193,106 Commits over 4,049 Days - 1.99cph!
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Test map edit to support shunt testing
Locomotive/WorkCart fuel interaction improvements
Merge from ugc_virtualscroll
UGC panel now uses a virtual scroller for better performance on servers with excess amounts of UGC
Removed PrefabInformation script from the large wood box. Fixes the loot panel title being blank.
Unsaved changes. Manifest update
Gave Coaling Tower outputs titles: "Tank" and "Skip"
Cleaned codegen without running generate again :(
Renamed clientperf_detailed to clientperf_frametime
Merge Main -> Trainyard Update
Adding missing mount/dismount/swap sounds to Minicopter and Scrap Transport Heli
Added Toggle ADS option to the in-game settings (Options>Controls)
Toggle ADS fixes:
Fixed not being able to ADS while a gun is deploying
Fixed having to click twice if player opens inventory while in ADS
Update ferry so it can find a proper place to go to/from when transferring to zones with no island billboard
FIxed physical camera convar error when connecting to a server
Extra missing interaction and deploy sounds
Change ServerInfo to a class so can sort by ping & update after its in the browser
Download from web on worker thread
Fix sqlite cache and ping works with sqlite now
Fixed a bug in the collider or the coaling tower collector
Moved drop zone due to chance of blocking train line
Trainyard spawn priority is now high
S2P Trainyard
sav++
network++
Use Time.time instead of Time.realTimeSinceStartup
Fixed wagons decaying very quickly if the server has been up for more than 30 minutes
Subtract
72864 - testing complete.
Fixed LocomotiveExtraVisuals NRE
Different debugging to narrow the decay bug down
Subtract
72859 - testing complete
Don't put the ferry in line for the dock until it's close enough
Added some temporary debugging. Try to catch whatever is causing the wagon destruction bug
Minor edit to locomotive to see if the build server is confused re the visuals NRE
Fixed fuel storage prefab ID, manifest rebuild
Require more water on the area in front of the ferry dock
Query server info from a background thread to try and make it more reliable during loading stalls
Retry the server info query a few times in case it still doesn't get a response the first time
Fixed stray barrel spawnpoints in Trainyard
adding a strip of decor topology on the trainyard rail (to potentially block barrels spawns)
fixed missing material reference on coaling tower LOD3 prefab
Removed ping field from combatlog entry
Cargo pants skinning pass
Fix NRE when downloading texture