202,579 Commits over 4,171 Days - 2.02cph!

3 Days Ago
syncvar_loading_fix -> main
3 Days Ago
Spas12 weapon anim updates
3 Days Ago
Merge from /indirect_instancing
3 Days Ago
Rebase on /main
3 Days Ago
Remove unused compute shader from indirect instancing
3 Days Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
3 Days Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
3 Days Ago
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3 Days Ago
merge /main/glass_fix_resourcerefs to main
3 Days Ago
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3 Days Ago
Stop syncvar autoload only running on the client
3 Days Ago
update from main
3 Days Ago
Ensure the deferred indirect lighting active property flag gets set in builds
3 Days Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
3 Days Ago
added updated icons for fairy lights and string bulb lights
3 Days Ago
merge from ui_mipmaps_fixes
3 Days Ago
Tagged more UI assets to use the UI mip map group
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from decor_lighting_dlc
3 Days Ago
Small y offset on the bulb string light point lights
3 Days Ago
Add info to partial paths
3 Days Ago
viewmodel chainsword update animation edits
3 Days Ago
Enabled pickup on bulb string lights
3 Days Ago
Tweaked spotlight yaw range
3 Days Ago
Removed collider from mannequin corpse
3 Days Ago
Merge Indirect Instancing
3 Days Ago
update with latest assets
3 Days Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
3 Days Ago
Merge: from main Tests: compiles in editor, player cache unit tests
3 Days Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
3 Days Ago
Changed chandelier protection
3 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
3 Days Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
3 Days Ago
Merge from indirect_instancing (quick build smoke test)
3 Days Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
3 Days Ago
Added farm sign to farm kiosk
3 Days Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
3 Days Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
3 Days Ago
merge from decor_lighting_dlc
3 Days Ago
merge from main
3 Days Ago
Fixed chandelier bounds issue preventing wiring
3 Days Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
3 Days Ago
merge from buried_item_null_checks
3 Days Ago
Add null checks for buried item creation.
3 Days Ago
Anim update for sks and l96
3 Days Ago
Rebase on /main
3 Days Ago
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
3 Days Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations