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98,480 Commits over 3,683 Days - 1.11cph!

25 Days Ago
radtown scene update
25 Days Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
25 Days Ago
player update. edited 3p hmlmg anim set
25 Days Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
25 Days Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
25 Days Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
25 Days Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
25 Days Ago
Nightlight button tweaks
25 Days Ago
Additional debugging Further optimisation to zone score updating
25 Days Ago
Added a button to toggle nightlight in the Workshop scene
25 Days Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
25 Days Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
25 Days Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
25 Days Ago
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25 Days Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
25 Days Ago
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25 Days Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
25 Days Ago
Merge from cargo_double_dock
25 Days Ago
S2P bandit town
25 Days Ago
merge from promote_leader_update
25 Days Ago
merge from vms_missing_renderer_scripts
25 Days Ago
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
25 Days Ago
merge from junkpile_aizs
25 Days Ago
merge from tree_serverside_movement
25 Days Ago
merge from viewmodelrenderers
25 Days Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
25 Days Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
25 Days Ago
Fixed gmod toolgun beam not using the right viewmodel space
25 Days Ago
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
25 Days Ago
Update hard-coded string ref to the old material
25 Days Ago
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
25 Days Ago
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
25 Days Ago
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
25 Days Ago
Attack heli collider edit
25 Days Ago
Impact cleanup
25 Days Ago
Layout fixes
25 Days Ago
Hide the bullet in the magazine if the player has one bullet loaded
25 Days Ago
Final tweaks
25 Days Ago
Conversation screen styling updates
25 Days Ago
S2P bandit town, fixes missing misison marker Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
25 Days Ago
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25 Days Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
25 Days Ago
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25 Days Ago
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25 Days Ago
Merged doorcontroller_mergefix into main
25 Days Ago
Fixed NRE when clearing wire connections
25 Days Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
25 Days Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
25 Days Ago
Allow random move point usage as fallback