140,580 Commits over 4,352 Days - 1.35cph!

5 Days Ago
Fix rich text (again)
5 Days Ago
new_console-ui -> main
5 Days Ago
Ensure command list properly works when clicking on a convar
5 Days Ago
new_console-ui -> main
5 Days Ago
Remove the gap in the autocomplete button
5 Days Ago
- Setup script execution order for developer tools/console/error - Setup after TMP has initialized (seems to cause less issues on initial check) - Cleanup into a single file
5 Days Ago
Replace changed settings assets with main
5 Days Ago
Ensure error ui starts up early enough in script execution order
5 Days Ago
Replace Clear args dispatch with cpu clear for instance arguments
5 Days Ago
Stupid unity alpha calculations
5 Days Ago
Ensure legacy error ui does the same thing
5 Days Ago
Ensure new error ui doesnt render if erroroverlay is false.
5 Days Ago
Merge from armored_ladder_hatch
5 Days Ago
Adjusted position of square hatch to match the regular hatch
5 Days Ago
Merge from ladder_hatch_offset_fix
5 Days Ago
Merge from main
5 Days Ago
Wick spawn FX.
5 Days Ago
Merge from divesite_e_crate_adjustments
5 Days Ago
Merge from easter2026_dlc
5 Days Ago
Merge from coloured_buttons
5 Days Ago
Merge from shield_recoil_fix
5 Days Ago
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
5 Days Ago
Merge from main
5 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
5 Days Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
5 Days Ago
Merge from fog_map_edge_fix
5 Days Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
5 Days Ago
main -> new_console-ui
5 Days Ago
- Build errors with a string builder - Append new line between message and stack trace
5 Days Ago
Can now ctrl scroll to increase/decrease scale without having to always change the convar
5 Days Ago
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
5 Days Ago
Wire up Global.consoleScale to the new console font scale
5 Days Ago
Added a button to clear the current attachment
5 Days Ago
main -> new_console-ui
5 Days Ago
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
5 Days Ago
Hopefully stop everything breaking in primitive mode
5 Days Ago
merge from new_console-ui
5 Days Ago
Fixed gamemode restricted items not showing up as red in the item tab
5 Days Ago
preserve_unitask -> main
5 Days Ago
Preserve unitask from IL2CPP stripping
5 Days Ago
generate_commands_2 -> main
5 Days Ago
Codegen
5 Days Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
5 Days Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
5 Days Ago
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
5 Days Ago
merge from waterwheel_deployable
5 Days Ago
Add check for waterflow being blocked by buildings/deployables/etc...
5 Days Ago
All ConsoleCommands/ convars now have generated descriptions
5 Days Ago
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
5 Days Ago
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs