198,689 Commits over 4,140 Days - 2.00cph!

4 Days Ago
Bugfix: BaseRaidBenchmark - walls now appear on spawned bases - Export the model bitmask for building blocks - Updated the base json Tests: ran the scene
4 Days Ago
Skin viewer takes the entire screen when fullscreen Changed button hitbox, was overlapping other UI stuff
4 Days Ago
Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
4 Days Ago
Rewrite foil shader so it supports soft masking Fix broken premium icon shader Fix broken premium text shader
4 Days Ago
Bugfix: unblock use of DemoBuildingsViewer after running benchmark/playing in editor - Done via temporarily shutting down steam connection Tests: opened the scen from the demo after running the benchmark
4 Days Ago
Update: move building hierarchy sorting to export - also fixed the bug with using Append instead of Enqueue Tests: ran BaseRaidBench scene
4 Days Ago
Update: BaseRaidBench - spawn bases around the firing circle - added the largest base from my demo Walls are borked, same issue as editor, gonna fix next. Tests: ran the scene
4 Days Ago
▌▅▌▅▅▋▉▋█▌▋ ▄▇▌▊▆▋ ▉▌▊▉▊▊▌_▌▆▉█ ▌▄▋▇▌▊▍ ▆▅▍▇▋, ▋▄▆▅▆▋ ▋ ▍▇ ▇▉▉▇█▍▅▉
4 Days Ago
Go over cases where scientists can react too fast to noise / being hurt, and improve them
4 Days Ago
Skin viewer zoom controls Blur is full screen
4 Days Ago
Make all buffer memory blocks have a Swap() function
4 Days Ago
Make new no buiid zone shader more transparent.
4 Days Ago
merge from tugboat_toot
4 Days Ago
merge from main
4 Days Ago
merge from static_entities_hostile_fix
4 Days Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
4 Days Ago
Fixed current level being SkinViewer instead of menu
4 Days Ago
Fixed window opening
4 Days Ago
Update: export parent IDs for entities in buildings Tests: exported largest base from demo - confirmed expected entity had ID
4 Days Ago
█▇▌▌▅ ▆▊▋▍ ▉▄█_▉█▊▌▇▅▇▌_▌▋▆▌▌_█▇▄▇▍▇▄▌▅ -> ▍▇▉▆
4 Days Ago
Update: Move Building to it's own file Makes it accessible for benchmarking Tests: compiles in editor
4 Days Ago
▇▋█ █▆▉▋▋▊ `▋▉▍_▆█▆▉▉▍_▆▅▊▆▍▅▊_▅▊▋▋▇` ▊▉ ▄▄▆▆ ▍▍ ▉▆▌ ▍▋▊ ▊█▆▊▆█▄▊ ▇▍▉▅ ▋▆▋▄ ▍▍▍▇ ▅▄▌ ▅▅ ▍▊▊▇▄▆ ▋▉▆▉▆▌▍
4 Days Ago
clear benchmark timers after recording results, stops accumulating time between runs
4 Days Ago
cherrypicking: fix_triangle_floor_stability 125292 Update legacy wood store steam item 125454
4 Days Ago
Arc ball controls when opening skin viewer full screen Tweaked a lot of items pivots
4 Days Ago
ghost ship set dressing push material tweaks, decal layer tweaks
4 Days Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
4 Days Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
4 Days Ago
UI windows will try and repair themselves if left in a broken state
4 Days Ago
dont create particles if outside LOD radius
4 Days Ago
▉▍▇▊▇▅▌ ▆▄▍▄▋▆ ▊▅ █▄▌ ▍▄▍▄▋▊ ▇▋█
4 Days Ago
▉▇▍ `▆██_▍▆▌▆▉▅▌▊▋_▅▆▊▌▇` ▊▊█▍▅█ - ▋█▊▆ ▄▉▄▋▄▊▉ ▊▄▋▇ ▋▅▍▋▅ ▅█▋ ▉▇▌█▌▉▍▍ ▄▄▍▋▉▉▉▅▍ ▅▅ ▊▅▊▉▊▅ ▍▌█ █▆ ▄▇▇ ▋▅▍▆▄▅▆▄▋, █▊'▄ ▄▌▅▉▌▋▍▍ ▋▊▌ ▋▆▇▌ ▊█'█ ▋▄▊█▋█▊▍▌ ▄▍▉
4 Days Ago
Fixed connect button screwed up button icon size
4 Days Ago
Prefab scroll bar
4 Days Ago
Prefabbed sidebar on play and fixed scrollbar
4 Days Ago
Make ch47 carve navmesh to prevent heavy scientists clipping into it when dismounting
4 Days Ago
Update: DemoBuildingsViewer - export base as a json file Going to see if it's enough to rebuild the base for the benchmark Tests: exported largest base from my demo
4 Days Ago
More changes to premium icon foil shader
4 Days Ago
Foil shader now works across the screen if you want it to
4 Days Ago
Fixed foil shader script frequently the shared material Create a new material instance for each foil instance (required since UI cant use property blocks)
4 Days Ago
Restored menuui2 main prefab
4 Days Ago
▅█▍ ▍█▍▄ ▅▇▌▋▉ ▅▆▋▋▌▆▇▉ ▍▊▄▍▆
4 Days Ago
Missing _styles folder Prefabed SkinViewer2
4 Days Ago
Move buttons to styles folder, move demos to modal and rename
4 Days Ago
Restructure folders
4 Days Ago
Update legacy wood store steam item
4 Days Ago
Fix search bar, folder structure clean up
4 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Days Ago
Setup new heavy scientist prefab and get them to bet dropped by the chinook
4 Days Ago
Sidebar component, and positioning fix