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140,262 Commits over 4,383 Days - 1.33cph!

17 Days Ago
Aded headbob to waterwheel
17 Days Ago
Merge from main
17 Days Ago
merge from main
17 Days Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
17 Days Ago
Add padding to int params
17 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
17 Days Ago
Fixed grenade anim override not using throw animations
17 Days Ago
Fixed holster info bone name not working if supplied bone was spine4
17 Days Ago
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
17 Days Ago
Don't show parachute canopy on legs renderers
17 Days Ago
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17 Days Ago
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17 Days Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
17 Days Ago
prefabs/Deployable ok
17 Days Ago
kiosk placement changes and kiosk b fixes
17 Days Ago
Industrial Autoturret - Updated model, updated with placeholder textures
17 Days Ago
Split off interiors of rentable shop D and F
17 Days Ago
Bowless Crossbow - texture update
17 Days Ago
protection update from feedback
17 Days Ago
actual fix fire damage, ty aron
17 Days Ago
removed CLIENT preprocessor requirement from TestRunner window/pipeline
17 Days Ago
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
17 Days Ago
merge from waterwheel_deployable
17 Days Ago
Small Backpack clearance update
17 Days Ago
horse no go in water wheel, adjust eyepos for less potbelly
17 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
17 Days Ago
Updated Ik targets for computer station
17 Days Ago
edited crossbow bowless viewmodel prefab
17 Days Ago
Merge from main
17 Days Ago
Updated Krieg Backpack holster values
17 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
17 Days Ago
Wetsuit female model update
17 Days Ago
prefabs/clothes ok
17 Days Ago
hooked up workshop prefab
17 Days Ago
restored clouds to skybox in workshop scene
17 Days Ago
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17 Days Ago
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17 Days Ago
resize gibs
17 Days Ago
Fixed clipping, normals and LODs on leather gloves
17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
17 Days Ago
prefabs/ammo ok prefabs/building ok
17 Days Ago
Updated Electric Furnace Skinnable Asset
17 Days Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
17 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
17 Days Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)