198,713 Commits over 4,140 Days - 2.00cph!

1 Year Ago
minecart.planter.deployed prefab setup, basic item definition
1 Year Ago
Updated Minecart Planter GIB FBX to have correct rotation.
1 Year Ago
Updated Minecart Planter to have correct FBX and Collider Rotation
1 Year Ago
storage barrels prefabs setup, basic item definition
1 Year Ago
Entrance z-fighting fix Fixed broken vertex colors on train tunnel pavements
1 Year Ago
moved storage barrel folder content to dlc folder
1 Year Ago
moved bar doors folder to dlc folder
1 Year Ago
small battery output, capacity buff
1 Year Ago
Updated storage barrels colliders and LOD0
1 Year Ago
correct pickup/repair item definition
1 Year Ago
item definition manifest
1 Year Ago
frontier bar doors files
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
merge from oct_balance
1 Year Ago
merge from trap_optimize
1 Year Ago
merge from building_skins_4
1 Year Ago
▇▍▍▋█ █▉▇▄▆▅▊▅▉▆▋ ▍▌▋█ ▋▇▇▋ ▅▉▍ ▍▊▍_▅▍▅▄ ▅▍ ▉▊▋▆▅▆ ▅▌▌█▋ ▌▊▉▋▉ ▉█▍ ▄▉▆▊▍█ ▊▋▅ ▅▅█▄▇▇▆▇▄█ ▇▉▅▉▍▊▌▅▇▄ ▆▉█ ▋▄▅▇▇▄▌▋▉▉▄ ▊▊▄ ▋▉▆ ▇██▄▄ █▍▄▆ ▍▄ ▇▆ ▊▌▊ ▋▊▍▆▍ ▍▆▆▋ ▌▍▅▌▆ ▊▅▊▄▋▌▄'▇ ▋▉▆▇▄ ▄▋▇▆▌ ▅▄▍▇▋▆ ▆▇▅▆▇▆▉▋▆▄▆▍▋, ▆▌▄ ▉█▍█▄_▊▌ ▅█▇▊▅▄▋▇▆ ▇▇▋▇▊ ▌▄▉▄█▅ ▍▋▋ ▊▍▍▄▉
1 Year Ago
Move ghost sheet bone controller onto a separate gameobject instead of on LOD0 so that when the bone collisions are disabled at 25M LOD0 isn't also disabled Should fix ghost sheet not appearing if player is >25m away from the mesh but the mesh is also large on scree (eg. using a scope or binoculars)
1 Year Ago
Don't print mission name into chat during tutorial
1 Year Ago
Ping fixes
1 Year Ago
Oil rig S2P for the new triggers
1 Year Ago
No Respawn icon tweaks
1 Year Ago
No respawn zone WIP. Sync to client etc.
1 Year Ago
Show the chat window but still block any actual chatting while in the tutorial so we still get error messages when placing things
1 Year Ago
Working no respawn icon
1 Year Ago
Adding no-respawn icon to the HUD
1 Year Ago
Potential AttackHelicopterTurret Load NRE fix
1 Year Ago
Two new icons from Lewis
1 Year Ago
Fixed wood and armoured single doors vehicle phys boxes not parented to the rotating hinge, preventing interactions through the doorway for about a second after a door is opened
1 Year Ago
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island If a player presses the general respawn button respawn them on the island, not the mainland
1 Year Ago
Merge from ghost_sheet_fixes
1 Year Ago
Fixed ghost sheet parachute/arms issue on female player model
1 Year Ago
Added HuntingTrophy_Large model/materials
1 Year Ago
New NoRespawnZone trigger type. Added to oil rigs.
1 Year Ago
Added some info in the inspector for the WaterCatcherCollectRate object, and added the base collection rate there.
1 Year Ago
Fix turret not setting auth dirty when losing target behind LOS for >3 seconds and when turret is first turned on
1 Year Ago
merge from main -> trap_optimize
1 Year Ago
▇▊▉█▅▊ ▇▌▍▄▋
1 Year Ago
Updated Water Jug to support Charitable Rust 2023
1 Year Ago
Added forward shadow quality mode variants to select shaders and passes
1 Year Ago
Merge from particle-fade-mod
1 Year Ago
Fixed errors and match quality mode to opaque receivers
1 Year Ago
Readied for the new screenspace features.
1 Year Ago
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1 Year Ago
Fix player.GetBots not returning bots ENT:OnRemove changes ENT:OnRemove is now called for full update removals, but with an extra argument signifying whether it was a full update removal or not.
1 Year Ago
Fix server failing to startup due to heightmap being large
1 Year Ago
Fix cooldown missing from shotgun trap after it fires
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from experimental (rebase)