directional AO, fixes intersecting ao geometry being draw white with negative division Pass transforms to aoproxy updater instead of figuring them out in the function itself, add GetTransformTable to get all transforms from a sceneobject for that
1 Year Ago
added cardboard_trim 1 + 2 + blend https://files.facepunch.com/jason/1b0211b1/opera_RuHSxebfY9.png
1 Year Ago
Loose Jumper reskins - Football Goalie Jumper
1 Year Ago
Don't destroy PVS if it's also used in another SceneWorld
1 Year Ago
Render Tool ~ Added check to ensure sky instance exists before applying scene preview Removed labels to give more space to GameObject list Prevent game objects from being selected without a main camera Added option to pull in disabled objects to cache
1 Year Ago
Nah that wasn't it + it already does this further down
1 Year Ago
Fix crash when clearing SceneMap worlds, we were setting PVS to nullptr instead of the default pvs
1 Year Ago
Re-add vendor info to TrackedDevice for `vr_info` debug command
1 Year Ago
lr300 override controller updates
1 Year Ago
Add custom icons for tree nodes in some spawnmenu categories (#2001) * Added list for sent category custom icons in spawnmenu * Added list for npc category custom icons in spawnmenu * Added list for vehicle category custom icons in spawnmenu * Added list for weapon category custom icons in spawnmenu
1 Year Ago
Scene serialize/deserialize Network instance launcher Added SceneNetworkSystem Create networking.scene
1 Year Ago
VR input system supports device roles (i.e. left hand, right elbow, waist, chest), uses newer IVRInput system (paths etc.)
1 Year Ago
Add GameNetworkSystem Snapshot transport
1 Year Ago
Update plywood_trim_01_color.tga plywood trim update
1 Year Ago
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1 Year Ago
Add CanCreateUndo hook (#1685)
1 Year Ago
Assembly transfer
1 Year Ago
Fixed wanted poster description.
1 Year Ago
Add SceneParticles.SetNamedValue( string name, Vector3 value )
1 Year Ago
Make it easier to click on addons in the Addons list (#2018) * Click to check * Add listener only to the Description Remove extra spacing Add removed spacing * Move click handler to the workshopicon
1 Year Ago
cherrypicking 89480 - Mirrors removed from decor DLC due to performance concerns
1 Year Ago
Mirrors removed from decor DLC due to performance concerns
1 Year Ago
Update shader build github workflow
1 Year Ago
Fixed broken cardboard boxes in the second tunnel entrance
1 Year Ago
Fix out of bounds write in tiled_light_builder_cs causing nasty undefined behaviour Tiled lighting branches properly, ideally this should be matured enough to not need to be toggled as it's vital to high perf
1 Year Ago
ComponentTypeSelector: add "New (x) Component..." option that creates component from query
1 Year Ago
ByteStream tweaks Put unit test project downloads in .source2 Application.IsUnitTest is true during unit tests Basic, unoptimized message splitting Reduce steam networking debug output Collect game assemblies on join