244,457 Commits over 3,898 Days - 2.61cph!

1 Year Ago
merge from main
1 Year Ago
merge from transparent-shadow-receiver
1 Year Ago
merge from branch_open_interact_delay
1 Year Ago
merge from torch_extinguish_fix
1 Year Ago
merge from turret_flashlight_load_fix
1 Year Ago
Create README.md
1 Year Ago
Updated Minecart Planter and Bath Tub Planter GIBs to use improved mesh
1 Year Ago
Initial commit
1 Year Ago
Updated Minecart Planter Soil Material to use correct Specular Map
1 Year Ago
CharacterController component nice and slimmed down Debug components for Trace and CharacterControllerHelper Add ModelComponent.ShouldCastShadows Latest player controller scene
1 Year Ago
updated vampire stake overall width and rotation
1 Year Ago
Trace startpos fix Fix capsule trace StartPos
1 Year Ago
wip custom rack type positions
1 Year Ago
When SceneTree changes scene, cache the selection and try to select those objects again
1 Year Ago
If we're casting against a sphere or capsule, add on the radius from the proxy
1 Year Ago
Updated Bath Tub Planter and Minecart Planter to use a new Guide Mesh
1 Year Ago
Fix not being able to drag in prefabs to scene (prioritize local files first)
1 Year Ago
1 Year Ago
Fixed Duplicating GIBS on the Bath Tub Planter
1 Year Ago
Fix mistake in trace solver when porting over Cast against hull properly
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
merge from main - applying recent fixes.
1 Year Ago
Pooling fix
1 Year Ago
Fixed scientist heads
1 Year Ago
Add trace solver Attempt to use trace solver for meshes and hulls
Leaderboard backup, run #6557
1 Year Ago
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1 Year Ago
Lower craft amount to maximum craftable after inventory is updated and craft text is not selected (to handle inventory updating from server after UI calculates max amount)
1 Year Ago
Cleanup
1 Year Ago
Fix craft amount reseting to `1` each time you craft more than 1 item
1 Year Ago
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1 Year Ago
Store the clothing of the player with the head object for reproduction later
1 Year Ago
Scrap heli, parent ragdolls
1 Year Ago
Remove extra method
1 Year Ago
Interpolation edit, no longer need the fancy stuff
1 Year Ago
Manifest again, to fix scrap heli
1 Year Ago
Scrap heli fix
1 Year Ago
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1 Year Ago
Enable ragdoll -> vehicledetailed physics collision
1 Year Ago
1 Year Ago
A rather difficult merge. Main -> RagdollRewrite2 (server-side ragdolls)
1 Year Ago
Store player ID and name
1 Year Ago
First pass on a new detached head in a bag item If the gathering item has this behaviour enabled in the gather settings a head item will be produced on the last gather hit on the corpse (enabled on the butcher knife for now) The item is non-stackable and stores the relevant information about what NPC it came from (player data still wip) Added an Inventory information panel that displays what animal the head was gathered from when selected in the inventory
1 Year Ago
r_tiled_rendering_depth_cull: Better to flag it as FCVAR_NONE for now
1 Year Ago
Depth resolve vmat
1 Year Ago
Move specialized parts from renderpipeline into their own files, implement dynamic reflections into procedurallayerrender Add depth downsample layer, replace CVrComputeShaderRenderer with generic one Cleanup dynamic reflections layer Move depth downsample to it's own neat layer, use specialized depth resolve for another image format disable depth cull for tiled rendering while I figured why certain tool views can't resolve intermediary depth, temporarialy fixes lights and cubemaps on Scene editor Vulkan compile for depthresolve_cs Remove r_resolution_scale not referenced anywhere
1 Year Ago
Cherrypick 88308 and 88309 (MaterialPropertyBlock not rebuilding after resize)