243,695 Commits over 3,898 Days - 2.60cph!

1 Year Ago
Named pipes 😊🔫
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Refactor
1 Year Ago
Handshake framework Refactor
Leaderboard backup, run #7085
1 Year Ago
Fixed help widgets not showing images/video
1 Year Ago
Merge main -> experimental
1 Year Ago
Better ramp collider into HAB
1 Year Ago
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1 Year Ago
Merge main -> HABDoor
1 Year Ago
Merge main -> experimental
1 Year Ago
Adjusted HAB step height with the new colliders so it's easy to walk on
1 Year Ago
Merge main -> experimental
1 Year Ago
HAB weighs 4x as much, but forces adjusted to match so speed is the same. Reduces the weight effect from dropped items
1 Year Ago
Fixed mirrors not working in demos
1 Year Ago
Merge main -> experimental
1 Year Ago
Fixed deflated balloon being hidden by default on the prefab
1 Year Ago
Merge main -> experimental
1 Year Ago
Merge MoreDroppedItemFixes -> main
1 Year Ago
- Redid all detailed colliders on hot air balloon, from awkward convex meshes to more reliable primitives - Fixed HAB client not having any real colliders, only the Prevent Movement volumes
1 Year Ago
Physics Debris now colliders with Prevent Movement layer
1 Year Ago
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1 Year Ago
Merge main -> MoreDroppedItemFixes
1 Year Ago
Fix VR stereo camera positioning
1 Year Ago
Update flags Fix a bunch of TrackedPoseComponent blunders, add tests for left/right hands
1 Year Ago
Fix fish trophy remembering incorret animation state when pooled
1 Year Ago
vm legacy bow - base rig and anim file
1 Year Ago
Merge latest Valve rendersystemvulkan & rendersystembase changes Primarily this is switching to use VMA, but also dozens of major and minor fixes and general upstream parity with our own changes distinct and clear.
1 Year Ago
HelpModal & HelpModal.Widget like the Figma mockup.
1 Year Ago
Fixed rocking chair audio not working for non local players
1 Year Ago
Update renderstate
1 Year Ago
Updated colliders on the two rocking chair variants, including the metal parts
1 Year Ago
Full convex collider set for rocking chair
1 Year Ago
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname) Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item) Fixed both rocking chair skins missing their IsRedirectOf field Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
1 Year Ago
Merge from main
1 Year Ago
VR legacy layer uses real values (don't like this but I don't see any other way, we can remove it later) Fill device roles for tracked devices
1 Year Ago
Swapped rocking chairs to convex colliders
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Merge latest rendersystemvulkan changes
1 Year Ago
Validate material Don't need this transform code
1 Year Ago
Set mesh instance as owned, destroy existing mesh instance on update Expose ProjectedDecalSceneObject to public
1 Year Ago
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1 Year Ago
Save NPC max health, and set max health for NPCs from spawnmenu Added PreRegisterTOOL (Community Pull Request) TTT: Prevent tttbase Lua errors with NPCs (Community Pull Request)
1 Year Ago
Add PreRegisterTOOL hook (#2022) Considering https://wiki.facepunch.com/gmod/GM:PreRegisterSENT and https://wiki.facepunch.com/gmod/GM:PreRegisterSWEP both exist, i figured PreRegisterTOOL should exist too. It'd help with preventing some tools from loading / modifying tools.
1 Year Ago
Ensured player pose stays at default in rocking chair
1 Year Ago
TTT: Prevent error when NPC fires SWEP derived from weapon_tttbase (#2023)
1 Year Ago
Quick test from earlier