136,046 Commits over 4,293 Days - 1.32cph!

5 Days Ago
Merge from artist_pack_dlc
5 Days Ago
Paintball gun viewmodel change somehow missed commit
5 Days Ago
Fixed naval scientist suit missing name
5 Days Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
5 Days Ago
Unlit bulb mesh cull distance from 100 to 20.
5 Days Ago
added material to baked paintball mesh and added to lodgroup
5 Days Ago
Merge from parent
5 Days Ago
Merge from parent
5 Days Ago
Merge from main
5 Days Ago
force_update_trigger_bypass -> main
5 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
5 Days Ago
Better glass
5 Days Ago
Adjusted the lightbulb material.
5 Days Ago
Frame lighting
5 Days Ago
force_update_trigger_bypass -> main
5 Days Ago
Dont need extra force update check
5 Days Ago
merge from steaminventory_scroll_fix
5 Days Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
5 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
5 Days Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
5 Days Ago
merge from testrunner_window
5 Days Ago
Minor button tweaks
5 Days Ago
Compile fixes
5 Days Ago
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5 Days Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
5 Days Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
5 Days Ago
Adjusted safezone params to be max depth
5 Days Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
5 Days Ago
Compile fix
5 Days Ago
merge from main
5 Days Ago
Slightly delay BakeDragAngles on init
5 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
5 Days Ago
merge from main
5 Days Ago
merge from naval_update
5 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
5 Days Ago
merge from main
5 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
5 Days Ago
merge from main
5 Days Ago
frameless canvases - moved tape outwards to improve tiling
5 Days Ago
merge from artist_pack_dlc
5 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
5 Days Ago
Merge from parent
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from small_engine_colliders_fix
5 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
5 Days Ago
Paintable windows are destroyed when a player boat sinks
5 Days Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
5 Days Ago
Started work on setting up performance tests for shadow presets
5 Days Ago
meds box guide mesh and gib surface property on prefab
5 Days Ago
adaptor position on scrap, stone, ammo, explosive box