198,791 Commits over 4,140 Days - 2.00cph!
Fixed some passthrough issues with conveyors
Protocol++
Fixed some pipe prevent building volumes lingering after a connection has been removed
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
Pool the industrial pipe prevent building volume
Added two new slots to the locker, each slot corresponds to a different partition in the locker
Merge Main -> PhysicsLayerRevamp
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Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
Fixed conveyor not properly processing items that don't stack
Merge vehicle_clip_vehicle -> Main
Don't allow industrial pipes to pass through walls
Pipes are still allowed to pass through closed doors
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Fixed autoturret colliders being on Default layer instead of Deployed
Fixed missing ceiling in water treatment plant pigeon nest collider
Fixed broken material order on room pieces
Nuclear silo dressing progress
New pipe and electric cable pieces
Added missing shadow proxies to a few meshes
Blunt variants.
Naming consistencies.
Improved mag drop concept file for later.
Fix addon size display when its over 2.1GB
Added second argument to string.Comma (Community)
Added physenv.GetLastSimulationTime
String error for "Error getting subcriptions list!"
nullptr check in BlitSurfaceBits
givecurrentammo always give secondary ammo
Added Player:DisableWorldClicking & IsWorldClickingDisabled
Fix a crash with DListView fractional column width
garrysmod-issues/issues/5334
Fixed a bug with SCHED_HOLD_RALLY_POINT
Fix potential crashes to do with sounds
Applied changes from code review
Add flush_anlytics command & codegen
- remove logging monuments
- flatten server info object into fields
- set encryption to -1 when null
- trim whitespace from cpu name
- refactor (and maybe fix) std_dev of frametime
- store average frametime in seconds rather than ms
quick temporary hacky test of applying pivot
Set up correction forces on Rhib and Rowboat. Clean up.
Reapply removed #if CLIENT
Applied #if to disable all of gameplay analytics code to be safe
- cleanup
- manifest can disable server analytics & set it disabled on server by default
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Region out gameplay analytics
More progress, fixes, auto create render center offset in setup tool.