reporust_rebootcancel

158,836 Commits over 4,566 Days - 1.45cph!

9 Days Ago
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scrap king block updates
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Merge from main.
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Merge from render_pipeline_testing
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Merge from main
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Fix material remap on viewmodel arms
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Merge from main
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Fix non admin players being killed in halloween dungeons
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Merge from livestock_animals
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Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
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Merge from main
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Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
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Merge from main
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Merge from duck_jump_collision_check
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Subtract 168514, go back to a single raycast
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Rin
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merge from hoster_override_bone_retarget
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Merge from main
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Merge from hempcolourblind
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Rebake the hemp impostor, now matches visually Added an impostor accessibility bake component to bake out textures of alt materials
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Merge from main
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Merge from hempcolourblind
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Merge from main
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Initial commit for animal renaming Port over work from hackweek_horse_naming Can now rename horses, misc minor improvements for renaming chickens
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Merge from main
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Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
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merge from chickencoop_item_errors_fix
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Fixed some item / container bugs, together they caused multiple rare errors when moving items from or destroying chicken coops, which also lead to the entity not getting killed correctly - ItemContainer.Load now ignores slot reservations (if an item was in a valid slot before the restart, it should be after - slot reservations are only used to stop new items being placed) - A failed Insert due to not finding a valid position now early exits before adding the item to the item list - Item swaps into reserved slots now fail immediately instead of moving, then failing and reverting (the revert could fail and delete the item) - Guard ItemContainer.Take against collecting items queued for removal which could lead to double free
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merge from cargoshop_crate_optim
9 Days Ago
Cargoship crates no longer mark themselves as dropped - Prevents an unnecessary raycast being ran for each crate 66 times a second (costing ~80 µs each call) for as long as they're active
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merge from fruit_trees
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merge from vcc
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Merge from main
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Fix for SSAOComputePass error spam when switching scenes
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start on interest points for hovering bird flocks, and fleeing from certain events (WIP)
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merge from main
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Fixed oak_e always dropping apples when harvesting. Created a tool to visualise where tree additions are on trees to make placing them much easier. Adjusted the apple positions on both oak_d and oak_e. Removed the loot refreshes on natural beehives, apple trees and coconut trees.
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merge from fix_demoui2_pfx
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WIP work on randomised room A (cctv)
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Fix fov/post effects no longer working in demoui2 after switching to RRP. Comment out demo controls for bloom/lensdirt/light shafts, for now.
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merge from main
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Merge: from unity_6000.3.26f1 - Update: upgraded unity engine to 6000.3.26f1 Tests: opened project, used standalone client to connect to standalone server with procgen map
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Merge: from main
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Merge: from pool_leak_tracking - Update: pool.debug_mem_start/_stop to help track down leaks/spills Tests: ran unit tests