192,973 Commits over 4,049 Days - 1.99cph!
Further environment volume optimizations
Update: add an extra profiling scope
Tests: ran the perf test
override controller updates
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked
For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that
This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
merge from high_walls_skins
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame
Helps prevent animals play hit reactions a long time after being hit when the server is struggling
Merge: from texttable_allocs
- Fixing allocs in Server::playerlistpos
Tests: ran unit tests and stewed on Aux2 for a week
Merge: from main
Tests: ran unit tests for Rust.Global due to conflicts in the asmdef
merge from main, will rebuild mannifest
Fixed adobe gate lock and controller positioning
Branching from previous twitch render branch commit (115881) and cherry picking main skin commits
115880 and
116543 so Jen can render skins while issue is investigated. (latest merge from main with spacially aware environment volumes broke rendering)
Desal Tank material and position update
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground
fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
Compute foliage cell population on a 3x3 grid of 8x8 cells in a sequence of computes and AsyncGPUReadbacks to cache population counts in chunks as camera moves.
merge from remove_old_chicken
merge from Item_Descriptions_update
Set correct source item for orchid, rose and sunflower entities so they show the correct icons.
Chicken food consumable information UI NRE fix
Scenes + prefabs + assets backup
Fix merge issues, increase cell compute radius, add clear buffer step to run separately
sar/lr300/ak47u updated backpack offsets
Merge from media_projects
Only bother increasing nucleus stats if its not grade 1
Max XP is now whatever grade 1 starts at
Align under over 25 degrees and over 16 degrees
Fixed incorrect perfect growth rate calculation
Clean: general cleanup
- Removed dead code
- removed some TODOs that no longer apply
- more ReadOnly cases alongside NativeArray usage instead of spans
Tests: unit tests
Update: expand PerfSerialWaterFactor & PerfBatchWaterFactors with different pop counts
Covers various scenarios, from staging at 50pop to 10k for stress test. Also shows that we retain the 4x+ speedup across populations.
Tests: ran perf tests
Clean: last ReadOnly added
Tests: unit tests
Clean: the ReadOnly crusade is almost over
Tests: unit tests
Clean: moar ReadOnly
Tests: ran unit tests