98,480 Commits over 3,683 Days - 1.11cph!
Merge from main (needed for S2P)
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps
Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server
Will need a S2P on both harbors once merged to main
Automatically spawn players at random points on the map every half second (and then kill them)
separated kickstand from the main rig to allow for the sidecar connections
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
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Remove more PingEstimator spam
Automatically kill players 20 seconds after spawn, unless they're the local client player
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person.
Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles.
Also added a tiny light source to it and made it look and perform better.
Merge NudityNREFix -> TrackDownRagdollStalls
Cherry pick
96364 as there were other changes on that branch that aren't ready for main
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
Fixed the timer box staying active when a mission doesn't have a timer
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
Fix NRE in BaseViewModel.HideSightMeshes()
legacy crate model, lods and gibs
materials and textures
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
Fix client compile errors
added gibs for hunting trophy large, small and fishing
Add ability to auth friends on TC (similar to turrets)
- rename `AddSelfAuthorize()` -> `AddAuthorize()`
- both "auth self" and "auth other" use same RPC
- must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu
- enabled on both TC & retro TC skin
merge from Tier3CrateRotationFix
merge from cargo_double_dock
merge from hobobarreliconfix
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merge from fix_uncompressed_tags
merge from teslacoil_igniter_damagepickup
merge from fix_storage_adapter_blocking_looting
fixed black line at top of hobobarrel icon
fixed muted spread of incendiary rockets, updated visuals
sks holster position updates
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
reduced cost of incendiary rockets and slightly increased damage
reduced gear cost in HMLMG
removed tech trash from drone crafting cost
Line anchors now updated based on a client side event
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
Updated mesh and materials
increased roadsign armor condition
decreased metal plate craft cost from 25 to 18 hqm
hv ammo craft yield increased to match non hv ammo
torpedo craft yield increased to 5 from 3
slightly increased torpedo surface accuracy
submarine duo fires torpedos slightly faster than solo
Removed other factors that could be contributing to far away orbit zones
Further changes to no go zone sizes
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
Fix hover looting clothing inside full backpack not doing anything