254,395 Commits over 3,990 Days - 2.66cph!
Check for View Model validity
Check for View Model validity
Check for View Model validity
Use order attribute in component sheet to allow property order
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Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Tweak how static meshes work
Speedtree wind test files for Tim
Merge from tutorial_island_valid_bounds
Added emoji display support to vendor names
Fixed issue with no listings not expanding properly
merge from tutorial_island_valid_bounds
Halloween missing strings
Localized missing strings, fixed 7th player egg count not having an outline
Tutorial island exist beyond ValidBounds
Only interp here if we're a proxy?
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
Test comment something out
Remove these editor checks, we want to still update the mesh while playing
Initial commit to fix interp issues and ownership change
Polygon mesh and mesh component
Reset scientist spawn count to max when Bradley heals after inaction.
Better & simpler motor control
Impulse trigger preview
Haptic editor - Play -> Preview
Fixed eggs spawning disabled after warmup
Imported Updated Mushroom World Model FBX
Setup Both Mushroom World Model Prefab Variations
Updated Mushroom World Model LOD Distance
Fix for spawning a single scientist when all of them have been previously killed.
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
Imported Mushroom World Models
Basic Setup of World Model Prefabs
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
handlebar_moustache fbx test
Added deployed timer.
Don't count alive scientists until they've all finished spawning.
Persist number of alive scientists between deployments.
Initial logic for recalling scientists and starting to move again.
Fixed testing scene/map missing models and incorrect rotations
Motor frequency emulation
Remove unused
PWM fixes
Cleanup
Update Facepunch.ActionGraphs
Allow [InitializedBy( null )]
Fixed AG undo/redo regression
IResourceEditor.Changed event
Fix save button not enabling for custom editors
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
Prop Static use material picker for override
https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
Replaced brutalist church model with the prefab on the scene