249,484 Commits over 3,959 Days - 2.63cph!

47 Days Ago
manifest update
47 Days Ago
Committing walkway changes to switch branch
47 Days Ago
merge from wolf-sound-tweaks
47 Days Ago
Create ssao.scene Delete fluid simulation, this isn't going to work
47 Days Ago
Add nav_blocker tag
47 Days Ago
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47 Days Ago
roof conditionals colliders and then some
47 Days Ago
Re-enable deployment checks
47 Days Ago
Fix issues with navmesh generation API Should also fix tests
48 Days Ago
Leaderboard backup, run #15677
48 Days Ago
Shader rebuild process (#1713) * Add * option to vfxcompile * Delete older shader build scripts * Remove cs_surface_interactions * Always output combo count if it's over 1000 * Strip some lesser used stuff from spritecard to get the compile time/size under control * Build shaders as part of ci, so they can't be out of date (we should still manually build and commit though!)
48 Days Ago
Merge from io_infinite_power
48 Days Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
48 Days Ago
Merge from io_infinite_power
48 Days Ago
None compile fix
48 Days Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
48 Days Ago
balance adjust menu, zombie elite, etc hp regen floaters
48 Days Ago
Weapon_case Missile Case WIP texture asset, uploaded for world placement and decoration
48 Days Ago
Squashed commit of the following: -GTAO -Aoproxy removal Split between SSAO and GTAO Start moving gtao to command lists, adjustments
48 Days Ago
Start moving gtao to command lists, adjustments
48 Days Ago
Merge from launcher reload bug
48 Days Ago
Applied fixed timing to dragon rocket launcher
48 Days Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
48 Days Ago
Codegen
48 Days Ago
merge from siege_weapons
48 Days Ago
Siege tower decay reset when used
48 Days Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
48 Days Ago
Updated catapult icon
48 Days Ago
Collision effects and minimum collision force tweaks
48 Days Ago
Plushy scenes and prefab aseets backup
48 Days Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
48 Days Ago
Siege weapons decay
48 Days Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
48 Days Ago
Car shredder now shows proper icon and localized name on death screen
48 Days Ago
Merge from hackweek_car_radio
48 Days Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
48 Days Ago
Fixed server / client errors
48 Days Ago
Merge from main
48 Days Ago
Merge from hab_hominglauncher
48 Days Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
48 Days Ago
Merge from hackweek_car_radio
48 Days Ago
Merge from main
48 Days Ago
Remove old and accidental files
48 Days Ago
Merge from localcoord-emission
48 Days Ago
Merge from main
48 Days Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
48 Days Ago
Merge from main
48 Days Ago
Merge from main
48 Days Ago
Fix navmesh debug draw disappearing at certain heights
48 Days Ago
Can now change the size of the Paint and Eraser tool. Using the eraser tool with an autotile selected will erase using autotile rules https://files.facepunch.com/CarsonKompon/2024/November/25_16-26-AromaticFrog.mp4