130,558 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Water cooler and water jug  meshes/prefabs/textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert sam site bottom to RendererLOD
Update sam site prefab with new InstancedMeshFilter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make ents.GetMapCreatedEntity shared
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Apply seamless cubemap hack from VDC
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Fix a super weird issue affecting rendering
poster support for cl_leveloverview
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix entity update being recieved before global network update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> global_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix entity configs not being added & windmill prefab updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                setting up static pumpjack prefab with animated oiljack arm
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set up ferries to go to the new ferry terminal monument
Remove placeholder ferry dock monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                attempting to fix unable to pick up item in LS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blocked vertical access inside pigeon nest
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased draw distance selectively on some props in desert base dwellings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added env volumes of type building in the walkable pipelines, incl LS pipes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabling underwater lab greeble in dwellings as they dont fit with walls
Adjusting the greeble prefabs left in the modules
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Missing cover on LOD1 of top_walkways
 
                
                
                
                
                
             
         
        
            
            
            
                
                resized/cropped barricade_props_atlas as we likely wont add to it
updated models UVs to reflect change
updated textures in it to reflect recent changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for cave_large_hard through terrain around cenote - added rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for cave_medium_easy through terrain - added rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dressing clipping in link-stairwell-b-1200
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed collision accuracy at back of excavator, filled the room there to block LOS
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI/menu changes for take only mode.
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking 
84563 - fixed gaps in SC skin floor triangle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hole in wood tier doorway
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from TugboatDoorDeployFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▇▆▋ ▍ ▄▇▉▌▇▌▋▋▊█▊ █▉ ▋▍▊▌▉▆▅▆▍ █▆▄ ▍▉▉ ▋ ▋▇▄▊▆▌▌▄▅▌▌▌, ▋▊ █▄▉ ▋▆▆▍▍▋▄▊▊▅▌ ▇▌ █▆▅▍▍▅▊▋, ▇▍▄▊▊▊ ▇▆█ ▇▍▅█▆▇▇▌▌▉▄▄ ▉▊▍. ▊▆█▊▋ ▌▊▇ █▌▇▇▅▇ ▆▅▊▇▆ ▌▌▅▇ ▆ ▍▋▄▅▉▊▊▌▇ ▅▍█▆ ▋▉ ▊ ▊▊▋▊▌▍▆ ▉▉█▇▋ ▇▌▄ ▉▌▆▊▍▋█▋▋, ▅▉▄▄ ▇▋▍▍▌▉▅▆█ ▊▇▍▉▉▉ ▅▇▌██ ▄█ ▉▍▄ ▉▌▅▌▍▉▆▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a crate blocking players on the small oilrig docks
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▋▌▇▄ ▇█▉▊ -> ▊▇▅▇▊▄█▉▇▋▅▇▇▆▉▍▍▆▆▋
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▆▇▆▋ ▍▅▄▄▋▊▆▌▄▉_▇█▆▉▅▋▅▇▌█▋▍ ▅▇▇ ▇▋▋▊▆_▄▆▍▄▌█▄▅▄▅▋▇ ▉▋ ▅▋▉▅▌▉▍▍ ▉▋ ▄▄▄▋▊█▍ █▆▋▉▄▉▅ / ▋▋▊▍▆ ▊▋▇█ ▇▅▊▋▉ ▍▄ ▇▅▊ ▅▍▋ ▇▇█▊▆▆ (▅▋▆▄▅▇█ ▄▌ ▍▊▍▄▊▊▋!)
▊▍▊█▉ ▆█ ███▆▍ ▇▇█▊▇▉▆▊▄ ▄▉█▅ ▍▅▇█▊▄▇ ▅▊▋▉▄▌▋▌▆▌▊ ▋▅ █▊▉█▄▊▉ (█▍▊▉ █▆ ▆▊▄▅▍▋▇▍▌▋▊ ▍▊▉▌ ▇▇▆█▋▆▊▆▉▌_█▄▉▌▅▍▅▄▋▉▄▌ ▅▌▌ █▆▊▍▍_▉▇▄▋▄▉█▅▊▍▊▇ █▇▉ ▊▌▄▊ ▋█▍▌▍ ▋▉▆▇▉ ▇▄▍▆ ▊▆▄▍▋ ▌▉▉▄▇▌▍ ▋▇▋ ▇▅▉▆▍▅▉▊)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed gaps in SC skin floor triangle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from TugboatDoorDeployFix
merge from tugboat_tube
merge from DroppedItemCollisionFix
merge from tugboat_push_limit
merge from Water5BoatsFix
merge from TugboatDecayIndoors
https://files.facepunch.com/Alistair/107/07/2023/2S17/ApplicationFrameHost_aALw3KhTnn.png
 
