244,455 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Cherrypick the backpack assets and fix them up
1 Year Ago
Fixed error in "Core/Generic" shader
1 Year Ago
merge from main
1 Year Ago
merge from switch_inputs_io_fix
1 Year Ago
merge from planter_pickup
1 Year Ago
merge from halloween2023
1 Year Ago
Fix error when dragging asset into its own folder
1 Year Ago
Fix duplicating or pasting not keeping child gameobject references properly
1 Year Ago
Added scene handles https://files.facepunch.com/garry/a79e07f3-aa0d-45cc-ad3a-c254bfcd8c7b.jpg
1 Year Ago
Gizmo Sprite shader Customised gizmo line shader
1 Year Ago
[pick] new aligned memalloc methods [pick] CResourceNameGetter refactor Initial Vulkan update merge
1 Year Ago
Latest rendersystem base
1 Year Ago
Added GhostSheet cinematic textures
1 Year Ago
Added custom rack type checks
1 Year Ago
Added extended options for "Apply Vertex Color" to most standard shaders
1 Year Ago
merge from main
1 Year Ago
merge from graphics_dropdown
1 Year Ago
If custom rack type, always assume single slot
1 Year Ago
merge from SubmarineParentFix
1 Year Ago
merge from io_glow_fix
1 Year Ago
merge from vm m249 skinning fix
1 Year Ago
rocking chair untextured model
Leaderboard backup, run #6581
1 Year Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
1 Year Ago
Count support
1 Year Ago
Clothing, NPC's
1 Year Ago
Player model rendering
1 Year Ago
Don't try to set property in PropertyDescription if it doesn't have a setter
1 Year Ago
Large trophy
1 Year Ago
Set a smallish default world size on ProceduralMapRailSimple
1 Year Ago
Train signal script
1 Year Ago
Train signals are now entities (but they don't do anything special yet)
1 Year Ago
Body Enable, Disable, IsEnabled
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Rebuilt rail splines again
1 Year Ago
Remove GetSimulationTime Apply flags to collision attributes for toggling touch events
1 Year Ago
▆▆▍ ▋▉▉██▉ ▅█▅▍▄▌▋ ▋▄ █▋▌
1 Year Ago
Tropy submit flow
1 Year Ago
1 Year Ago
CastShapeSingle CastShapeMultiple
1 Year Ago
Small trophy wip setup
1 Year Ago
Use GJK for GetDistanceBetweenHulls
1 Year Ago
Fully implement CastShapeAgainstShape using TOI, one function vs fuck knows how many
1 Year Ago
Final car explosion force edits
1 Year Ago
Merge from main
1 Year Ago
Cinematic Player generic avatar (for conversions)
1 Year Ago
Define sprinting and not sprinting open animations
1 Year Ago
Another explosion force edit
1 Year Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
1 Year Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.