140,837 Commits over 4,352 Days - 1.35cph!

2 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles
2 Days Ago
merge from wakeaiz_tickrate_optim
2 Days Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
2 Days Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
2 Days Ago
Merge from main
2 Days Ago
Cleanup stuff used for testing. Seems okay.
2 Days Ago
Handle missing LastGroundedPosition in cache add/removal
2 Days Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
2 Days Ago
Old fluors.
2 Days Ago
BC - handle null root chain entries and chains that have no nodes
2 Days Ago
merge from bc_null_chain_fix
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
remove debugging ddraw, compiler issue
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
Add condition to waterwheel item, retained when picked up
2 Days Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
2 Days Ago
fix missing ! from refactor
2 Days Ago
merge from main
2 Days Ago
replaced single doors with double doors in apartment complex
2 Days Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
2 Days Ago
merge from main
2 Days Ago
manifest
2 Days Ago
4k armoured ladder hatch textures
2 Days Ago
Merge from Main
2 Days Ago
static double door prefab
2 Days Ago
easter grass store icon and square images
2 Days Ago
more wear on the spotlight
2 Days Ago
merge from new_console-ui
2 Days Ago
Codegen
2 Days Ago
merge from new_console-ui
2 Days Ago
Missed a file earlier when fixing the command list inputfield
2 Days Ago
Renamed editor auth level convar, to make sure it defaults to 3 in editor
2 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
2 Days Ago
store icon for rattan wallpaper + steam images
2 Days Ago
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
2 Days Ago
Don't hide the asset path paste input when the options are closed.
2 Days Ago
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
2 Days Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
2 Days Ago
top tier hatch HP reapply
2 Days Ago
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
2 Days Ago
Merge from Main
2 Days Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
2 Days Ago
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
2 Days Ago
merge from new_console-ui
2 Days Ago
Deselect the command list input field when closing Make sure the command list escape capture is disabled when not visible
2 Days Ago
Fixed TMP color overriding issue when selecting multiple texts with different colors
2 Days Ago
Merge from main
2 Days Ago
Added a mute button to the admin UI player panel Also added current player's position
2 Days Ago
Hide World in info tab if theres no world available
2 Days Ago
fixed crypt foundation step culling before network grid