reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

13 Days Ago
merge from new_menu
13 Days Ago
Exclude soft mask assembly from obfuscation
13 Days Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
13 Days Ago
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13 Days Ago
merge from store-june-2025
13 Days Ago
merge from legacy_wall_gate_sitem
13 Days Ago
merge from player_report_endpoint_changes
13 Days Ago
merge from compound_spawn_tweaks
13 Days Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
13 Days Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
13 Days Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
13 Days Ago
snap_deployable_improvements -> main
13 Days Ago
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13 Days Ago
snap_deployable_improvements -> main
13 Days Ago
Fixed storage barrel b corner snapping
13 Days Ago
Cleanup
13 Days Ago
Fix typo on legacy wood - updated strings
13 Days Ago
Merge from main
13 Days Ago
Fixed snapping not working right on brutalist foundations
13 Days Ago
Continuing working on blends for floating walkways
13 Days Ago
merge from new_menu
13 Days Ago
Added a missing Preserve attribute in SoftMask, constructor fails in obfuscated clients
13 Days Ago
Removed SetPhrase in Bootstrap, localization isnt loaded at this point
13 Days Ago
Optim: reduced unnecessary Transform reads in batched position/rotation update, also added AddRange(BufferList<>) function to BufferList to change to that for marginally faster loop speed Test: consistency tests passing with serial using old method still
13 Days Ago
Update: BaseRaidBenchmark - adjust the camera positioning to get the full circle in view Tests: ran the scene
13 Days Ago
set repairable definition correctly so items can be spraypaint skinned
13 Days Ago
Deployable snapping setting Fixed some padding issues
13 Days Ago
Added new UI sound slider to the new settings menu
13 Days Ago
Added new map markers binds in the settings
13 Days Ago
Added a button to reset keybinds individually
13 Days Ago
Update: BaseRaidBenchmark - players are visible and dressed Tests: ran the scene
13 Days Ago
Rebuild manifest
13 Days Ago
Merge from main
13 Days Ago
Setup for third person testing
13 Days Ago
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
13 Days Ago
New: BaseRaidBenchmark - stress test client via a raid scenario - Doesn't do much, just ground framework Tests: ran the scene - saw players spawn (but not their visuals)
13 Days Ago
Update: World Setup Benchmark -> BiomeBenchmark World Setup rename - replaced default params on BiomeBEnchmark with placeholder to indicate they don't do anything Tests: none, trivial changes
13 Days Ago
Connect Modal styling
13 Days Ago
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13 Days Ago
Fix minigun world model briefly spinning when being equipped in third person
14 Days Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
14 Days Ago
Merge from parent
14 Days Ago
Merge from main
14 Days Ago
Possible BaseOven.CookVisuals NRE fix
14 Days Ago
merge from party_system -> main
14 Days Ago
Moved the scientist giving the outpost spawn point mission to a nearby sidewalk Switched the spawn point name from Compound -> Outpost
14 Days Ago
Remove all the code for optimized loading/async warmup (not compatible with asset scenes)
14 Days Ago
Move hardcoded assets to bootstrap asset scene because some are needed in the menu Fix some scene switching issues after LevelManager changes
14 Days Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
14 Days Ago
Merge from main