130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
        
            
            
            
                
                Fixed some IO prefabs missing their main power slot input
                
                
                
                
             
         
        
            
            
            
                
                Only check the IO prefabs that need a main power slot
                
                
                
                
             
         
        
            
            
            
                
                Initial work on force mounting restrained players
                
                
                
                
             
         
        
            
            
            
                
                Fixed some more compile warnings
Bump game_text max duration to 1 hour
Block scriptenforcer.net as it's being abused now
Default "skill" to 2 (normal)
Fixed a crash to do with soundscapes after map cleanup
Fix "skill" cvar affecting non NPC damage to player
Merge scripts/talker/* with episodes
Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode
Let's try adding a Discord webhook on build finish
Move notification step to deploy job, propagate to other branches as well
Gravity Gun doesn't delete Physics Objects it didn't create
Give debug name to physics objects created via Lua & models scaling
For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale
Fixed NPCs spawning sprites sometimes causing artificial refs on the material
Hammer support for sent_ball
To serve as another example of Lua entity in Hammer
                
                
                
                
             
         
        
            
            
            
                
                ocean wreck buoy blockout 
yeeeeeaaaah buuooooy
                
                
                
                
             
         
        
            
            
            
                
                Added an editor test checking that all player IO prefabs have a main power slot input
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Manifest update and minor test map corrupted reference fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect positions of vendor fronts (again)
Vehicle lights bool rewrite again
Refactor of indicator code
Prefab changes
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▋▅▌▇▌ ▅▊▌█▇▆▆▋▅▆▄ ▅▆▍▍▊▄▌▆ ▆ ▄▉▅▋▍ ▆▄ ▅█▋▆▅▌▌▋▋ ▅▇▄▍▅█▌ ▇▄ ▉▉▄▇▍ :')
                
                
                
                
             
         
        
            
            
            
                
                Disable motorbike sand spin Play On Show
                
                
                
                
             
         
        
            
            
            
                
                Improved bike collision ragdoll physics
                
                
                
                
             
         
        
            
            
            
                
                ▄▍▅▍▍ ▉▊▇▅▇▅▊▅▇▉▅ ▉▇▊▊▅ ▇▍█▅▍ ▅▆▊▄▅▅▋ ▅▍▋▍▇▍█ ▆▄▄▌▅ █▋▋▆ ▉▆▊▄▄▋▊▍▋▌
(▍██▊ ▄▅▄▌▄█▋, ▅▅█ ▅▇▅▆▅ ▆▋▆ ▇▍▅▋▉▅▊ ▇▆▌ ▆ █▄▄▌█ ▄▊▅▉▋▆ ▉▇▄▆▌ ▊▊█▋▉▄ ▊▄ ██▇▊▌▆▊▆▍▍▋▇▅▉▊▆█▅)
                
                
                
                
             
         
        
            
            
            
                
                Missing semicolon! Is this programming day 1?
                
                
                
                
             
         
        
            
            
            
                
                Add a forward force to the ragdoll when player dies from bike collision
                
                
                
                
             
         
        
            
            
            
                
                Reduce left right wobble
Debug logs for brakes/indicators
                
                
                
                
             
         
        
        
            
            
            
                
                Fix Serialization.AddPrefab() getting accidently deleted in previous commit
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> monument_scenes
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Renamed graphics.collapseRendererLOD to graphics.collapseRenderer and made it true by default
                
                
                
                
             
         
        
            
            
            
                
                Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
                
                
                
                
             
         
        
            
            
            
                
                Another compile fix
Typo fix
                
                
                
                
             
         
        
            
            
            
                
                Merge from dynamic_vendor_pricing
                
                
                
                
             
         
        
            
            
            
                
                Player dies in serious bike crashes
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed motorbike dirt FX playing on show
                
                
                
                
             
         
        
            
            
            
                
                Set up exhaust FX to only run while throttle input in active
                
                
                
                
             
         
        
            
            
            
                
                Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
                
                
                
                
             
         
        
            
            
            
                
                Mounted players now take some damage if the bike takes a big hit
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Exhaust prefab.
Added to Motorbike.
                
                
                
                
             
         
        
            
            
            
                
                Update settings of all music clips