137,958 Commits over 4,324 Days - 1.33cph!

3 Days Ago
merge from health_display_immortal_check -> main
3 Days Ago
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3 Days Ago
Updated protection assets with DoPrepare pt3
3 Days Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
3 Days Ago
Updated protection assets with DoPrepare pt2
3 Days Ago
Updated protection assets with DoPrepare pt1
3 Days Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
3 Days Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
3 Days Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
3 Days Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
3 Days Ago
Slow down player boats when after being hit by cannons.
3 Days Ago
Add deployable test for missing placeEffect
3 Days Ago
merge from parent
3 Days Ago
Remove leftover AI debug stuff from craggy
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
3 Days Ago
Merge from shadow_presets
3 Days Ago
merge from health_display_immoirtal_check
3 Days Ago
Merge from main
3 Days Ago
switch to dumber immortality check to fix compile issues
3 Days Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
3 Days Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
3 Days Ago
Fix compile error on client
3 Days Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
3 Days Ago
Merge from give_scientists_real_weapon_entities
3 Days Ago
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
3 Days Ago
merge from boat_sails_fixes
3 Days Ago
Fixed a compile error after the merge from main
3 Days Ago
merge from health_display_immoirtal_check -> main
3 Days Ago
Added immortal check before showing health info of entities
3 Days Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
3 Days Ago
Merge from main
3 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
3 Days Ago
Golf test course (+ mediascenes folder)
3 Days Ago
fix after merge
3 Days Ago
Removed shader debug symbols from various shaders that had them left on
3 Days Ago
Delete component used for lightweight non-entity weapons + codegen
3 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
3 Days Ago
Merge from shader_variant_cleanup
3 Days Ago
Merge from main
3 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
3 Days Ago
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3 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
3 Days Ago
merge from fix_submerged_states
3 Days Ago
merge from deep_sea_network_range
3 Days Ago
String lights line renderer now use local space positions, deployable on boats
3 Days Ago
Updated LOD 3 on Salvaged Axe World Model
3 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
3 Days Ago
merge from main