131,782 Commits over 4,232 Days - 1.30cph!

7 Days Ago
Compile fixes
7 Days Ago
hackweek workshop scene wip
7 Days Ago
Fixed UI_DeveloperTools tab opening issues
7 Days Ago
merge from tmp_generatecaretnre_fix
7 Days Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
7 Days Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
7 Days Ago
merge from store_fixes
7 Days Ago
More sculpts
7 Days Ago
Suggest required data types in auto complete
7 Days Ago
Fixed checkout result page "view in inventory" button scaling issue
7 Days Ago
Fixed canvas ordering issues with store and checkout result pages
7 Days Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
7 Days Ago
merge from main
7 Days Ago
Swap over to roboto mono
7 Days Ago
Wip server admin tab
7 Days Ago
arcade placeholder temp texture
7 Days Ago
merge from main
7 Days Ago
merge from hit_guides
7 Days Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
7 Days Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
7 Days Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
7 Days Ago
Sculpt backup
7 Days Ago
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7 Days Ago
ripping out on-mesh hit guide MPB stuff
7 Days Ago
Better autocomplete styling
7 Days Ago
New autocomplete system - still needs some work
7 Days Ago
Terrain progress
7 Days Ago
tweaked material of boat building station to use new texture
7 Days Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
7 Days Ago
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7 Days Ago
server runs marching cubes and generates collider
7 Days Ago
fixed save not working in sculpting
7 Days Ago
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7 Days Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
7 Days Ago
missing change
7 Days Ago
Fixed mirroring issue
7 Days Ago
Hide Boots repose male/female
7 Days Ago
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7 Days Ago
Added server tab
7 Days Ago
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7 Days Ago
Loadout and commands view styling
7 Days Ago
more loadout styles that didnt pick up
7 Days Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
7 Days Ago
Restore consoletoggle arg to open a specific tab
7 Days Ago
Info tab tweaks
7 Days Ago
merge from main
7 Days Ago
Fixed menu tooltip icon not being marked as non static
7 Days Ago
Added a button to toggle hidden items
7 Days Ago
further cleanup
7 Days Ago
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