userbillfordcancel
11 Months Ago
Updated Facepunch.Skeleton
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11 Months Ago
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
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11 Months Ago
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
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11 Months Ago
merge from main
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11 Months Ago
merge from main
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11 Months Ago
Subtracting caching, trying something different
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11 Months Ago
Subtracting caching, trying something different
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11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
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11 Months Ago
merge from main
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11 Months Ago
Monument proxy test
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11 Months Ago
Monument proxy test
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11 Months Ago
merge sound import settings
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11 Months Ago
merge sound import settings
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11 Months Ago
Adding Profile Analyzer to package manager.
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11 Months Ago
Adding Profile Analyzer to package manager.
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11 Months Ago
Sound import settings possibly causing a few small hitches
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11 Months Ago
Sound import settings possibly causing a few small hitches
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11 Months Ago
merge from main
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11 Months Ago
Small change to flag rotation calculation.
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12 Months Ago
Slight tidy up
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12 Months Ago
SoundFollowCollider optimization.
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12 Months Ago
Better caching method
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12 Months Ago
Testing out caching components that rely on network event broadcasts
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12 Months Ago
Bail in DynamicMouseCursor LateUpdate() if cursor isn't visible.
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12 Months Ago
Subtracting terrain instancing. Not worth it, breaks for some people. Will possibly re add it defaulted to off at a later date.
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12 Months Ago
~whoops
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12 Months Ago
Shelving cursor optimisation
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12 Months Ago
Merge terrain instancing.
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12 Months Ago
Added terrain.instancing convar. Instancing is set in TerrainQuality.
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12 Months Ago
Enabled instancing on a load of materials + tools
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12 Months Ago
merging powerwires
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12 Months Ago
cable material tweak
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12 Months Ago
Monument rebuilds
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12 Months Ago
updated pole prefabs
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12 Months Ago
merge from main
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12 Months Ago
Material
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12 Months Ago
Prefab setup
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12 Months Ago
Powerlines
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12 Months Ago
Merge transform.SetPositionAndRotation changes.
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12 Months Ago
Terrain instancing support test.
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12 Months Ago
PositionLerp fix. Also cleaning up EntityRealm in OnClientDisconnected.
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12 Months Ago
Subtracting.
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12 Months Ago
Cherrypicking PositionLerp
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12 Months Ago
Fixed PositionLerp bug
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12 Months Ago
Subtracting 38426, 38430, 38442 (All optimisation merges until we get a proper baseline)
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12 Months Ago
merge from main
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12 Months Ago
Improvements to non instanced material tool.
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12 Months Ago
merge from optimisations
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12 Months Ago
Merge positionlerp
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12 Months Ago
Fixed build error
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12 Months Ago
merge from optimisations.
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12 Months Ago
remaining monuments
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12 Months Ago
merge from main
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12 Months Ago
Merge wires.
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12 Months Ago
Updated monument prefabs that contained wires
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12 Months Ago
Converting PositionLerp to a class that's pooled.
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12 Months Ago
12 Months Ago
merge from main
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12 Months Ago
drop value tweak
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12 Months Ago
Renamed editor classes, fixed bug that caused duplicate wires to be produced.
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12 Months Ago
texture coords on wires
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12 Months Ago
wires are now pretty much identical to the originals
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12 Months Ago
shader tweaks
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12 Months Ago
shader / material
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12 Months Ago
New tube mesh, shader
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12 Months Ago
Fixed spawning issues and editor scripts.
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12 Months Ago
Renamed and moved scripts. Using GameObjectRef and correct spawning.
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12 Months Ago
material changes
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12 Months Ago
New wire spawn in
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12 Months Ago
Cleaning up old stuff, moving to new wire and shader
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1 Years Ago
Shader additions
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1 Years Ago
sorting out shader.
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1 Years Ago
Removed a load of stuff from wires
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1 Years Ago
picked tools
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1 Years Ago
Added a couple of tools. One to locate all materials that aren't instanced. One that looks at all of our models to check tri count reduction in LODS.
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1 Years Ago
Moved the OnUpdate root to EntityRealm, also iterating the buffered list directly.
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1 Years Ago
EnvSync update was hidden by server.
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1 Years Ago
merge from optimisations
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1 Years Ago
merge from main
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1 Years Ago
All BaseNetworkables now use managed a managed Update()
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1 Years Ago
plant material instancing checked
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1 Years Ago
Enabled "Recycle Collision Callbacks"
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1 Years Ago
merge from main
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1 Years Ago
Adding a little test setup to stress test guns
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1 Years Ago
The remaining easy SetPositionAndRotation optimizations.
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1 Years Ago
Moving transform position and rotation updates to use SetPositionAndRotation...
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1 Years Ago
A hack to check whether subscenes have finished loading...
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1 Years Ago
loading routine
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1 Years Ago
1 Years Ago
1 Years Ago
Pricing, entity cache
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1 Years Ago
re added the game mode starting stuff
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1 Years Ago
building units can have individual prices
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1 Years Ago
Cache rebuild
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1 Years Ago
1 Years Ago
Fixed small apartment, fixed some deed issues
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1 Years Ago
Interiors for the apartment building
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1 Years Ago
Added interiors, rooms and units to a load of the buildings + decor.
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