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▍▍▋▉▅ ▍▉▄▄▌ ▌▄▇▌ ▍▇ ▅▆▇▅▊▅ ▄▄▊▊▄▅▅ ▍▇▊▉██▊▉█▊▆ ▇▌ ▉▅▍▊▊▇▍ ▅▋▍ ▇▅▍▋▍▋▌▉ ▍█▍▄█▅█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▇▇▅▆ ▆▋▄ ▋▅▇█▄ ▌▉▄▆▄▇▇█ ▊▊▇ █▇▇▍ ▉▇ ▊▅▋▇▋▉▍▅▇ ▅▋▆█▍▍▍ ▍▇▋▌▉▄▍▋▉ ▆▊▄▊▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▋ ▍▋▇ █▌▄▉▇▌▍ ▊▌▅▌█▋▆ ▉▅▅▇▊ ▆▄▉▊ ▄▋▍▉▍▇▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled Water5 corrective forces on boats if they're not at least 50% submerged in water
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Exhaust & damage states WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▋█▊▆▅ ▄▋▅█▆▉▊ ▍▄▍▄▄▆▇ ▊▇▉▋▅█ ▍▇ ▌▋▄ ▉▅▍▆▇▊ ▍▊ ▊▄▌ ▄▋▌▆ ▆▄ ▋▊█▅ ▅▍▍▊ ▆▋ █▋▅▊ ▍██▊ ▇▊▊ ▋▆▅ █▉▆▌▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▋▄ ▆▆▇▊▉▊▋▋█▌ ▅▆███▄▌▆█▅▅ ▊▉▉▇▄▄▇▋▅ ▅▊ ▆█▍▋▄▌▋ ▆▍▅▍▍ ▆▍▊ ▉▍▇▍▋▋▉▍ ▊▊ ▋ ▇█▉█▍▇▋▉▄, ▍▉▊ ▄▍█ ▅▆▍ ▊▊▇ ██▉▇▇▆▇▍▊▉ ▇▄▆▉▇▊█ ▆▊▆▊▌▊▍ ▇▇ ▍▇▉▇ ▍▍▄ █▍▄. ▄▅▊▅▇▉▇█▅ ▉▋█▄▉ ▋/▋▍▇▊▉ ▋▉▄▍▆ ▄█▇▊▇▄▌ ▊▆▊▇▊▉▍ ▅█▆▌▋▉▉.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce chance of player getting killed on inner tube when colliding with a tugboat
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▉▇▇█▌▌▉ ▅▇▋ ▇▄▄█ ▍▌▍ ▍▆▊█ █▋▆▍▅ ▌▍▌▌▊▉▄ ▆▄▅▆ ▄▋▋▊▍█▄█▉▅▉ ▅▄▅ █▅▍▊▄▉▅█ ▋▄▉▇ █▄▋▄▌█▋▉▌ ▅█▍▉▍ ▊▋ ▇ ▍▇▌▌▊▆ █▄▊▍. ▊▅▊▄▋ ▅▊▄ ▄▊▉▇▅▇█_▇▆▊▍▅ ▄▌▇▄▋ ▊▋ █▋▌ ▇▍▅█▅█.▆▅▋▌ ▌▍▊▄▌▊ ▆█▇▇▍ ▋▅▉▍▌▋, ▉▇▄ ▇▅ ▆▅▇ ▉▅▊▆▄▄▅ ▌▄▆▅▅▇▅▄█▆▅ █▍▉▌▊ ▉▇▋