137,743 Commits over 4,324 Days - 1.33cph!

2 Days Ago
merge from hackweek_more_tests/fixes
2 Days Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
2 Days Ago
Apartment complex greybox update
2 Days Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
2 Days Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
2 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
2 Days Ago
ran manifest, localization, icon manifest
2 Days Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
2 Days Ago
hamster water wheel blockout
2 Days Ago
Clearer feedback in editor when using the deepsea.enabled convar
2 Days Ago
Better fix for the portal map marker nre Compile fixes
2 Days Ago
Merge from vine_rotation_error_fix
2 Days Ago
Merge from scientist2_trophy_fix
2 Days Ago
Fix groundwatch issues for 8 deployables
2 Days Ago
Remove collision and push force from divesite buoys
2 Days Ago
Fix missing phys impact sounds for 6 items
2 Days Ago
Fix missing io arrows for 5 items
2 Days Ago
Merge from pm_equip_tool
2 Days Ago
Compile fix
2 Days Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
2 Days Ago
Merge from main
2 Days Ago
Merge from demo_improvements_feb_2026
2 Days Ago
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2 Days Ago
merge from wantedposters_canvas_fix
2 Days Ago
merge from prefab_preprocess_fix
2 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
2 Days Ago
merge nre_fix back to main
2 Days Ago
Merge: from main
2 Days Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
2 Days Ago
Merge from main
2 Days Ago
door closer hackweek files
2 Days Ago
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2 Days Ago
Added layer to the scene for props testing
2 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
2 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
2 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
2 Days Ago
Some new nodes and optims wip
2 Days Ago
Fixed UIDeepSeaPortalMarker NRE
2 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
2 Days Ago
merge from main
2 Days Ago
Added deployed sfx when placing a windturbine
2 Days Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
3 Days Ago
Merge from QA_Island_V2
Rin
3 Days Ago
Attempt to fix startup NRE
3 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
3 Days Ago
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3 Days Ago
Cherrypick from range 142973 -> 143247
3 Days Ago
Cherrypick 142957