reporust_rebootcancel

134,648 Commits over 4,444 Days - 1.26cph!

12 Days Ago
force runtime lookups to rebuild from the updated asset
12 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
12 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
12 Days Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
12 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
12 Days Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
12 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
12 Days Ago
Fixed the final bloom pass's render texture size
12 Days Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
12 Days Ago
12 Days Ago
demo_compatability_layer -> main
12 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
12 Days Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
12 Days Ago
Implement camera motion vectors
12 Days Ago
Empty compat file so it gets included in builds
12 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
12 Days Ago
Set fridge as powered by default inside apartments
12 Days Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
12 Days Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
12 Days Ago
merge from attachment_charms
12 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
12 Days Ago
vending_stats_text_fix -> main
12 Days Ago
Stop the text going blurry in the vending stats page
12 Days Ago
office light prefab & related files
12 Days Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
12 Days Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
12 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
12 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
12 Days Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
12 Days Ago
Set up (empty) camera motion vector pass
12 Days Ago
Merge from satellite_crash
12 Days Ago
Enable map zooming on the targeting map. Codegen.
12 Days Ago
Fix per-object motion vector pass
12 Days Ago
Add teleport2satellitecrashsite
12 Days Ago
main -> demo_compatability_layer
12 Days Ago
merge from main
12 Days Ago
Glowing Wallpapers - Ceiling stars WIP
12 Days Ago
camera_flash_fixes -> main
12 Days Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
12 Days Ago
Compile errors
12 Days Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
12 Days Ago
Use the new method in SleepingBagCamper too
12 Days Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
12 Days Ago
Set upkeep terminal to only accept scrap (in the prefab)
12 Days Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
12 Days Ago
apartment_complex_core prefab set dressing progress
12 Days Ago
merge from main
12 Days Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
12 Days Ago
merge from automated_test_entity_bounds_fixes
12 Days Ago
Refresh test list for merge