143,660 Commits over 4,413 Days - 1.36cph!

2 Years Ago
merge from fix_compressed_modded_tag"
2 Years Ago
merge from helk_qol_01
2 Years Ago
merge from sks
2 Years Ago
Update harbor_crane_a to fix missing meshes
2 Years Ago
Merge from main
2 Years Ago
Fixed some bike suspension problems
2 Years Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
2 Years Ago
Code gen, proto, manifest rebuild, meta files
2 Years Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
2 Years Ago
merge from main -> qol_auth_friends_tc
2 Years Ago
Merge main -> Bikes
2 Years Ago
Update skin list
2 Years Ago
Fixed missing ShowBullet animation events
2 Years Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
2 Years Ago
Fixed missing camera shakes when firing the sks
2 Years Ago
Water distance fixes.
2 Years Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
2 Years Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
2 Years Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
2 Years Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
2 Years Ago
thinner holosight edges
2 Years Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
2 Years Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
2 Years Ago
viewmodel thin attachment
2 Years Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
2 Years Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
2 Years Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
2 Years Ago
reduced SAR aimcone and tightened up fire animation
2 Years Ago
reduced SAP aimcone
2 Years Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
2 Years Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
2 Years Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
2 Years Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
2 Years Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
2 Years Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
2 Years Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
2 Years Ago
all wooden posts in gibs
2 Years Ago
update double cover gibs
2 Years Ago
Fixed an issue where side inputs were not being reset when the main power was cut
2 Years Ago
Ensured is localised setup for shopkeepers
2 Years Ago
gibs model for wood barricade
2 Years Ago
Added fishing village, bandit town and outpost shopkeeper tokens
2 Years Ago
Attempt at fixing the vent shaft exploit in the oilrig
2 Years Ago
Fix NRE in Analytics.OnItemDespawn()
2 Years Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
2 Years Ago
Vision marker setup
2 Years Ago
Fix NRE in ServerListManager.EnqueuePings()
2 Years Ago
Ramdon lighting files
2 Years Ago
S2P - got all vending machines translations working apart from shopkeepers
2 Years Ago
backup