199,464 Commits over 4,140 Days - 2.01cph!

2 Years Ago
Merge from nms
2 Years Ago
Bit of a mess + FixedUpdate hack in Ragdoll but already rather good results. Link corpse and ragdoll directly, give corpse several ragdoll-matched colliders so it falls more nicely, other bits and pieces.
2 Years Ago
Added tiles cube 08 Fixed a few floating props Disabled ext fluro distant flares (render issues) Fixed portacabin building door blocking los of hatch button Hidden bathroom S2P
2 Years Ago
Minor edits re experiments
2 Years Ago
Cherry pick 81327 -> RagdollRewrite
2 Years Ago
If a specific container is specified in GiveItem, don't ever override it via GetIdealPickupContainer. Bug introduced in 9220. Fixes predefined inventory loadouts sending items to the wrong container.
2 Years Ago
Some changes to my custom inventory loadout
2 Years Ago
Changed plan - let BaseCorpse have a preset collider if it wants to
2 Years Ago
Merge from nms
2 Years Ago
Torso collider on ragdoll, added mesh collider support to BaseCorpse
2 Years Ago
Turned the torso collider into a convex mesh. Fixed scale issues.
2 Years Ago
Simplified my player torso collider
2 Years Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
2 Years Ago
Core glow in the volumetric shader.
2 Years Ago
Progress, emissive core
2 Years Ago
Code to toggle anim. Not hooked up yet as art/prefab needs some tweaks.
2 Years Ago
Lightwrapping & transmission for a better volumetric feel.
2 Years Ago
Cleanup checkpoint
2 Years Ago
Shader backup
2 Years Ago
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2 Years Ago
Topside lighting mods to facilitate house changes WIP
2 Years Ago
Reorder foundation - fixes unable to upgrade foundation to adobe
2 Years Ago
Fix potential NRE in LogItemsLooted()
2 Years Ago
Clean up duplication in Mathx
2 Years Ago
Try to fix NRE by logging when an invoke with a null action is added
2 Years Ago
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
2 Years Ago
Update manifest Codegen Update protobuf code generator for updated UID inspection Protobuf codegen + fixes whereUID inspection was used
2 Years Ago
Fixed red spinner light in the warhead room bleeding through walls Fixed leaking elevator light at longer distances Fixed exterior building roofs having their HLOD covered in snow Attempt at fixing terrain violation near the exit when using vehicles / made the ground collider thicker and moved the terrain trigger Attempt at fixing holes in terrain near the hatch at certain seeds Painted Decor topology in the base to prevent trees and logs from spawning too close to the fence Scene2prefab
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Added cables to the warhead room connecting the nuke to the laptop and computer cabinets Tweaked LOD distances on the warhead as it was never culling Fixed one of the warhead room lights disappearing too quickly causing shadows to pop-in Scene2prefab
2 Years Ago
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2 Years Ago
merge from sentry_improvements
2 Years Ago
merge from main
2 Years Ago
Replace forward slashes in branch with dashes
2 Years Ago
merge from main
2 Years Ago
merge from sentry_improvements
2 Years Ago
Include server address & version when reporting client errors
2 Years Ago
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2 Years Ago
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2 Years Ago
Added Empty Rifle Ammo Box Prefab Added Half Full Rifle Ammo Box Prefab Assigned Different Rifle Ammo Box Material Variations to Empty/Half Full Prefabs
2 Years Ago
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2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
merge from ai_aboveground
2 Years Ago
Update scene with navmesh obstacle prefab. s2p.
2 Years Ago
fix a gap in the fence obstacles
2 Years Ago
Assigned Rifle Ammo Box World Model Prefabs to Rifle Ammo Item Prefabs
2 Years Ago
Added fence navmesh obstacle prefab