reporust_rebootcancel

98,480 Commits over 3,683 Days - 1.11cph!

24 Days Ago
Merge from main (needed for S2P)
24 Days Ago
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server Will need a S2P on both harbors once merged to main
24 Days Ago
Automatically spawn players at random points on the map every half second (and then kill them)
24 Days Ago
missing kickstand model
24 Days Ago
separated kickstand from the main rig to allow for the sidecar connections
24 Days Ago
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
24 Days Ago
Remove more PingEstimator spam
24 Days Ago
Automatically kill players 20 seconds after spawn, unless they're the local client player
24 Days Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
24 Days Ago
Merge NudityNREFix -> TrackDownRagdollStalls
24 Days Ago
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
24 Days Ago
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
24 Days Ago
Fixed the timer box staying active when a mission doesn't have a timer
24 Days Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
24 Days Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
24 Days Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
24 Days Ago
Arctic Pack typo
24 Days Ago
Update texture mipmaps
24 Days Ago
Fix NRE in BaseViewModel.HideSightMeshes()
24 Days Ago
legacy crate model, lods and gibs materials and textures
24 Days Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
24 Days Ago
Fix more client errors
24 Days Ago
Fix client compile errors
24 Days Ago
added gibs for hunting trophy large, small and fishing
24 Days Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
24 Days Ago
merge from Tier3CrateRotationFix
24 Days Ago
merge from cargo_double_dock
24 Days Ago
merge from hobobarreliconfix
24 Days Ago
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24 Days Ago
merge from fix_uncompressed_tags
24 Days Ago
merge from teslacoil_igniter_damagepickup
24 Days Ago
merge from nexus
24 Days Ago
merge from fix_storage_adapter_blocking_looting
24 Days Ago
merge from helk_qol_01
24 Days Ago
fixed black line at top of hobobarrel icon
24 Days Ago
merge from helk_qol_01
24 Days Ago
fixed muted spread of incendiary rockets, updated visuals
24 Days Ago
sks holster position updates
24 Days Ago
3p sks updates
25 Days Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
25 Days Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
25 Days Ago
Line anchors now updated based on a client side event
25 Days Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
25 Days Ago
Updated mesh and materials
25 Days Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
25 Days Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
25 Days Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
25 Days Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
25 Days Ago
reduce hv ammo gp cost
25 Days Ago
Fix hover looting clothing inside full backpack not doing anything