130,588 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                City hall exterior mesh fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor fixes
Added convar descriptions to many default Lua convars
DCollapsibleCategory items support disabled styles
Visually and physically disable (but not hide) disabled Sandbox tools
Tools disabled by the server using "toolmode_allow_<mode>" convars are visually represented as such in the spawnmenu
https://files.facepunch.com/rubat/1b0311b1/dLCCdKRb8T.png
Display a warning when trying to activate tools without a toolgun
 
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▅▇█ ▄▋▅█▉▅ ▌█▇▌▉▋▌▊ ▆▄ ▄▋▄▉▌▍▅▉█▉ ▊▄▆█▋▉ ▆▍▌▇█▅ ▅▄▊▄ ▍▄▅▊█ ▌▊▌ ▊▇▅▌▊▄, ▉▊▍▍▉▋▆▍▅▍ █▌▋▍▊▍ ▊▍▍▋ ▄▅▇ ▋▅▋█▇▌
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bunch of viewing vector zero checks before running through lookrotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensured thwop and engine lerp and clamped between 0 and 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▇▅▅▇ ▉▉█▋ ▍█▋ ▆▋▇▄ ▇▌▅▋▆▆▄/█▆▅▄ ▌▋▋▇, █▋▆▊▇▆▌ ▌▍▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional checks to ensure you can't aggro a dying patrol helicopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. edited naming of spas12 anim clips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up prefab, removed unneccesary client gamobjects
Tweaked handles positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
 
                
                
                
                
                
             
         
        
            
            
            
                
                radtown basic splats, topologies and blend map painting, terrain anchors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged main into electricity_power_fixes/2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                radtown whitebox layout, perimeter estimate
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▋▌▆▆▊ █▌▊▊▌▋▄▄▄ ▇▉▇▌, ▆▄▄█▆ ▇▇▇▆▇█, ▄▅▅▄█▍▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fix editor gizmos null error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix editor gizmos error for cargoship
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                player update. exported/set up python revolver
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
 
                
                
                
                
                
             
         
        
            
            
            
                
                AmmoBackpack Texture Update
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Military Flamethrower_2024
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from toolcupboard_retroskin
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from save248/iceberg_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Play the cargo ship horn 60s before departure
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node
If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Air control changes, using duck input now
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Early pilot flames prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken inspector vals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an extra container to spawn on docking (when possible)
Container cranes will now wait 5-10% of the dock_time convar before they start moving containers
Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement
Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Harbor 1 path topology take 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sprint and air control torque
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick harbor 1 topology sets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor 1 docking path set topology
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                atlassed crate materials / models
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactoring,  three-wheeled bikes now also support sprint torque
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from cargo_dock_loot_respawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bradley_scientists
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                many bugfixes and balance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blocked two windows in harbor_1  with plywood to prevent players from looking inside the new buildings
Scene2prefab