130,596 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Refactoring,  three-wheeled bikes now also support sprint torque
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from cargo_dock_loot_respawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bradley_scientists
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                many bugfixes and balance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blocked two windows in harbor_1  with plywood to prevent players from looking inside the new buildings
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor 1 / Harbor 2 scene2prefab 
Slightly moved one lootbarrel to prevent it from clipping with a crane
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prevent movement volumes to all crane staircases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a convar to toggle LOS detection methods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added missing fishing net collider to harbor2 floating containers area
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove unnecessary list newing
Remove a debug.log
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked albedo for better lod popping
 
                
                
                
                
                
             
         
        
            
            
            
                
                snow variants for checkpoint prefabs - was an outlier with roads having snow variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated collision to fit the model
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                removed erroneous screen mesh, set cctv desk to world layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
 
                
                
                
                
                
             
         
        
            
            
            
                
                resized cctv controls texture to 1024
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab,  updated cctv desk textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab,  updated cctv desk textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed roads prefabs snowy variants LOD2 using temperate materials
matched snowy roads color with snow splat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor1: added a ladder volume on a container that should be climbable
Harbor1: removed weird islet on the side
 
                
                
                
                
                
             
         
        
            
            
            
                
                enabled read/write on the sat tube convex mesh environment volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added environment volumes to portacabins to prevent snowy props in them
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed floating barrel in small rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted mesh lod changes :)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure mesh renderer exists before setting LOD shadow casting mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added boolean to allow cargo to dock to any harbor that it comes across
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
95312 merge from save248 - critial error on joining world
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow repeat docking command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug commands to dump cargo current state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
 
                
                
                
                
                
             
         
        
            
            
            
                
                command to print harbor indexes and positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                GetNextPathPosition NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▌█ ▍▇▊▍▆▌▊▌▉ ▋▊▉▄▉█▇█ █▋█ ▄▄▆▊▇ ▄▍▍▅ ▍▊▇ ▌▅▍▍▌