244,457 Commits over 3,898 Days - 2.61cph!
Bar door animator updates, removed some legacy stuff we don't need for this door
Use a cached property hash on door opening
Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
Reduced explosion force push on modular cars
Updated holder loot panel to use generic resizable
Start supporting CastShapeAgainstShape, starting with ray vs capsule to get hitboxes working
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
Move TestQuery to world, only physics game system uses this
Second entrance mesh progress
Create new BVH and swap it out for UpdateMeshShape (probably not fast but never was)
Get rid of orthographic areas (used for drag?)
▊▊▋▅▋ ▌▋▇▇▉▇ & ▌▄▉▊█▌▍ ▋▊█▉█
Only collide on INTERSECTION_PAIR_RESOLVE_CONTACTS
Get rid of CreateMeshShape on the interface, nothing uses it
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
Grass weeds cluster set
Leak decal
Save instanced render distance convar
Codegen
Fix crashes when attempting to index invalid sentence IDs
Fix spawnmenu saved cursor pos resetting to middle of the screen sometimes
added delay to bar door animation, added reverse anims, added anims to animator
Move GameObject to its own folder
Add Transform Accessor
Force position test. Scene & save file.
metal_trim_01 + weathered + painted
https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_CpAspnBaT1.png
https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_2sOi9sX1OG.png
https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_TVK7nZwYuq.png
Leaderboard backup, run #6566
merge from main -> hackweek_backpacks_2
Wearable prefab setup for Dracula Mask
Icons for Dracula Mask/Cape
Dracula cape no longer removes head attire
Merge from /main/deckard-render
Fixed animation lag and snapping issues when dof_deckard is enabled
Added wedges to the storage barrel variant C and updated LODs and colliders
Maybe this will fix the matrix menu
Install cloud assets when opening a scene in the editor
Scene update
merge from rail_network_link
GameResources can load private properties marked with [JsonInclude]
Add GameResource.GetReferencedPackages()
New Outfit Piece!- Chef's Apron
https://files.facepunch.com/daniel/1b1011b1/Screenshot%202023-10-09%20173401.png
Lods and adjustments to skinning coming ASAP!
When saving a GameResource, also save a list of packages that were referenced
FixResourceNames is unsued
Cleanup
Re-save scenes with package information
Allowed planters to be picked up. Added check to ensure planter is empty of plants.
Fixed cinemachine virtual cameras breaking water reflections